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Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI.

[(NEO)Forge & Fabric 1.18.2 -> 1.21.11] Mobs will be attracted to sounds. And may as well have realistic vision.
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Description

Attract to Sound: Telereceptors

Mobs with working eyes, ears, and nose. Mobs can trace your footsteps to follow you home. Mobs react to gunshots, footsteps, grenades, voice chat. Realistic vision, making stealth and camouflage practical. Realistic Camouflage, better invisibility, hide glint enchant.

  [![](https://img.shields.io/badge/Modrinth-Install-1bd96a?logo=modrinth&logoColor=white)](https://modrinth.com/mod/attract-to-sound)[![](https://img.shields.io/badge/CurseForge-Download-f16436?logo=curseforge&logoColor=white)](https://www.curseforge.com/minecraft/mc-mods/attract-to-sound)

 

Platforms & Versions

  • Forge, NeoForge & Fabric
  • Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
  • Latest v6.3.3 for Forge & Fabric 1.20.1

🧰 Core Features

Sound Attraction: Mobs investigate sound events (blocks, entities, items, modded sounds)

Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility

Camouflage System

  • Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
  • Armor-only camouflage with configurable items and bonuses
  • Full “armor + nearby blocks” sets using color/ID matching
  • Apply camo materials like mud, sand, dirt, etc., to blend in with the environment

Scent System:

  • Player movement creates a scent trail that mobs can track.  
  • Scent lasts about 5 minutes but varies by biome temperature and humidity.
  • Dive into the water to cut off the trail.
  • Can apply camo material to mask the scent.

Raid System:

  • Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
  • Mobs will call for reinforcement upon scheduling a RAID.

  

Muffling & Materials: Wool, solids, liquids, and thin blocks alter sound propagation

Group AI: Leaders, followers, edge scouts, spacing, dynamic sector scanning

Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction

Creek: Walking on a configurable list of blocks will make the creek sound

Configurable Everything: Multiple config files in config/soundattract with guided comments

 

🔌 Integrations

  • TacZ (Forge/NeoForge): Realistic decibels, attachment reductions, muzzle-flash visibility
  • Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
  • Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
  • Simple Voice Chat: Dynamic radius based on live mic loudness
  • Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
  • Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
  • CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
  • Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
  • Hot Bath (Forge): Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster
  • Enhanced AI: Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray

 

🖼️ Gameplay Highlights

  • Mobs swarm explosions, investigate doors, and close in on gunshots
  • Sneak through rain and darkness with dyed camo and muffling blocks
  • Groups coordinate: leaders engage while edge scouts sweep sectors
  • Voice chat lets your teammates’ shouts give away your position

📣 For Modpack Authors

  • You can use this mod in your modpack
  • If you need support, find me on Discord

The Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI. Team

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