Update 10 - v9
#Added compatibility with Environmental mod
#Fixed some minor texture bugs
#Added some new faces for villagers
Update 9 - v8.1
#Failed to load pack - fixed
#Cow, pig, sheep and bee models removed
#Textures missing from villagers' hands - fixed (they no longer used hand tools)
Update 8 - v8
#Iron golems have been fully reworked
#New totem of undying
#Some new faces for villagers
#Cow, Sheep and Pig models now have tails and ears
#Bees are twice as small
#New Vindicator variant (Thank you Kemiu)
(It still doesn't have compatibility with Vampirism and I don't know when it will have)
Update 7 - v7
*Compatibility with mods*
#Buzzier Bees
#Charm
#Immersive Engineering
#The King of the Villagers
*New Wandering Traders Variants*
#Desert, Ocean, Swamp, Jungle, Savanna,
Snowy and Ex-Pillager (3% chances of spawning)
#Iron Golem now no longer looks like a non-human villager
#Fixed Ice and Fire Profession skin
And a few more minor things.
Update 6 - v6
*Added compatibility with Guard Villagers mod*
#Created textures for villager guards
#Created a way to use them with the mod
Update 5 - v5
#Fixed zombie villager tool smith eye patch
#Added Ocean Villager variant
#Added Ocean Zombie Villager variant
#Added End City Villager variant
#Added new Mushroom Villager variant
#Added 4 new faces, 3 from Maerck's Medieval Pack
#Added new model for Wandering Traders (requires optifine OptiFine HD U G8 or newer)
Update 4 - v4
#The three variants of zombie villagers have now appeared according to the biome
#Villager zombies now have bright eyes with emissive textures
#And what everyone was asking for: vanilla style textures for baby villagers
Update 2 - v3
#Custom villagers sounds
#Varied colors for wandering traders
#Removing the nose of wandering traders
Update 1 - v2
#Added new skins for zombie villagers in vanilla style
#Fix cleric profession skin
#Added new plain skin variant
#Ice and fire compatibility
#Strange biomes, such as those added by mods, will have villagers of varying ethnicities

