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DBM - Deadly Boss Mods (DBM-Core)

The ultimate encounter helper to give you fight info that's easy to process at a glance. DBM aims to focus on what's happening to you, and what YOU need to do about it.
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12.1.6

File nameDBM-Core-12.1.6.zip
Uploader
MysticalOSMysticalOS
Uploaded
Aug 26, 2026
Downloads
253.9K
Size
12.3 MB
Flavors
MoP ClassicRetailClassic TBCClassicTitan Reforged Classic
File ID
8737605
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7
  • 5.5.4
  • 4.4.2
  • 3.80.2
  • 3.4.5
  • 2.5.6
  • 1.15.9

What's new

DBM - Core

12.1.6 (2026-08-26)

Full Changelog Previous Releases

  • prep new tag
  • another audio tweak
  • Make it possible to have custom audio based on difficulty. Resolves the issue with sentinel auras giving normal/LFR false warnings about dropping pools
  • Work around blizzard bug on sentinels were some spells never fire alerts because completed timers falsely terminate with state 3
  • Add missing GTFO to Nekzal
  • improve several tank alerts to be threat based now that we have 2 weeks of evidence which boss unit id is which
  • fix another tank only alert going off for everyone on explorers
  • fix lost explorers routing issue
  • fix bad spell id on scissor guy
  • just treaing state 3 as finished in stage 3 still left some issues, particularly with waves. so lets pre schedule initially but use state 3 as backup. at very least this should resolve seeing the first waves alert 5 seconds late (and at same time as 2nd wave)
  • and story altar too
  • story mode fixes for ulatek
  • Fix and close https://github.com/DeadlyBossMods/DeadlyBossMods/issues/2193
  • fix and close https://github.com/DeadlyBossMods/DeadlyBossMods/issues/2197
  • function tweak for vashnik
  • Since this blizz bug is common now, and can seemly happen on any fight, lets just create utility functions for it.
  • fixes to coiled altar with fixation and bloom bomb
    bomb now correctly intercepts ENCOUNER_WARNING, meanwhile fixation now uses aura since intercept can't be deterministic due to fixation being a secondary affect controled by damage
  • Fix two batchable timers
  • start unending tides berserk timer
  • filter blizzard garbage, tighten other checks
  • Further improve debug log with GUID/CID capturing
  • add logging of warning severity as another tool for disambiguating warning text
  • adjust order of operations to MAYBE address https://github.com/DeadlyBossMods/DeadlyBossMods/issues/2193 which only affects certain users
  • initial ulatek normal routing, but he died so fast didn't get stage 3, rip
  • Push default renames to most bosses. Ulatek still WIP
  • work around blizzard bug where alluring bubble always returns state 3 (and well after cast actually happens)
    fix my won bug that caused bar colors not to register to timeline when using both timeline and bars
  • Bump alpha

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