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Rakoun: DarkFantasy Visuals

A dark fantasy shader for Minecraft Java (Iris/Oculus) — not affiliated with the Bedrock pack of a similar name. -> with deep nights, golden lantern light, rain-soaked reflective streets and organic block blending — atmosphere first, not photorealism.
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Rakoun: DarkFantasy Visuals - Wind & Rain 2.0

File nameRakounDarkVisuals_V2.3.0.zip
Uploader
rakounrakoun
Uploaded
Jul 11, 2026
Downloads
428
Size
168.5 KB
File ID
8415422
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • Iris

What's new

# Changelog — Rakoun : Dark Visuals

## v2.3.0 — Wind & Rain

The world starts breathing: one real wind now blows across everything.

### New: Wind 2.0 — one wind for the whole world
- A single global wind field now drives the grass, the leaves, the crops AND the rain. Gusts physically sweep across the landscape: everything a gust touches bends together as it passes, then the calm returns.
- The wind has a dominant heading that slowly drifts over the minutes — never frozen, never erratic.
- Storms: under rain the wind strengthens sharply and the gusts crack — the whole vegetation heaves in waves.

### New: Rain 2.0 — procedural, wind-blown, lit
- The vanilla rain texture is gone. Rain is now procedural droplets: fine streaks racing toward the ground, each column falling at its own speed, with gaps and empty lanes — rain is no longer a uniform curtain.
- The streaks LEAN with the wind, and lean harder in the gusts — sheared by the exact same wind field as the vegetation, so the whole scene agrees on the weather.
- Rain doesn't glow on its own anymore: it reflects the local light. Golden streaks around lanterns, silver under the moon, almost invisible in the pitch dark.
- Snow keeps its vanilla flakes, now blended into the shader's lighting.

### Fixed
- First-person arms and held items (including enchanted weapons) no longer catch the "wet ground" rain reflections of the terrain behind them — the hand now writes a clean reflection mask.

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