Wold's Vaults-0.32.0.zip
What's new
Mod Changes
Mod Update: Wold's Vaults Official Mod
Mod Update: Vault Hunters API
Mod Update: Unobtanium
Mod Update: Vhat Can I Roll
Mod Update: Companion Locker
Mod Update: VH Smart Research Cost
Mod Update: VH Roller
Mod Update: Sophisticated Vault Upgrades
Mod Update: Sophisticated Vault Storage
New Mod: No Chat Restrictions
Resource Pack Update: Qiyana's Valley
Features/Changes
Implicit Deck Modifiers: New feature of (most) card decks. All but two "Advanced" card decks now have an "implicit" deck modifier that they will always have upon crafting them. It will display in the Deck Station for you to know before crafting and will always roll the same values (except for one exception!). The idea behind this is to add some even more unique-ness to each of the card decks, and bring some decks to a more competitive level without changing their design. Below are the current decks and their implicits. Implicits are only present on newly crafted decks.
Merchant: +50% Card Effectiveness per Resource card in a column.
Extended: Temporal Card effects last 3 times as long.
Arcane: Arcane cards have +2 to ability levels.
Treasure: +125% Card Effectiveness to Stat cards.
Idona: +125% Card Effectiveness to Red cards.
Wendarr: +125% Card Effectiveness to Yellow cards.
Tenos: +125% Card Effectiveness to Blue cards.
Velara: +125% Card Effectiveness to Green cards.
Cactus: +250% Card Effectiveness to cards that are Offensive and Defensive.
Champion: +150% Card Effectiveness to Physical cards.
Anvil: +100% Effectiveness to Defensive cards.
Belt: +200% Effectiveness to Utility cards.
Fairy: +50% Effectiveness to Magical cards.
Gilded: +150% Effectiveness to Foil Yellow cards.
Ornate: +175% Effectiveness to Foil Red cards.
Living: +200% Effectivness to Foil Green cards.
Rook: Column cards count cards an additional time.
Pillager; Surrounding cards count cards an additional time.
Bishop: Diagonal cards count cards an additional time.
Cake: +100% Card Effectiveness, increasing by +100% Card Effectiveness for each row up from the bottom.
Puzzle: +100% Card Effectiveness for each card of a different color adjacent
Mutant: +25% Card Effectiveness for each unique Group/Type in the deck.
Villager: Built-in Nitwit core with a value of 300%
Runic: 2x modifier when a card has a card of the same color on the other side of the deck.
Snake: +5% Card Effectiveness for the maximum non-breaking line of cards of the same color in your deck.
Skull: +%50 Card Effectiveness for each surrounding Knack card.
Shadow: Built in Void Core with a value of 15%
Relic: Adds +2 Crate Tier if you have at least 4 Resource cards
Fairy Deck: Has an incredible new layout.
Wold Deck: Shaved off two of the Arcane slots.
Archive Core: Now additive instead of multiplicative.
Mod<->Vault Integration: Added some new features to most of the Big Mods!
Ars Nouveau: Can now craft Infused Vault Catalysts using the Enchanting Apparatus, with a small size decrease compared to crafting normally! (more features to come)
Occultism: Added 5 new Pentacles, one for each of the Vault Gods and one combined Pentacle for all of them. Added several new Rituals involving these Pentacles such as crafting Spawn Eggs, sacrificing Companions for Companion Relics, adding Extended to your Vault Crystal, and adding random Inscriptions to your Vault Crystal, as well as a few more things!
Botania: Brought back several of the Trinkets/Baubles as craftable. They now correspond to one of the three Vault Trinket colors (Red, Blue, Green) depending on what they do.
Thermal Expansion: You can now separate out Treasure Keys into a blank key and the corresponding Cluster in case you have accidentally crafted too many, just use the Centrifugal Separator. :)
In addition to that, there are new recipes in the Induction Smelter for a few of the vault ingots that are a bit cheaper than the normal craft!
Immersive Engineering: Added several new crafting recipes for vault ingots that are cheaper than normal crafts (uses the Arc Furnace).
PneumaticCraft: Added some new crafting recipes to the Pressure Chamber such as crafting Carbon Blocks into Vault Diamonds. Made disenchanting recipe use a POG instead of an Echo POG.
