Update 11 - v10.0
Yea my homies, the update is here. Well where do I start? I will probably forget something, whatever
First, you've probably noticed that this is a big Frankenstein. There are works by many people!
I'll try to summarize it like this: The models and many textures used as the basis were taken from the Player Mob Models texture pack (PMM).
I've already talked to CmdrMcNuggets (or ZendraKyn) and have their authorization.
CmdrMcNuggets in turn used Emmie_4's Cute Mob Models Resource Pack as a base. I didn't speak to her, but all the credits due to both of them are attached to the file.
The skin textures (layer 1) of the villagers as well as the zombie villagers remain from SixFootBlue, and also the design that has been used so far.
In addition, there are several people involved with textuas from villagers, illagers, iron golems etc.
I've listed them all in the course of updates, or I'll list them right now.
Finally, let's get to what you want to read, the news:
#New models (Thanks CmdrMcNuggets [or ZendraKyn])
#Compatibility with 1.17
#Compatibility with 1.16 maintained
#New textures, that includes:
#Villagers - some 30 skin textures from PMM, some more finds on the internet (credits in the file)
#We now have over 200 skin variations for villagers!
#All models have support for "steve" or "alex" arms
#All models have support for long hair
#Flower Golems - 7 new variants (Thanks Yoler_Toons)
#New Totem of Undying
#New icon Bad Omen effect
#Added Badlands Zombie Villager
#Added compatibility with More Villagers Mod
#Added More Villagers miner profession skin
#Added compatibility with Atmospheric mod
#Added/Fix Zombie Ice and Fire Villager profession skin
Well, I think that's it.
For more visual details see the screenshots, or download the package.
If I have forgotten something, or anyone, please let me know.
If you find any bugs, report
The eye patch may not be positioned correctly due to the different eye sizes of the villager skins. Just in case, don't let cute little girls work weaponsmith, okay? I will trust you with this. bye kiss on the butt
old version 1.16.5 updates
Update 10 - v9
#Added compatibility with Environmental mod
#Fixed some minor texture bugs
#Added some new faces for villagers
Update 9 - v8.1
#Failed to load pack - fixed
#Cow, pig, sheep and bee models removed
#Textures missing from villagers' hands - fixed (they no longer used hand tools)
Update 8 - v8
#Iron golems have been fully reworked
#New totem of undying
#Some new faces for villagers
#Cow, Sheep and Pig models now have tails and ears
#Bees are twice as small
#New Vindicator variant (Thank you Kemiu)
(It still doesn't have compatibility with Vampirism and I don't know when it will have)
Update 7 - v7
*Compatibility with mods*
#Buzzier Bees
#Charm
#Immersive Engineering
#The King of the Villagers
*New Wandering Traders Variants*
#Desert, Ocean, Swamp, Jungle, Savanna,
Snowy and Ex-Pillager (3% chances of spawning)
#Iron Golem now no longer looks like a non-human villager
#Fixed Ice and Fire Profession skin
And a few more minor things.
Update 6 - v6
*Added compatibility with Guard Villagers mod*
#Created textures for villager guards
#Created a way to use them with the mod
Update 5 - v5
#Fixed zombie villager tool smith eye patch
#Added Ocean Villager variant
#Added Ocean Zombie Villager variant
#Added End City Villager variant
#Added new Mushroom Villager variant
#Added 4 new faces, 3 from Maerck's Medieval Pack
#Added new model for Wandering Traders (requires optifine OptiFine HD U G8 or newer)
Update 4 - v4
#The three variants of zombie villagers have now appeared according to the biome
#Villager zombies now have bright eyes with emissive textures
#And what everyone was asking for: vanilla style textures for baby villagers
Update 2 - v3
#Custom villagers sounds
#Varied colors for wandering traders
#Removing the nose of wandering traders
Update 1 - v2
#Added new skins for zombie villagers in vanilla style
#Fix cleric profession skin
#Added new plain skin variant
#Ice and fire compatibility
#Strange biomes, such as those added by mods, will have villagers of varying ethnicities
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