Way Back When 1.3
What's new
-new autocrafter addition
-added youshallnotspawn mod to disable crab spawning (its not well animated & doesnt fit the game imo)
-minecarts can now jump from sloped rails
-old world creation screen brought back
-fast minecarts now damage entities upon collision
-added particle interactions forgified
-added more ladder variants
-added CACTUS JUICE craftable from the cactus flower
-added grizzly bears to taiga biomes
-added cheese
-added placeable gunpowder!
-added new menu text splashes
-added turtle scute armor plates from which turtle armor can be crafted
-added wildfire, amethyst golem & blackstone golem boss - reward for killing blackstone golem is nether respawn anchor & acces to the AbyssCave
-added hilarious death quotes
-added smooth chat animations
-added turtle variants
-added fox variants
-added wither's wrath mod to make the wither fight more interesting
-curse of the warden mod makes the warden transform killed creatures into his minions
-added alernate current mod to optimize the game's redstone calculations
-added weather detector
-added new endermen variants, new blaze variants, new creeper variants & new spider variants, and a skeleton variant!
-added back speed-rail mod that increases minecart base speed by 25%
-added deeper oceans mod
-added immersive messages api for tutorial purposes
-added dive in mod - now you have a cool animation when jumping in water!
-added colorful slimes
-added some spring to life update additions such as: DRY GRASS, CACTUS FLOWERS, flower petals and the bush
-added structure control mod to disable unnecesary structures from spawning
-ADDED BACK RUBY! it replaces rose-gold
-added crafting recipes for CROSSBOWS (aside from the disc crossbow - it's the only uncraftable crossbow)
-added back RECIPE BOOK because it's actually a really useful addition, especially for new players
-added allay in a bottle
-added more lapis decorational blocks
-added better turtle scute mod that lets you get turtle scutes by brushing turtles
-added mangos & mango trees
-New continents mod changes vanilla mc generation to create large bodies of landmass separated by oceans
-added FEATHERED BOOTS as a sprint-replacing mechanic
-added FUR as a drop from all bears: polar, grizzly and pandas. Fur can be crafted into wool or traded with hunter villagers.
-added some optimization mods to improve memory usage & overall performance
-added bread with cheese & with egg
-added quick sand to deserts & badlands biomes, don't fall into it by equipping leather boots!
-added dimensional temples mod that adds 3 new golem minibosses to fight
-added the village visitors mod to liven up the villages even more
-convenient name tags mod lets you assign text to name tags from hand
REWORKS & REMOVED FEATURES
-OFFICIALY changed recomended ram allocation to 6GB, however the modpack can still run on the previous 5.5GB
-mod diffculty now raises even more when certain game stages are met (like discovering the nether, killing the ender dragon etc.)
-removed MOST speed-increasing blocks, left only the path block as a speedy block (removed block runner mod and replaced with SpeedyPath bcs the blockrunner mod sometimes just didnt boot with the game and the intended blocks didn't increase speed, the new mod doesn't have that problem).
-changed status effect display in inventory
-removed firelfy mob as it didn't emit light with the new dynamic-light mod
-removed unnecessary achievements (that were associated with content removed & unwanted by me)
-replaced modern beta mod with moderner beta (a new and updated fork of the modern beta mod)
-changed chainmail wolf armor into copper wolf armor
-changed short grass textures to look all classic-style (whereas before some grass pieces looked modern-styled)
-VILLAGER TRADERS & PILLAGER PATROLS are now always disabled by default, the wandering traders now appear in villages as different visitors!
-removed horizontal glass panes, they were too simmilar to glass trapdoors and I saw them as unnecesary content bloat
-retextured many items to be more consistent with old-school vanilla look
-removed normal amethyst armor & tools, they are too simmilar to iron and therefore in my eyes dont provide a meaningful content expansion (only pure amethyst tools left), the way to get amethyst tools & armor now is to craft them from pure amethyst gems that are made by combining amethyst shards & 4 ender pearls
-disabled many, many undesirable items via reliable remover mod
-chests now don't block lighting
-removed rose gold tools (replaced by ruby)
-removed netherite apples as they seemed like an unnecesary content clutter and they were worse than diamond apples
-removed wooden shield as it seems like a too op early-game item. Instead added copper shield!
-removed crabs, they weren't animated properly
-removed the echo Staff
-removed frogs, they felt too weird, gimmicky & complicated as a mob and they clashed with the style of content this modpack aims to give
-removed copper bucket & copper lantern
-removed the aquarium block, it rendered weird and was useless in comparison to building an aquarium out of glass
-removed river redux mod & terrablender bcs they started randomly crashing the modpack
-disabled some bow variants as I felt they were too much content bloat
-increasing mob difficulty no longer applies to bosses, as they became ridiculously op
-removed copper buckets due to copper mod change to remove duplicate blocks/items from existing
-rebalanced Phantom spawning with soaring phantoms
-changed dynamic light mod
-enabled swimming underwater
-removed baked bread mod becauce it made normal bread poisonous
-rail speed rebalance, now max speed is 36 blocks per second with rail placed on top of iron blocks
-enchant cost rebalance
-rebalanced elytra mechanics (now durability works like vanilla mc)
-fixed particle animations to apply to vanilla & modded blocks
-removed immersive snow mod as it would annoyingly respawn snow in areas where the player might not want snow to spawn
-removed camels (their utility was questionable due to the existence of the horse, mule & llama, and they were animated differently than most animals)
-changed crafting recipes for new bows
-changed allay & vex textures because the old ones were very ugly, now they resemble imps
-changed turtle armor crafting
-changed controller support mod to controllable
-removed soul sucker boots & leather, now the soulsucker can be crafted into soulsand
-changed armor values scaling so now vanilla armors are a little bit worse, but warden & dragon armors are stronger & exceed the vanilla limit
-changed inmis backpacks mod, now there are only 4 backpacks - frayed, reinforced, ender pouch & the endless backpack
-anvils can't be 'too expensive' now, the cost is capped at 38 levels
This mod has no additional files