Mekanism: Added a new way to paint Cards or make them Foil using the Painting Machine, Pigment Extractor, and Pigment Mixer. Check out JEI for the recipes! Added some new recipes to SPS.
New Ingredients: Added three more colored essences like the Red Vault Essence. Blue Vault Essence, Green Vault Essence, and Yellow Vault Essence. These are lootable in different locations but can also be crafted, each of them corresponding to one of the Big Mods. These are used in some of the new recipes, especially card painting.
New Booster Packs: Added three new Booster Packs, Grove, Library, and Museum that are lootable in a few different locations. They can have any type of card in either Green, Blue, or Yellow respectively.
Brimstone Booster Pack: Now contains any type of card (still only in Red colors).
Concentrate Ability: Small rework and rebalance. Now (most) effects convert into one effect out of a pool of 5 effects that boost armor, attack damage, speed, knockback resistance, or attack speed. As you gain stacks of effects, the chance to gain additional stacks now decreases. In addition to that, there is a maximum duration the effects can last.
Mapped Chests: Chests in mapped vaults now scale better with higher item rarity instead of being soft-capped
Mapped Strongboxes: Strongboxes in mapped vaults contain many more items, and have much better drop rates for rare ones
Hyper Objective: A new endgame objective on high tier (4+) maps that provides a lot of loot if you can get far, including some exclusive permanent upgrades, but attempt it at your own peril...
Thanks to supernova for the above 3 contributions!
Core of the Vault Gods: New ingredient obtainable from Hyper vault objective.
God's Mastery: A new item crafted using Core of the Vault Gods. Raises the maximum reputation limit for ALL Vault God's by 1.
Temporal Shards: Temporal Shards can now stack. (thanks rizek)
Decorative God Altars: Added 4 new decorative Vault God altar blocks.
Colored Spore Blossoms: Added recipes for Buildscapes colored Spore blossoms.
Blood Splatters: Added recipes for the "Blood Splatter" blocks added by the Vault mod.
Echoing Tools: Reduced crafting price.
Greater Cores: Now available to loot in Mapped vaults instead of just Greed Trader.
Rage Cage Challenge: Added a new "Rage Cage" modifier to the vault.
Trapped Challenge: Made more difficult with several changes.
Big Bad Brew Challenge: Amount of brew required increased significantly.
Survival of the Fittest Challenge: Wave tiers extend into much more dangerous pools of mobs than normal Survival objectives.
Arcade Room: Now contains some cardboard boxes!
Greed Trader: Changed weightings of various items, should hopefully have more valuable items more often.
Companions: Added new BMO companion (thanks Qiyana)
Unusual Modifiers: Removed Reach from all main hand gear.
Colored Stats Screen: Added config option to color the gear modifiers on the stat screen (disabled by default).
Second Chance: Proccing Second Chance now reduces your max health for the vault (same amount as consuming a Vault fruit).
Greed Challenges: Now also display the boosted amount of reputation you gain if you have +% Greed Reputation.
Chaotic Gear: Expanded a bit, same as before but also has a decent chance to roll modifiers from the Sealed/Corrupted and Unusual modifier pools as if they were part of the normal modifier pool.
Treasure Chests: Treasure chest inscriptions can now have Comet Observatory inscriptions.
Mapped Mobs: Rebalanced the stats on some of the mapped theme mobs.
Soulbound: Can now be applied to Angel Rings using a Soulbound Jewel.
Ability Scaling: Nova, Life Tap, and Implode now scale their damage fall-off with level (properly!).
Vault Globes: Ore globes now display Resource/Raw rooms as well.
Sealed Modifiers: Added a few new modifiers to the pool.
Bleed: Now does reduced damage to bosses, elites, and champions like Reaving does.
New Shield Model: New "Indestructible" shield model
Auxiliary Blocks: Added to Rechiseled chisel.
Adaptive Focus: Can now change the level of a vault crystal to your current level in an anvil.
Fixes
Fix: Colossus and Sneaky Getaway durations are affected by Effect Duration.
Fix: Fixed one of the Tenos catalysts having the wrong model.
Fix: Vessel arena has its entire ceiling filled with barrier blocks.
Fix: Fixed T4 Shiny AP card having wrong value.
