Rakoun: DarkFantasy Visuals - Wind & Rain 2.0
What's new
# Changelog — Rakoun : Dark Visuals
## v2.3.0 — Wind & Rain
The world starts breathing: one real wind now blows across everything.
### New: Wind 2.0 — one wind for the whole world
- A single global wind field now drives the grass, the leaves, the crops AND the rain. Gusts physically sweep across the landscape: everything a gust touches bends together as it passes, then the calm returns.
- The wind has a dominant heading that slowly drifts over the minutes — never frozen, never erratic.
- Storms: under rain the wind strengthens sharply and the gusts crack — the whole vegetation heaves in waves.
### New: Rain 2.0 — procedural, wind-blown, lit
- The vanilla rain texture is gone. Rain is now procedural droplets: fine streaks racing toward the ground, each column falling at its own speed, with gaps and empty lanes — rain is no longer a uniform curtain.
- The streaks LEAN with the wind, and lean harder in the gusts — sheared by the exact same wind field as the vegetation, so the whole scene agrees on the weather.
- Rain doesn't glow on its own anymore: it reflects the local light. Golden streaks around lanterns, silver under the moon, almost invisible in the pitch dark.
- Snow keeps its vanilla flakes, now blended into the shader's lighting.
### Fixed
- First-person arms and held items (including enchanted weapons) no longer catch the "wet ground" rain reflections of the terrain behind them — the hand now writes a clean reflection mask.
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