Way Back When 1.3
What's new
-new autocrafter addition
-added youshallnotspawn mod to disable crab spawning (its not well animated & doesnt fit the game imo)
-minecarts can now jump from sloped rails
-old world creation screen brought back
-death messages now contain coordinates
-fast minecarts now damage entities upon collision
-added particle interactions forgified
-added more ladder variants
-added grizzly bears to taiga biomes
-added cheese
-added placeable Gunpowder!
-added new menu text splashes
-added turtle scute armor plates from which turtle armor can be crafted
-added wildfire, amethyst golem & blackstone golem boss - reward for killing blackstone golem is nether respawn anchor
-added hilarious death quotes
-added smooth chat animations
-anvils can't be 'too expensive' now, the cost is capped at 38 levels
-added wither's wrath mod to make the wither fight more interesting
-Curse of the warden mod makes the warden transform killed creatures into his minions
-added alernate current mod to optimize the game's redstone calculations
-added weather detector
-added back speed-rail mod that increases minecart base speed by 25%
-NEW TUTORIAL WORLD
-added deeper oceans mod
-immersive messages api for tutorial purposes
-added dive in mod
-added colorful slimes
-added structure control mod to disable unnecesary structures from spawning
-ADDED BACK RUBY
-added crafting recipes for CROSSBOWS (side from the disc crossbow - it's the only uncraftable crossbow)
-changed BOW crafting recipes
-added more lapis decorational blocks
-added better turtle scute mod that lets you get turtle scutes by brushing turtles
-added mangos & mango trees
(-added all legacy console edition tutorial worlds!)
-added QoL mod "quick break" that lets the player break blocks instantly in creative!
-This modpack now officialy uses 5GB of ram as it wouldn't work well with just 4GB
-added FEATHERED BOOTS as a sprint-replacing mechanic
-changed status effect display
-added 3d armor rendering
-added bread with cheese & egg
-added the village visitors mod to liven up the villages even more
-convenient name tags lets you assign text to name tags from hand
-mod diffculty now raises even more when certain game stages are met (like discovering the nether, killing the ender dragon etc.)
REWORKS
-removed MOST speed-increasing blocks, left only the path block as a speedy block (removed block runner mod and replaced with SpeedyPath bcs the blockrunner mod sometimes just didnt boot with the game and the intended blocks didn't increase speed, the new mod doesn't have that problem).
-removed firelfy mob as it didn't emit light with the new dynamic-light mod
-removed unnecessary achievements (that were associated with content removed & unwanted by me)
-replaced modern beta mod with moderner beta (a new and updated fork of the modern beta mod)
-changed chainmail wolf armor into copper wolf armor
-changed short grass textures to look all classic-style (whereas before some grass pieces looked modern-styled)
-VILLAGER TRADERS & PILLAGER PATROLS are now always disabled by default, the wandering traders now appear in villages as different visitors!
-removed horizontal glass panes, they were too simmilar to glass trapdoors and I saw them as unnecesary
-retextured many items to be more consistent with old-school vanilla look
-removed normal amethyst armor & tools, they are too simmilar to iron and therefore in my eyes dont provide a meaningful content expansion (only pure amethyst tools left), the way to get amethyst tools & armor now is to craft them from pure amethyst gems that are made by combining amethyst shards & 4 ender pearls
-disabled many, many undesirable items via reliable remover mod
-chests now don't block lighting
-removed rose gold tools!!!
-removed netherite apples as they seemed like an unnecesary content clutter and they were worse than diamond apples
-removed wooden shield as it seems like a too op early-game item. Instead added copper shield!
-removed crabs, they weren't animated properly
-disabled echo Staff
-removed frogs, they felt too weird, gimmicky & complicated as a mob and they clashed with the style of content this modpack aims to give
-changed frog variants & now they work with a texture pack instead of a mod
-removed copper bucket & copper lantern
-removed the aquarium block, it rendered weird and was useless in comparison to building an aquarium
-removed river redux mod & terrablender bcs they started randomly crashing the modpack
-disabled some bow variants as I felt they were too gimmicky for a beta/vanilla theme of my modpack
-increasing mob difficulty no longer applies to bosses, as they became ridiculously op
-removed copper buckets due to copper mod change to remove duplicate blocks/items from existing
-rebalanced Phantom spawning with soaring phantoms
-changed dynamic light mod
-enabled swimming underwater
-removed baked bread mod becauce it made normal bread poisonous
-rail speed rebalance, now max speed is 36 blocks per second
-enchant cost rebalance
-added new endermen variants, new blaze variants, new creeper variants & new spider variants, and a skeleton variant!
-rebalanced elytra mechanics (now durability works like vanilla mc)
-added wheather detector
-fixed particle animations to apply to vanilla & modded blocks
-removed immersive snow mod as it would annoyingly respawn snow in areas where the player might not want snow to spawn
-removed camels
-added FUR as a drop from all bears: polar, grizzly and pandas. Fur can be crafted into wool or traded with hunter villagers.
-added some spring to life update additions such as: DRY GRASS, CACTUS FLOWERS, flower petals adn the bush
-added CACTUS JUICE craftable from the cactus flower
-added back RECIPE BOOK because it's actually a really useful addition.
-added allay in a bottle
-changed allay & vex sprites because the old ones were very ugly, now they resemble imps
-Continents mod changes vanilla mc generation to create large bodies of landmass separated by oceans
-added turtle variants
-added fox variants
-changed turtle armor crafting
-added some optimization mods to improve memory usage & overall performance
-OFFICIALY changed recomended ram allocation to 6GB, however the modpack can still run on the previous 5.5GB
-added quick sand to deserts & badlands biomes, don't fall into it by equipping leather boots!
-added dimensional temples mod that adds 3 new golem minibosses to fight
-changed controller support mod to controllable
-removed soul sucker boots & leather, now the soulsucker can be crafted into soulsand
-changed armor values scaling so now vanilla armors are a little bit worse, but warden & dragon armors are stronger & exceed the vanilla limit
-changed inmis backpacks mod, now there are only 4 backpacks - frayed, reinforced, ender pouch & the endless backpack
-added 3 miniboss golem temples
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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