Fix: Removed Magnets from being valid for Utility etchings.
Fix: Added Living modifier as possible rolls for Battlestaffs.
Fix: Fix invalid block generating in Corrupted/Lost Depths theme.
Fix: Added void crucible configs for new vendor and treasure rooms, as well as Warehouse room.
Fix: Fix Chromatic Iron Slurries having no proper name. (thanks Seajay)
Fix: Fix Extra Storage 1024k part and 256k part having an invalid recipe.
Fix: Extended deck unlock description updated to more accurately tell you what you need to do.
Fix: Fixed some incorrect values for Unhinged Scavenger items when using a sigil.
Fix: Fix an issue with more greed coins than intended and receiving greed coins unexpectedly in crates from the new greed bonus feature.
Fix: Fix Scaling Collector and Unhinged Collector not adding additional crate tiers.
Fix: Fixed Etchings not applying their modifier to Sealed gear.
Fix: Fix possible Brewing Altar clientside crash when particles are disabled.
Fix: Fixed lesser Archive and Adept core not being craftable.
Fix: Fixed Lesser and Greater versions of Arcane and Construction cores not being obtainable.
Fix: Fixed some deck cores rolling with an incorrect value after crafting a deck while having the Deck Master expertise unlock.
Fix: Fix some issues with Construction Core.
Fix: Fixed Greed cards not displaying with "G" in the deck tooltip preview.
Fix: Multiplicative cores will always apply, order no longer matters for maximum effect.
Fix: Fix JEI reload not being skipped when it should be.
Fix: Fix Zephyr Charm being equippable in non-Blue Trinket slots and working inside of these slots.
Fix: Fixed crash when shift-clicking item out of Scavenger Pouch.
Fix: Fixed Iron Chests Mod Box having incorrect items configured.
Fix: Automatic jewel picking will now take Greater modifier into account as well.
Fix: Fixed a memory leak involving fake players and oversized containers.
Fix: Concentrate not consuming mana.
Fix: Fixed Crate Tiers still applying for Brazier vaults when applying a sigil.
Fix: Fix being unable to transmog Etched gear.
Fix: Fix broken Vault Trident still being throwable.
Fix: Instead of unlocking Companion Egg compass when egg is picked up, gain it when the egg spawns instead.
Fix: Fix Combined Trinket's not counting for the Immortal Trinkets prestige.
Fix: Downed players in Void Liquid won't continue to decrease time.
Fix: Fix Maps other than Tier 1 not having Unusual modifiers.
Fix: Fix Astral theme mobs doing a bit more damage than intended.
Fix: Updated Deck Master description to be more clear about it adding an additional slot.
Fix: Fix an issue with Enchantment Applicator from Industrial Foregoing allowing infinite repairs of vault gear.
Fix: Fixed possible crash in Corrupted vaults when having particles disabled.
Fix: Fixed the Spawn Mob vault event possibly causing a crash.
Fix: Bleed now counts as a player kill.
Fix: Fix Spawner breaking gamerule doing nothing.
Fix: Fix some issues with Vault Salvager not saving inventory correctly.
Fix: Fix Royale objective timer not pausing when the boss is spawned.
Developer Notes
This update does NOT contain the latest Vault Hunters U22/21.6 changes (not sure what's going on with version number over there), wanted to get out what I have been working on so far and then take a look at merging in their new changes.
Thanks to Zaratath who implemented a bunch of optimizations for vaults into Unobtanium. There should be a notable server and client performance improvement in big vaults or with high amounts of copiously.
Thanks to supernova for several of the contributions. They have also put together the Card Deck Optimization tool (https://poor-mans-physicist.github.io/WoldsVaultsDeckOptimizer/) in case you haven't seen it before! It's even been updated for the latest changes to decks this update!
I will not linger on for too long, hopefully next update doesn't actually take too long but we'll see! If you have bug reports, hopefully you know where to find how to report those these days! Equally important, if you have suggestions, don't be afraid to make those in the suggestions Discord forum as well, I look over all of those and many have been implemented in the past!
Since a new objective was added, might be a good idea to delete your Vault Snapshots/History this update, to do that, open up your world/save's folder, then inside the 'data' folder, delete 'the_vault_VaultSnapshots.dat' and you should be good to go!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

