# Bar Indicator
Bar Indicator is a movable power bar for WoW Forever (`Interface: 16001`). It displays current energy or rage, or current and maximum mana in a compact, gold-trimmed frame. The fill changes color with the power type and animates smoothly; rogue energy has a brighter yellow fill and border. Rogues and druids in cat form see ornamented combo points with a gold rim and customizable center above the bar for their current attackable target. Filled points also appear near visible enemy nameplates, including enemies that are no longer targeted. Empty discs are hidden.
## Install
Place the `BarIndicator` folder in `Interface/AddOns`, then enable **Bar Indicator** in the game's addon list.
## Controls
- Drag the left half of the power bar with the left mouse button to move it.
- Drag the right half of the power bar with the left mouse button to resize it.
- Use `/bi lock` to lock the handles and `/bi unlock` to unlock them.
- Use `/bi test` to toggle a sample bar with three combo points.
- Use `/bi combo` to toggle a looping combo-point preview that fills and empties all five points, even on classes without combo points.
- Use `/bi threshold 40` to show the threshold marker at 40%. Any whole percentage from 0 to 100 is accepted. `/bi seuil 40` also works.
- Use `/bi options` to open the game settings panel. `/barindicator` is an alias for `/bi`.
The settings panel also controls locking, threshold visibility, threshold percentage, whether the bar appears always or only in combat, and the color of combo points. Combo points use the player's class color by default; choose a custom color or restore the class color from the same panel. Test previews remain visible outside combat. Position, size, and settings are saved per character.
Nameplate combo points sit just below each enemy's visible health bar and require enemy nameplates to be visible (default key: **V**). While an enemy is targeted, the addon keeps a snapshot of its combo-point count and continues to show that count on its nameplate after you switch targets. The snapshot is cleared when the enemy's nameplate disappears or is reused. A saved snapshot is historical: the game may have cleared those points, so they may no longer be available for a finishing move.
## Languages
The interface includes English, French, German, Spanish (Spain and Latin America), Italian, Brazilian Portuguese, Russian, Korean, Simplified Chinese, and Traditional Chinese. English is used for any other locale.
## Files
`Localization.lua` contains UI text. `BarIndicator.lua` contains the display, controls, and settings. The combo-point textures are uncompressed TGA files in `Textures/` and can be rebuilt with `node tools/generate-textures.js`.

