Death Roll v1.0.1

Death rolling like we used to do in chat, but with a proper table, real dice and a record of who owes who.
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Description

Death Roll

If you've ever stood outside the Orgrimmar bank typing /roll back and forth with a guildie until somebody hit a 1, you already know how this works. I loved those games, but keeping track of whose turn it was, what the bet was, and who still owed who got messy fast. So I built a table for it.

You and your opponent both need the addon. The rolls are still the real server /roll, so nobody can fudge the numbers.

How a game is played

Open the window with /dr and pick someone from the list. It only shows guild and group members who have Death Roll installed, so you're never challenging someone who can't play.

Pick a wager (anything from "just for fun" up to a million gold) and a starting number, then send the challenge. They get a popup and a minute to answer. Once they accept, either of you can still change the wager or the starting roll, and the game doesn't start until you've both agreed to both. No more "wait, I thought we said 5k".

A coin flips to decide who goes first. Then it's back and forth: hit the Death Roll button, the dice tumble across the table on both screens, and your roll becomes the ceiling for theirs. Whoever rolls the 1 loses, and the addon tells them exactly who to pay. There's a button to open a trade window right there.

 

Group games

Death rolling with one friend is fun. Death rolling with five of them outside the bank is chaos, so there's a Group page for that too.

Open a table for 3 to 6 players and pick one of two games:

- Last one standing. Roll a 1 and you're out, and the range resets for the next person. Last player left wins, and everyone else pays them the wager.
- One loser pays all. The first person to roll a 1 pays every other player the wager. Quick and brutal.

Your table shows up for anyone in your guild or group who has the addon, and they can just hit Join. You can also invite people straight from the lobby. Everyone readies up, and if you change the wager or the game, they have to ready up again, so nobody gets surprised. Once you start, the turn order gets shuffled and dealt out on the table, and then it's dice all the way round.

When someone gets knocked out their seat gets a skull, and they can stick around to watch or head off. Their result still counts either way. At the end you get the final placings and exactly who owes who, plus a button to open trades with everyone you owe, one after another. The host can hit Play again to reopen the table with the same people.

A few house rules, so nobody can wriggle out of paying:

- If someone stalls past the turn timer, goes offline or forfeits, they're out. In One loser pays all, that makes them the loser.
- If the host logs off mid-game, the game is called off and nobody owes anything.

There's also a practice table that fills the empty seats with Training Dummies, if you want to try it out on your own first. Group games keep their own record, so a bad night at a six-player table won't wreck your 1v1 win rate.

What else is in it

- 3D dice that tumble and land differently every roll. If you'd rather have flat dice, there's a toggle in Settings.
- A full custom interface, all hand-painted, with a Zandalari troll temple look.
- A green check on your opponent's rolls when you're close enough to see them in chat, so you know the number is real.
- Optionally post every roll to party, raid or guild chat so everyone else can watch the match.
- A turn timer. If someone goes AFK or logs off mid-game, you can claim the win instead of waiting forever.
- A practice mode against a Training Dummy, for when nobody's around or you just want to see how it works.
- Stats for every character: wins, losses, gold won and lost, streaks, biggest win.
- A rivals list with your head-to-head record against everyone you've played.
- Your last 250 games, with every roll of each one when you hover over it.
- A running tab of unpaid bets. Mark them paid or received once the gold changes hands.
- A minimap button, plus the addon compartment if you prefer that.

Commands

/dr opens and closes the window. A few others are handy too:

- /dr practice to play the dummy
- /dr scan to look for other players with the addon
- /dr who to list them in chat
- /dr stats, /dr history and /dr settings to jump to those pages
- /dr reset to leave a game (forfeits if one is in progress)
- /dr group to open the Group page

 

A few things to know

The addon never touches your gold. Bets are on your honour. Death Roll keeps track of who owes what, but paying up is between you and the other player.

Blizzard blocks addon messages during raid boss fights, Mythic+ and rated PvP in Midnight, so you can't play during those. The addon notices and waits until it's over.

It's built for friendly games. The server roll can't be faked, but each player's addon reports its own roll to the other player, so play with people you trust.

Bugs and ideas

Leave a comment if something breaks or you have an idea. A screenshot and the exact error message help a ton (type /console scriptErrors 1 to make errors show up).

Death Roll v1.0.1 Team

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