

Respawning Structures
Structures now can respawn after a configurable time, it is a bit like LootR for the full structure.
Key Features(all configurable):
- Customizable Respawn Timers: Set how long structures remain dormant before respawning, with the timer starting after the last player activity.
- Player Awareness: Prevents respawns in active areas or near player respawn points, ensuring it won’t interfere with ongoing gameplay.
- Adaptive Difficulty: Dungeons grow more challenging upon respawn, granting mobs enchanted gear, potion effects, and other upgrades.
- Smart Detection: Structures where players live, build, or have portals are excluded from respawning.
- Whitelist/Blacklist Support: Configure exactly which structures are eligible for respawn or exempt specific ones entirely.
- Lightweight Performance: Optimized for fast processing, with no added lag beyond what the structure generation itself requires.
Commands:
Respawn the closest structure within 5 chunks to your current player position:
/respawningstructures respawnClosestStructure
List nearby structures and their position and respawn stats:
/respawningstructures listNearbyStructures
Displays the respawn status of the structure closest to the given position
/respawningstructures structureRespawnStatus <pos>
Sets the flag whether respawning is allowed, true = can respawn(default), false = disabled respawn
/respawningstructures setClosestStructureRespawningFlag <true/false>
Requires Cupboard dependency

- Enable/Disable automatic respawn
- Set the time it takes to respawn
- Enable/Disable increased mob difficulty for respawned structures
- White/Blacklist which structures are allowed to respawn
- Dimension black/whitelist
- Minimum distance from player respawn point
No known incompatibilities, should work with any other mods.
Only required on serverside.