Decrepit Skeleton

A decrepit version of a normal skeleton. Can only attack in melee. It does not differ in special properties and is a rather weak opponent.
Skeleton Demoman

Almost everything is similar to Decrepit Skeleton. However, it does not burn in the sun and, when health drops to a certain limit, it starts detonating before the explosion, at this time it does not move and you have the opportunity to kill it before the explosion or manage to run away from it.
Decaying Zombie

It behaves like a normal zombie. This mob's attacks inflict Hunger and Rotten Stink on the victim. When the zombie is low on health, its flesh falls off, revealing a decrepit skeleton (turns into Decrepit Skeleton).
Baby Skeleton

Children's version of the skeleton. Runs pretty fast, but doesn't pose much of a threat on its own. Often serves as a servant of more powerful monsters.
Bone Imp

It is an enhanced version of the Baby Skeleton, found primarily in the Nether, immune to fire.
Siamese Skeletons

In many ways they are similar to the Baby Skeleton, but at less than half health they are divided into two separate skeletons. Drops Fused Bone upon death.
Barrel Zombie

A zombie stuck in a barrel is found primarily near water bodies, unlike ordinary zombies, it does not drown, and also has protection from the sun. Has increased armor. A wide variety of items can fall out of this monster, as well as complete garbage, as well as extremely rare and valuable things.
Door Knight

A zombie that uses everything that comes to hand as its equipment. The monster has protection from sunlight, increased armor, and is also able to block your attacks, which will be accompanied by a special sound. To deprive a mob of the ability to block attacks, you need to set it on fire or make an attack with an ax.
Zombie Clown

Slow and rather dense enemy. Attacking smashes an Intoxicating Decoction on the enemy, which slows down the victim and also causes a short-term poisoning and dizziness in her. When this zombie's health drops below half, it breaks a bottle of Stimulating Decoction under its feet, increasing the movement speed of all monsters around it, including itself.
Zombie Fisherman

Appears near bodies of water. Does not burn in the sun, hiding behind a hat, attacks the player with rotten fish, causing a long-lasting Rotten Stink effect. Has the highest chance of summoning maggots after death.
Zombie Lumberjack

In many ways it is similar to a regular zombie, but is armed with a special ax that can instantly break a vanilla wooden shield, and also has high damage. After death, he has a chance to drop his axe.
Swarmer
A zombie infected with flies, which has become a living nest for them. No longer burns in the sun. This zombie's attacks will cause hunger and Rotten Stink. When receiving damage, it will periodically summon a Corpse Fly. After death, it explodes, releasing a swarm of Flies, Maggots and sometimes Bloody Gadflies.
Zombie Bruiser

A dangerous type of zombie, with a decent amount of health, and also quite agile for its size. The attack knocks the player back and briefly stuns them.
Skeleton Thrasher

A formidable, but slow enemy. It has increased armor, is able to block the player’s attacks like Door Knight. To deprive a mob of the ability to block attacks, you need to set it on fire or make an attack with an ax. Skeleton attacks, in addition to high damage, strongly repel the enemy, and also briefly stun making it impossible to move and attack.
Spirit Guide

Found in dry and hot biomes. Does not burn in the sun due to the hat. The attacks of the monster impose the effect of Magic Depletion, and during the battle it can also call on its helpers. A successful attack on a player will strengthen his assistants. Is both an undead and a spirit at the same time.
Bonescaller

The skeleton uses a magic staff as a weapon, attacking from a distance and trying to keep the player away from him. During the battle, he can call on several Baby Skeleton to help. You can disable a skeleton's ability to summon minions if you can set it on fire or apply a magical drain effect to it.
Supreme Bonescaller

Is a mini boss. Its abilities are similar to the regular Bonescaller, however, it is surrounded by a bone shield that protects it from ranged weapons, and instead of Baby Skeleton it calls Bone Imp to help. After the shield is destroyed, it becomes vulnerable to ranged weapons, but at the same time it becomes stronger and summons more minions. Found at the top of the dark tower.
Fallen Chaos Knight

Despite the notably shabby body, it remains an extremely dangerous adversary. Have a high rate of armor as well as a high speed of movement, protection from arrows and sunlight. In addition, places a Cursed Mark on the attacked victim. When the mark expires, up to four Scarlet Persecutors will spawn around the Curs
Lifestealer

He is a miniboss undead that you can meet starting from the tenth night of the game. At first it is hidden under the mantle, it is able to notice the player at a distance of 100 blocks, and begins to follow from a distance of 30 blocks. After making an attack or receiving enough damage, he reveals his true form by screaming. When attacking a player, he steals the player’s health, causing, in addition to the main damage, special piercing damage which, regardless of armor or any source of damage reduction, dealing damage based on difficulty and equal to 0/1/2 unit, and also imposes a lifestealing effect that wither the player and heals the Lifestealer himself. Repeatedly attacking a player under the lifestealing effect will apply a Death Grip effect, which in turn will slow down the player extremely if he is not under the lifestealing effect. Lifestealer can move freely through water, freezing it and turning it into dark ice. During combat, can use the special Dark Surge ability during which Lifestealer begins to cover itself with its wings, receiving a high resistance at this moment, charging a dark surge for the next ~2 seconds. During this time, you can manage to run out of the splash radius. If you do fall within the splash radius, you will receive large draining damage and receive the lifestealing effect, the Lifestealer himself will restore 10 health units to himself, after which the dark surge will go into cooldown. Splash damage can be avoided using the Wither Resistance effect.
This mob was added according to the idea of ​​DarkTitan066 as a reward for supporting Patreon at a high subscription level