Sleeping Biomes-0.3.1.zip
What's new
## 0.3.1
- Building: 15 mods join, 87 in all: Building Gadgets 2, Create: Copycats+, Create Deco, Rechiseled and Rechiseled: Create, Handcrafted, Macaw's Bridges, Doors, Fences and Walls, Paths and Pavings, Roofs and Windows, Fusion (connected textures) and SuperMartijn642's libraries. Their recipes make no ore, gem or ore's stone, and their metal comes from yours: Create Deco's industrial iron and netherite nuggets are made from ingots. Rechiseled's chisel takes iron and leaves shrines and vestiges as they were built. Building Gadgets comes without its cut-paste gadget, and its gadgets leave shrines, vestiges, altars, Life Pylons and Earth Hearts alone.
- Quests: 244 in 18 chapters, with an optional Workshop chapter (12 quests, acts 1 to 4) for the building mods.
- Shrines keep monsters out, woken or not: none spawns in a shrine's Enclosure or within 8 blocks of it, none outside takes aim at anyone inside, and one that comes near (raiders and summoned ones too) takes fright and runs away.
- Enclosure edges in their land's colours: a line of dust shading through its Heart's colours on the ground, lights running round it, its Heart's motes and a post at each corner, seen from 64 blocks away, after the Apogée too. The map's squares take the same colours.
- Ids: every id is now `sleeping_biomes:` (was `biomes_dormants:`). Older worlds are renamed as the game starts, their level.dat kept as it was in `level.dat_biomes_dormants`. The old `biomes_dormants` files an update may leave in the instance are deleted as the game starts.
Twelve lands instead of seven, and a world that comes back by families.
- Five new lands, each with its shrine, Heart, herbs, Enclosure needs and quest chapter: the Taiga (silver, Brewin' and Chewin's kegs), the Peaks (emeralds, Immersive Engineering's windmills and diesel), the Savanna (lead, herds raising their young), the Jungle (nickel, Occultism's spirits) and the Badlands (aluminum, PneumaticCraft's oil). The first land is now called the Plains.
- The real world comes back by families of biomes, wherever they lie: a land's own biome everywhere at its second tier, its whole family at its third, the rest at the Apogée. Your lands, builds and shrines stay.
- 32 mods join, 87 in all: Immersive Engineering, PneumaticCraft: Repressurized, Occultism, Brewin' and Chewin', Sophisticated Storage, Productive Bees (an ore bee lives on its land's herb), Create Crafts & Additions, Create: Enchantment Industry, Ars Elemental, Ars Creo, ExtendedAE, AE2 Wireless Terminals, Aquaculture 2, Ocean's Delight, YUNG's structures, Towns and Towers, Explorify, Artifacts, Friends&Foes and their libraries. Their structures come back with the real world; still no ore generates anywhere.
- The end: the Primordial Heart takes the fourteen Life Fragments and eleven of the new mods' best on the 25 Mechanical Crafters (the soils left its recipe). The Grand Accord holds all twelve shrines; during it the Taiga counts its kegs fermenting and the Savanna its young growing up.
- About 120 hours of play.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

