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Chunk Sending

Optimizes chunk packet delivery
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Optimizes chunk packet sending by prioritizing and distributing chunk delivery over time, reducing load on both servers and clients

  • Smoother server login, teleporting, respawning, and dimension changes by loading nearby chunks first
  • Less network strain by spreading chunk delivery over time, reducing bandwidth spikes and improving playability on slower connections
  • Configurable chunk send limits over time, both per player and server wide
  • Optional prioritization of chunks in the direction the player is facing

Additional optimizations:

  • Reuses constructed chunk packets when sending the same unchanged chunk to multiple players, reducing server overhead
  • Controls and staggers item-frame map updates, reducing traffic and processing spikes from large map displays

Mojang later adopted a similar idea in Java Edition 1.20.2 by adding delayed chunk sending to the vanilla game. On modern Minecraft versions (1.21.1+), Chunk Sending builds on the vanilla implementation by exposing configurable limits and behavior, while older versions retain the mod’s original chunk-sending system.

Requires Cupboard dependency to be installed in newer versions

  • Per player and server wide chunk send limits
  • Client requested chunk rate and unacknowledged batch limits
  • Facing direction chunk prioritization
  • Singleplayer chunk batching
  • Chunk packet caching
  • Nearby and dimension wide itemframe map update rates
  • Debug logging

No known incompatibilities, should work fine with any mod.

Only required on serverside.

The Chunk Sending Team

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