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Mega Knight — Iron Golem Overhaul

Turns every Iron Golem into the Mega Knight: spiked-ball fists, a brand-new uppercut, rare Evo & Hero variants and glowing eyes.
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Mega-Knight-1.0.0-MC26.3.zip

File nameMega-Knight-1.0.0-MC26.3.zip
Uploader
_ERRE__ERRE_
Uploaded
Oct 24, 2026
Downloads
33
Size
95.5 KB
File ID
9304708
Type
R
Release
Supported game versions
  • 26.3

What's new

Mega Knight — Changelog

v1.0.0 — Initial Release (October 2026)

Minecraft Java 26.3 · Requires Entity Model Features (EMF) + Entity Texture Features (ETF)

The first public release of Mega Knight by ERRE Mods and Textures: a full Iron Golem overhaul inspired by the Mega Knight from Clash Royale.

✨ New

  • Brand-new Iron Golem model: closed great helm with eye slit and barred visor, blue plume, V-shaped layered breastplate, big steel pauldrons, silver scale mail and a blue belt with a square buckle.
  • Spiked iron balls in place of both hands.
  • Three random variants (each golem rolls once and keeps its look):
    • Mega Knight — 80% — lead-grey steel
    • Evo — 15% — royal purple and gold
    • Hero — 5% — weathered brass
  • Emissive details on the Evo (purple) and Hero (amber) variants: runes, gem, buckle, armor bands and spikes glow in the dark.
  • Glowing eyes: every variant's eyes light up while the golem is targeting a mob, then go dark again.
  • Mega Uppercut attack animation: the golem winds up low, swings from the ground up, finishes with the spiked fist high above its head and holds it for a moment. It punches one fist at a time, alternating hands on every hit, while the other fist stays up in guard, and blends smoothly back into its normal pose.
  • Vanilla-style 16x pixel art (128×128 texture).
  • New pack icon and in-game pack description.

🌹 Kept vanilla

  • Poppy-offering animation and poppy texture (the right spiked ball steps aside so the flower is visible; the uppercut never triggers during it).
  • Damage cracks as the golem gets hurt.
  • Walking and idle animations.
  • Golem stats and behaviour: the pack is purely visual and client-side.

⚙️ Configuration

  • Variant chances can be changed in assets/minecraft/optifine/random/entity/iron_golem/iron_golem.properties → weights.1=80 15 5 (Mega Knight, Evo, Hero).

⚠️ Known notes

  • OptiFine is not supported (the animations use EMF-exclusive functions).
  • Other packs that change the Iron Golem model may conflict; place Mega Knight above them.
  • Because the waist was slimmed down for the V-shaped chest, damage cracks look slightly different on the torso (arms, legs and head are unchanged).

© 2026 ERRE Mods and Textures. All rights reserved.

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