FishFry-1.2.8-16001.zip
What's new
FishFry 1.2.8 — Changes Since 1.2.7
Guide, Starter Assist, and Route Updates
- Comfortable — 120% is now the default Guide size for new installs and profiles without a saved Guide-scale preference.
- Existing Guide-size preferences remain unchanged.
- Renamed the windowed Guide sizes to Compact — 100% and Comfortable — 120%.
- Corrected Starter Assist progression so a route advances only after both its required Fishing and Cooking thresholds are satisfied.
- Reworked the confirmed Undead 1–75 opening route around the actual Deathknell, Eleanor Shackleton, Brightwater Lake, and Cooking progression.
- Corrected Camping 101: Fishing so it is picked up from Eleanor Shackleton after Fishing training and turned in to Clyde Kellan at Fishing 20 for the Fish Bowl.
- Updated the Undead Brightwater progression target to 75 Fishing and about 60 Raw Brilliant Smallfish before moving into the Cooking-50 portion of the route.
- Clarified the transition from Brilliant Smallfish to Recipe: Longjaw Mud Snapper at Cooking 50.
- Added guidance for Sickly Looking Fish and other catches that do not advance the fish-Cooking route.
- Added Martine Tramblay's confirmed Slitherskin Mackerel recipe to the Undead starter provisioning step.
- Clarified Camping 101 pickup/turn-in sequencing across the Horde Orc/Troll, Tauren, Skyborne, and Undead Starter Assist paths.
- Restored waypoint labels such as Step 1a, Step 1b, and Step 3/4 and corrected duplicated waypoint-prefix text.
- Keeps Plot TomTom Route aligned with the individual Waypoint action column.
- Added Darkshore Zone Info for The Family and the Fishing Pole, including the Darkshore Grouper objective and Blump Family Fishing Pole (+3 Fishing) reward.
- Added Bristle Whisker Catfish to the fishing-utility consumables flyout while retaining its cooked-fish classification and Fishing-bonus metadata.
Character and Minimap Persistence
- Fresh characters no longer inherit another character's manually selected Starter Assist path.
- Minimap-button position is now stored account-wide for Forever.
- Existing saved minimap position is migrated forward where applicable.
Cooking HUD Visuals
- Rebuilt the live Circle-HUD Cooking hearth around a dedicated render surface so normal HUD button visibility/layout refreshes no longer disturb the campfire.
- Converted the main Cooking hearth to a static compositor instead of continuously rewriting its large textures every animation frame.
- Removed the recurring brightness pulsing, breathing, drift, and large-area flicker that could make the Cooking hearth strobe during repeated crafting.
- Repeated Cooking casts can keep the established hearth visible instead of repeatedly tearing down and rebuilding the full visual.
- Cooking hearth geometry now updates deliberately when the HUD changes between 100%, 130%, and 150%.
- The 150% HUD receives an additional 10% Cooking-hearth footprint increase; 100% and 130% retain their established sizing.
Cooking Embers
- Moved Cooking embers into their own isolated particle renderer so ember animation cannot rewrite or destabilize the static hearth.
- Embers launch from the hearth center and travel outward in randomized 360-degree radial directions.
- Increased the ember pool to 9 particles.
- Ember size varies from approximately 15–44 px at 100% HUD scale.
- Individual launches retain randomized travel speed while the final maximum travel-speed factor has been reduced from 100% to 80%.
- Overall ember travel distance has been reduced by 20%.
- Ember launches remain staggered with particle-local fades and constant size during each flight.
- Embers render between the hearth and HUD controls so they remain visible without covering the action buttons.
Collapsed HUD Behavior
- Collapsing the HUD now suppresses the full Cooking hearth, Cooking ember plane, and Fishing Water Pool/swirl.
- Cooking smoke remains available around the central FishFry icon while collapsed.
- Fishing bubbles remain available around the central FishFry icon while collapsed.
- Expanding the HUD restores the normal button-relative visual behavior.
HUD Options and Window Handling
- Renamed the Options setting from
Authored HUD animationsto HUD animations. - The existing
FishFryDB.bar.authoredHudAnimationssaved setting is preserved; no migration is required. - Added FishFry-owned Escape-key window handling.
- Escape closes FishFry popouts and diagnostic windows before closing the main Guide.
- Only one registered FishFry window closes per Escape press.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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