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Replication Issues

This modpack was created to play with friends, it is a experto mode with a full 10 stages.
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Replication Issues-1.6.1.zip

File nameReplication Issues-1.6.1.zip
Uploaded
Oct 7, 2026
Downloads
651
Size
19.8 MB
Mod Loaders
NeoForge
File ID
9085952
Type
R
Release
Supported game versions
  • 1.21.1

What's new


Update v1.6:
 - Removed Just Dyna Things' goo upgrade recipes (primogel->blazebloom->voidshimmer->shadowpulse) — they used the same vanilla materials as the old (now-gated) gooblock_tier2/tier3 recipes, bypassing the Iesnium / Processing Unit + Crystal Matrix gates. Each charged goo's base recipe already requires the correctly-gated gooblock tier, so this closes the shortcut without removing any valid path
 - Iron Jetpacks: confirmed the 13 base material tiers (wood through diamond) are intentionally disabled — this pack's jetpack progression is meant to run entirely on the Mystical Agriculture/Agradditions/Extended Tier essence chain instead. Renamed the 10 matter-tier jetpacks to match the pack's own essence renames (matter_earth->earth, matter_corrente->corrente, ... matter_quantum->quantum, so they now display as "Earth Jetpack", "Corrente Jetpack", etc.) and re-tiered them 0-9 (previously 6-15) so Earth/Inferium is the actual starting tier instead of a mid-game jump
 - Disabled the 3 stray Iron Jetpacks tiers that weren't part of the intended progression (arlemite, realmite, rupee) — mismatched tier label vs stats, not meant to be there
 - Added a Create Mechanical Crafting recipe for the Earth Jetpack, mirroring its native recipe exactly (2x Inferium Ingot column + Capacitor + Strap + Thruster row, with the Capacitor/Thruster requiring the Earth tier's data component)
 - Extended the above to all 10 Iron Jetpacks tiers and removed the native recipes entirely — the Mechanical Crafter is now the only way to assemble a jetpack. Earth crafts from scratch (Strap + Inferium); every tier above it consumes the previous tier's jetpack instead of a Strap (matching the mod's own native upgrade mechanic, verified via decompiling DynamicRecipeManager/JetpackUpgradeRecipe), so Corrente needs an Earth jetpack, Organic needs a Corrente jetpack, and so on up to Quantum
 - Backed up all 9 replicationissues custom item textures into kubejs/assets (in addition to the existing resourcepack copy) and moved all of their lang entries into a KubeJS lang script (en_us + pt_br) so future text edits don't require rebuilding the resourcepack zip; fixed Fragment of Asgard, which never had a lang entry at all and was showing its raw translation key in-game
 - AE2's Crafting Unit is back to being craftable on a normal crafting table (removed the PneumaticCraft Pressure Chamber recipe and un-blocked the native one), with its center ingredient swapped from Logic Processor to Modern Industrialization's Digital Circuit
 - Updated several FTB Quests chapters, reward tables, and quest book text (6a Era Elétrica, Apreciando a Vista, Mekanizando + 10 reward tables)
 - Fixed renamed items/textures (Earth Essence etc.) not loading on fresh modpack installs: moved all names and textures for 14 renamed namespaces (chickens, evolvedmekanism, gateways, hostilenetworks, mystical_missing_items, mysticalagradditions, mysticalagriculture, mysticaldelight, mysticalextendedtier, replication, replicationissues) from the "Replication Issues Overrides" resourcepack into kubejs/assets as plain files. Verified via live test that this wins over both the mod's own default and the resourcepack. This removes the dependency on a separately-tracked resourcepack file that wasn't always arriving on new installs
 - Finished retiring the "Replication Issues Overrides" resourcepack entirely: moved the last 2 pieces (FTB Quests GUI theme + background texture, the hidden/disabled Akliz main menu button) into kubejs/assets too, and removed the resourcepack from FTBObsidian's force_loaded list. The pack no longer depends on any resourcepack being delivered/force-enabled for its custom content
 - Rebalanced all 10 Iron Jetpacks tiers' gameplay stats (capacity, usage, speeds, armor, enchantability, etc. — not names/tiers/colors/crafting materials, which were already correct), mapping each one onto the original mod's wood->emerald power curve sorted by real capacity: Earth=Wood, Corrente=Stone, Organic=Copper, Metallic=Bronze, Precious=Iron, Eco=Silver, Nether=Gold, Living=Electrum, Ender=Steel, Quantum=Invar. Previously every tier (even Earth) used wildly overtuned endgame-level stats (e.g. Earth had 70M fuel capacity and 1.10 vertical speed); now Earth starts as weak as the original Wood tier and scales up realistically through Quantum. The original Diamond/Platinum/Emerald tiers were strong enough that no tier needed extrapolated stats beyond the mapped 10
 - Also copied kubejs/assets (all the renamed-item textures and lang files) into the server pack, so the dedicated server ships the same content as the client instead of that folder being client-only
 - Can't find the mod that causes Lag Spikes, please if you know which one it is, tell me