Solar Apocalypse Infinity-3.1.zip
What's new
Mod Updates
+Log Begone
+Erie
+Better Oil Deposits
+Kobolds!
+Darker Depths
+Unground Villages
+InControl
+TheBreakingSun
-Solar Apocalypse
Config Updates
+Log Begone config update to reduce console spam, especially from Dimensional Doors when entering Limbo
+LogProtection config, doubles time player is protected while loading into the server because with default values player can still die whilst loading
+GregTech Config, Gets rid of all limitations placed on gameplay by GregTech considering this isn't a pack based around it to be specific, Added back in Vanilla Ores (Yes GregTech removed Iron, charcoal, coal, diamonds and more) Added back in Vanilla crafting recipes for iron items, Flint and Steel, Glass, and Paper (GT made them much harder and forced you to use its machines). Honestly can't remember what else but I made sure that regular gameplay isn't affected by GregTech any longer
+InControl, Added custom scripts so that on day 5 the surface will start doing large amounts of Void Damage (Armor Piercing). Unfortunatly I could not get it within the configs or KubeJS scripts to announce when this will happen so it will be abrupt but it is added for the entire theme of this pack which is the solar Apocalypse
Note: Solar Apocalypse Mod was causing insane server lag, so I added a new solution using custom scripts and commands. There will not be surface destruction however anyone that goes on the surface will take unavoidable massive amounts of void damage IF exposed to the sky.
Furthermore I added extra underground generations and content for the pack, I will be putting in the description of the pack a bit of a command guide as how to actually play this pack properly or else you'll just instantly be burning on spawn. I'll also post them here for fun
Guide on server setup for Solar Apocalypse Infinity (Requires OP)
1. Generate a new world
2. /gamerule DisableDayBreaks true (to prevent players from burning on spawn, set this to false on day 5)
3. Build a something small that covers the players heads and set it as the world spawn using these commands. (Incase a players bed gets destroyed later on you don't want them spawning and dying in an endless loop from the Solar Apocalypse
/setworldspawn
/gamerule spawnRadius 0
4. When everyone is ready to begin set the time to 0 and the day counter to one to begin the timer for the Apocalypse to start (5 days)
/time set 0
/incontrol days 1
5. Optional but adds to the experience, unless you can find a way to automate you will have to use these commands every 20 mins to simulate the warning of the Apocalypse
Day 1
/tellraw @a {"text":"[Apocalypse] Day 1: The sun feels abnormally warm today...","color":"yellow"}
Day 2
/tellraw @a {"text":"[Apocalypse] Day 2: The sun seems bigger? and more red...","color":"gold"}
Day 3
/tellraw @a {"text":"[Apocalypse] Day 3: Small solar flares have been sighted...","color":"red"}
Day 4
/tellraw @a {"text":"[Apocalypse] Day 4: The heat is getting unbearable... If it gets any worse life will not be able to survive on the surface.","color":"dark_red","italic":true}
Day 5
/tellraw @a {"text":"[Apocalypse] Day 5: The sun has erupted, skin begins to boil under this cosmic phenomenon. Anyone caught on the surface will surely face a gruesome death.","color":"dark_red","bold":true}
If somehow the Apocalypse does not start within the 5 days you can use /incontrol days 5, and if you don't know what day it currently is you can use /incontrol days
Have Fun and I hope you all enjoy!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

