DEADZONE - Multiplayer Zombie Apocalypse-2.0.1.zip
What's new
DEADZONE 2.0.1 - MAJOR UPDATE
The changelog for this update is quite extensive, but these are some of the most important highlights.
* Zombie generation is now based on areas of interest, they no longer appear in forests and random roads.
* Zombies won't detect players from far away.
* Special zombies generate in special areas of interest, like the Lab and Prison.
* New mechanic: Base Building. Players can collect blocks using several tools, place construction blocks and chests in the map, create clans and raid other bases.
* New mechanic: Toxic Areas. Some areas of the map are toxic and require specialized equipment to enter.
* New mechanic: Magazine management. Guns now require magazines, bullets can be loaded and unloaded (similar to Escape from Tarkov, DayZ, WARDOGS, etc.). Mags generate in chests, and can be empty or half full. Weapons generally carry their original magazine.
* New mechanic: Cannibalism. Speaks for itself.
* New major locations: Power Plant, Oil Platform, Plague Asylum, and more.
* New minor locations: small cabins, watchtowers, ruins, etc. were added to empty places of the map.
* New safezone.
* Many bugs were fixed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

