v1.19 Release 2 focuses on a few areas in the game, including;
·OCEAN MONUMENTS with new textures for Guardians, Elder Guardians, Dolphins, new animated Sea Grass, Tall Sea Grass and Kelp textures, Normal and Specular Maps for all Prismarine blocks (Optifine), new Water and Underwater Colormaps (Optifine), new emissive glow with Specular Maps for Glow Squid (Optifine) and new particles for Glow Squid.
·THE END with a new End Portal texture with custom internal shader colors, new connected texture for the End Exit Portal Frame (Optifine), new End Lightmap colors (Optifine), a new End Sky texture, and multiple randomized End Stone textures.
·THE NETHER with a new look for Netherrack with randomized textures including a custom look found only in the Warped Forest biome (Optifine), new connected textures that add a subtle glow at the edges of Nether Portals (Optifine), reworked texture for the Magma Slime, and tweaked the Nether's Lightmap to make it darker overall and to make lava appear to emit more light, further (Optifine). Also replaced lots of emissive textures for Specular Maps instead to fix issues with textures while not using shaders.
·DEEP DARK with lots of improvements to Sculk textures including the addition of animations to Sculk Vein textures and a rework of randomizations and rotations to Sculk block textures. Improvements have been made when running Optifine and shaders with LabPBR enabled (Complementary shaders recommended) including the addition of Normal Maps that add depth with subtle parallax effects and Specular maps that add a slight glow and reflection to many Sculk blocks. A rework of lightmaps (Optifine) has also been done to balance out lighting in dark unlit areas and the addition of a new nightvision lightmap to make lighting while using Nightvision potions more natural instead of full on bright.
More generally, this update also includes a new Cloud texture map, a new lightmap that balances lighting and shadows (Optifine), reworks of colormaps for sky, fog, water and underwater colors (Optifine), adds overhanging Moss Carpet model and textures, adds connected Stained and Tinted Glass textures (Optifine), 3 new Paintings, and reworks quite a few particles, including new Campfire Smoke, Nether Portal particles, and Mycelium particles.
This update also dives into customizing a lot of the hardcoded GUI and some particle colors. You'll find a custom look for ToolTips, Text Colors, World Loading animation and various other GUI backgrounds, recolored Mycelium and Crying Obsidian particle colors along with recolored Leads while attached to an entity.
*Specular and Normal maps only work while shaders are active with LabPBR enabled if the shaderpack supports it. Included Specular and Normal maps are intended to be used with Complementary Shaders. Check the Dandelion X Curseforge page for a custom Complementary Shaders settings file that is exhaustively customized to enhance Dandelion X's beauty.
Check out the full changelog list in the download page!



