Remnants | The Modpack Season 1 1.0.0-beta.6
What's new
1.0.0-beta.6: The Ember Forge
The Ember Forge: a new progression for the whole pack
Progress is earned now, not crafted around. Six alloys follow the six parts of the story, and almost everything worth building asks for the one its act belongs to. Plan on 80+ hours for a first run.
| Tier | Opens after | Alloy | Made with |
|---|---|---|---|
| I | your first Ember Shrine | Ashen Alloy | a Create mixer: iron, andesite alloy, a Faded Rune |
| II | the Dusk Rider | Duskforged Ingot | the Seal of Dusk, Create golden sheets, a Remnant Shard, a Tempering Stone II |
| III | Varghast and Sylvara | Moonsilver Ingot | the Seal of the Hunt, diamonds, amethyst, a Lustrous Stone I, blasted |
| IV | Kaelthar, Ysolde and the Warden | Deepsteel Ingot | the Seal of the Deep, a Reinforced Echo Shard, prismarine, haunted through soul fire |
| V | Morgrath, Vaelorn, the Wither and the Dragon | Sunforged Ingot | the Seal of Ash, netherite, blaze powder, mixed over a heated blaze burner |
| VI | the Eclipsed Realm | Eclipse Core | Create mechanical crafting: Sunforged, Grave Iron, Royal Soul Fragments, an Eclipse Shard |
- Seals are bound once from the Sovereigns' relics (plus a dish from the Hearth's kitchens) and stay in the crafting grid. A relic buys its armament or a seal; call the Sovereign again with its sigil to have both.
- The story locks itself. Each Sovereign's sigil needs the seal of the act before (the Dusk Rider's needs Ashen Alloy), and the Eclipse Shard needs Sunforged and the Seal of Ash. No more skipping to the Realm.
- New chapter: The Ember Forge (after the Prologue) walks the six tiers.
Two storage mods, one ladder
- Every Sophisticated Backpacks, Sophisticated Storage and OmniVault recipe is tiered on the alloys: copper is Create copper sheets, iron is Ashen Alloy, gold Duskforged, diamond Moonsilver, netherite Deepsteel; storage blocks count one tier higher, nether stars become Eclipse Cores.
- The two mods need each other: a backpack starts as a Supplementaries sack, OmniVault drawers are built on Sophisticated barrels, the OmniVault Logic Processor runs the Sophisticated Controller and every advanced upgrade, the Storage Hub is built around a Sophisticated Controller, the Crafting Terminal needs a backpack Crafting Upgrade, the Wireless Terminal needs a Storage Link.
- No Nether quartz yet? Mix amethyst, redstone and a Remnant Shard in a Create basin for Omnium dust.
- New chapter: The Vaults (Hearth and Harvest) walks the ladder; Last Light keeps the house, sacks, wands and the village.
Also tied to the Forge
- Create is required now (the Clockwork Path's mixer, press, fan, burner and crafters).
- Diamond armour and tools take a Duskforged Ingot.
- Building wands follow the tiers (iron Ashen, diamond Moonsilver, netherite Deepsteel, infinity an Eclipse Core).
- Nature's Compass needs Ashen Alloy, the Explorer's Compass Duskforged.
Quality of life
- The GUI scale starts at 2 instead of Auto on a new install.
Server pack
- The server pack is ready to run now: every server-side mod is inside (the same CurseForge files the app
installs), with
start.sh/start.batthat install NeoForge on first start, tuned Java 21 flags (6 GB), a server.properties set for a modded server (flight allowed for modded movement, watchdog relaxed for heavy worldgen) and aSERVER.mdcovering RAM, ports and pregeneration with Chunky. - Fixed a server crash ("Accessing LegacyRandomSource from multiple threads"): Mob LootBags' bag carriers rolled with the world's shared random from a worldgen thread. Carriers are off until the mod is fixed; bags from kills are unchanged.
- Faster structure generation: added Structure Layout Optimizer (and its config library Resourceful Config). It speeds up the jigsaw structures this pack is full of without changing them.
- 7 client-only libraries no longer load on servers, Lithium no longer fights ModernFix over two mixins, and a few empty tags other mods expected now exist: fewer errors and warnings in the console.
Upgrading a beta.5 world
Recipes change the moment you update; items you already made stay. The storage quests moved from Last Light to The Vaults, so tick them again there (the quest book does it for items you already hold).
Numbers
424 quests in 23 chapters (was 402 in 21), 170 mods.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

