The RAT PACK- Minimal Tech Adventure!

BUILDING - ADVENTURING - LOOTING - MAGIC

File Details

THE RAT PACK -1.2.0.zip

  • R
  • Dec 15, 2022
  • 28.26 MB
  • 37
  • 1.19.2
  • Forge

File Name

THE RAT PACK -1.2.0.zip

Supported Versions

  • 1.19.2

 


This is a pretty big update guys:

 

Nether Update

I've added a bunch more mods that have to do with nether world generation and structures.

Hopefully this makes the nether less monotonous.

 

WorldGen Update

I've included even more structures as well as beefier biome generation. I wasn't too impressed with the amount of structures in the overworld so hopefully this scratches that itch.

Check out the oceans for some more stuff ;)

One of the mods : Terralith: is a pretty large update to fundamental vanilla generation and so you may experience what I have dubbed "the great divide". When old worldgen meets new worldgen you may get a large unmatched seam. If you start a new world you shouldn't see any issues.

 

Other Updates

  • Phosphor has been added! This mod should give you less stutter while exploring or generating new chunks.
  • Botania has been added! Enjoy more magic through herbology!
  • Horse Combat Controls have been added!

"Mount and Blade style controls for horses. Forward to accelerate, Backward to decelerate, Left to steer left, Right to steer right, Y to change from vanilla controls to combat controls."

  • Biome Info: Now a little tooltop will appear to tell you the name of biome you're in when you enter it! This can be configured to always stay on if you want in the mods configuration options.

 

Big Mod Updates:

Copied from the original linked mod pages;


-Animal Dictionary can now be placed in a lectern

-Fixed skunk spray crash

-Fixed dead emus attacking players

-Fixed rendering glitch with underminer and shaders

-Fixed some rainbow jelly overlays not working

-Fixed straddlers bobbing in lava

-Fixed stink bottle crash with quark installed

-Fixed multipart entities rendering wrong in Animal Dictionary

-Fixed shattered dimensional carver rendering odd in off hand

-Fixed dimensional carver not being used to last durability

-Fixed multipart entities attacking themselves when hit with the stink ray

-Fixed anacondas flying

-Fixed bison not having an attack cooldown

-Fixed some big mobs not stepping over blocks

-Updated russian translations

-Updated chinese translations

-Updated spanish translations

-Updated vietnamese translations

-Updated portuguese translations


▶ Golden wand now not explosing
▶ Smaller particle count to golden wand projectile
▶ Iron Scane fix
▶ Increased the accuracy of the Emeral Cluster and now each subsequent shot will be more accurate than the previous one
 New nephris tree
 Change crystals crafts
 Change amethyst scane swap model
 -0.5 damage to amethyst scane
 Nephris scane
▶ -0.5 strange explosion to amethyst scane
▶ Change CD iron scane to 4 s
▶ Change CD Amethyst scane to 5 s
▶ Description for nephrys crystal


# Removed "the_end" and "end_barrens" biomes from all end structures (they should no longer generate on the main end island)

# Added some dungeons to Woodland Exploration maps which can be obtained by trading (Shiraz Palace, Keep Kayra, Foundry, Infested Temple, Plague Asylum)


Tweaked refill upgrade to also consider the stack that player has picked up in gui and not try to refill another slot if there's enough between the picked up stack and rest of inventory
Added advanced refill upgrade which has more filter slots and allows choosing which slots it's refilling into


- Added Long Range Pick Block (client-side)
- Adding pieces while Matrix Enchanting now adds them to the top of the list instead of the bottom
- Beacon Redirection now has a configurable horizontal limit, and can have effectively no limit on max distance as long as vertical intersections happen
- Expanded Item Interactions now supports right clicking a shulker box to open it
- Fixed Color Matrices and RGB(A) configs not saving
- Fixed Copper Pipes emitting the wrong vibrations
- Fixed Crate deleting items if pushed by a piston
- Fixed Rotation Lock being able to be enabled when an inventory is opened
- Fixed some vertical slabs not being tagged
- Fixed the Beacon advancements not being acquirable if Beacon Redirection is enabled
- Greener Grass now has an optional setting to change water color, off by default


Fixed translations generation being broken


This update fixes the updates checker spam. now the updates checker should work correct. (thanks for LegoMaster3650!)


  • Create
  • Cobwebs and Powdered Snow can now be attached to contraptions
  • Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
  • Leaves are now considered transparent by encased fans
  • Blocks can now be tagged #create:movable_empty_collider to support contraption movement even if their collision shape is empty
  • Added survivalContraptionPickup config option (Jobieskii)
  • Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
  • Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
  • Fixed unloading Redstone Links querying their own chunk for tile entities
  • Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
  • Fixed Hose Pulley not loading in visually extended on the client side
  • Improved position of rendered blocks launched by Schematicannon
  • Fixed Schematicannon play button having to be pressed twice to start printing
  • Schematicannon no longer moves while searching for the next location to shoot at
  • Schematicannon now skips through empty sections more quickly
  • Fixed Creative players losing items used on block application recipes
  • Fixed blocks used in item application recipes briefly being placed on the client
  • Blaze burners now create fewer light updates
  • Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
  • Reduced particle amount produced by active steam engine setups
  • Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
  • Added Scroll Tick sound in GUIs (starlottemusic)
  • Sails now use vanilla dye/shear sounds (starlottemusic)
  • Fixed StationUnloadedCondition not working in other dimensions (falxie)
  • Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
  • Fixed spectators interacting with hand cranks (Xstoudi)
  • Query complete player list for Scoreboard displays (Xstoudi)
  • Fixed pipes with 5 or 6 connections not rendering (1.19)
  • Fixed honey and chocolate lava interactions (1.19)
  • Steam engines now support flywheel's instancing
  • Ponder's Identify mode now supports blocks with ray-specific pick block results
  • Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
  • Fixed an item duplication issue/