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Mega Knight — Iron Golem Overhaul

Turns every Iron Golem into the Mega Knight: spiked-ball fists, a brand-new uppercut, rare Evo & Hero variants and glowing eyes.
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galeria_1_variantes.png

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galeria_3_uppercut.png

galeria_3_uppercut.png

Description

Mega Knight — Iron Golem Overhaul

by ERRE Mods and Textures

Short summary (CurseForge "Summary" field):

Turns every Iron Golem into the Mega Knight: spiked-ball fists, a brand-new uppercut, rare Evo & Hero variants and glowing eyes.


Mega Knight

Your village's guardian just got a serious upgrade. Mega Knight rebuilds the Iron Golem as a heavily armored knight, inspired by the famous Clash Royale card, while keeping the clean pixel-art look of vanilla Minecraft.

✨ Features

🛡️ A brand-new model

  • Closed great helm with an eye slit and a barred visor, topped by a blue plume
  • V-shaped breastplate with layered plates, steel pauldrons and silver scale mail showing between the armor pieces
  • Blue belt with a big square buckle
  • Spiked iron balls in place of both hands
  • Vanilla-style 16x pixel art (128×128 texture) – no smooth, "plastic" gradients

🎲 Three variants, picked at random

Each golem rolls once and keeps its look forever:

Variant Chance Look
Mega Knight 80% Lead-grey steel, just like the original card
Evo 15% Royal purple armor with gold trims and glowing purple runes
Hero 5% Weathered brass armor with warm amber highlights

🌙 Glows in the dark

  • Evo and Hero have emissive details (runes, gem, buckle, bands, spikes) that stay bright at night
  • Every variant's eyes light up when the golem locks onto a mob – blue, purple or amber – and go dark again when it loses its target

👊 Mega Uppercut

The vanilla double-arm slam is replaced by a proper uppercut:

  1. winds up low and behind
  2. swings from the ground up
  3. finishes with the spiked fist high above the head and holds it for a moment
  4. smoothly returns to its normal pose

It punches one fist at a time and alternates hands on every hit, while the other fist stays up in guard.

🌹 Vanilla behaviour preserved

  • The poppy-offering animation and the poppy texture are untouched (the right spiked ball steps aside so the flower shows)
  • Vanilla damage cracks still appear as the golem gets hurt
  • Walking and idle animations stay vanilla

📦 Requirements

⚠️ OptiFine is not supported – the animations use EMF-exclusive functions.

🔧 Installation

  1. Install EMF and ETF.
  2. Drop the .zip into your resourcepacks folder.
  3. Enable Mega Knight in Options → Resource Packs.
  4. If you use other packs that change the Iron Golem model, place Mega Knight above them.

⚙️ Changing the chances

Open assets/minecraft/optifine/random/entity/iron_golem/iron_golem.properties inside the zip and edit:

weights.1=80 15 5

(order: Mega Knight, Evo, Hero)

❓ FAQ

Does it work on servers? Yes – it's client-side only. Everyone who wants to see it needs the pack plus EMF/ETF. Does it change golem stats or behaviour? No, it's purely visual. Can I use it in my modpack? Yes, as long as the modpack downloads it from this page (CurseForge modpacks do this automatically). Please don't reupload the files.


©️ Copyright

© 2026 ERRE Mods and Textures. All rights reserved. The original model, textures, animations and artwork in this pack were created by ERRE Mods and Textures. Free for personal use. Do not redistribute, reupload or sell this pack or any of its files.

Fan-made pack inspired by the Mega Knight from Clash Royale. Mega Knight and Clash Royale are trademarks of Supercell. Not affiliated with or endorsed by Supercell or Mojang Studios. Fonts used in the artwork: Lilita One and Press Start 2P (SIL Open Font License).

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Mega Knight — Iron Golem Overhaul Team

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🟩 ERRE Mods and Textures 🔷 Minecraft Java textures and mods, crafted pixel by pixel. Here you’ll find resource packs, custom mobs and other creations from my workshop, always made with care for detail and a vanilla-friendly fe

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