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Dandelion X

A continuation of the original Dandelion by Steelfeathers

File Details

1.21 Release 2

  • R
  • Oct 1, 2024
  • 18.67 MB
  • 15.8K
  • 1.21.1+6

File Name

Dandelion X 1.21 Release 2 for MC 1.21.1.zip

Supported Versions

  • 1.21-Snapshot
  • 1.21.2-Snapshot
  • 1.21.1-Snapshot
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5

≡≡ C H A N G E L O G ≡≡≡≡≡≡≡≡≡≡≡≡≡≡

 

 

10/01/2024
Dandelion X 1.21 Release 2 for Minecraft 1.21.1
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≡≡ B L O C K S ≡≡≡≡≡≡≡≡≡≡≡≡≡≡

Added 3D models for: Ladders, Stonecutter, Sugarcane, Cake, Chain, Lanterns, Cartography Table, Pumpkins thanks to Limo
Reworked Redstone Torch model and textures
Randomized Nether Portal texture slightly

 

 

≡≡ I T E M S ≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Reworked all Music Discs and added Creator and Precipice Discs
Added Flow and Bolt Smithing Template item textures

 

 

≡≡ O T H E R S ≡≡≡≡≡≡≡≡≡≡≡≡≡≡

Added Bolt and Flow Armor Trim textures
Added a glowing portion to the Bolt Armor Trim [Optifine]
Added Oozing, Weaving, Wind Charged, and Infested Effect Icon textures
Added new Paintings; Lowmist, Changing, Humble, Meditative and Prairie Ride
Added 7 random variations to the Changing Painting for each Moon Phase [Optifine]
Added 18 random variations to the Meditative Painting for each small flower [Optifine]
Added 4 random variations to the Prairie Ride Painting for each tall flower [Optifine]
Reworked GUI Arrows in World List, Resourcepack List, and Server List Menus
Added Advancements GUI Tab textures
Polished Mojang Studios logo

 

 

≡≡ F I X E S ≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Fixed some texture z-fighting in the Trial Vault block
Fixed Acacia Leaves transparency
Fixed broken Moss Carpet model/texture
Fixed Nether Brick Optifine Column texture old colors
Fixed Blackstone Bricks and Deepslate Bricks Overlay old colors
Fixed incorrect Bad Omen effect icon

 

 

≡≡ S N A P S H O T ≡≡≡≡≡≡≡≡≡≡≡≡≡≡

Added all Bundle color variation textures
Added new Bundle GUI textures
Added new Slot Highlight GUI textures
Added new ToolTip GUI textures
Added custom colors for bundle progress bar GUI via Core Shaders