Reminiscence 2.0.1
What's new
Reminiscence 2.0.1
[ CONTENT ]
- Added Blockswapper
- Added Cape Banners
- Added Picture Mode (This time via Curseforge!)
- Added Moderner Beta (This time via Curseforge!)
- Added DnT Stronghold Rework
- Updated Configurable Skeleton
- New KubeJS content: - Longbow; a bow which has the post-beta 1.8 bow drawback mechanics
- Removed Better chunk loading, Chunk Sending, & Server Performance - Smooth Chunk Save
- Removed End Remastered
- Updated & downgraded several mods
[ TWEAKS ]
- Elephants, Hippos, & Rhinos have been beta-fied and re-enabled!
- Voidlanders no longer pick up blocks
- Further increased sparsity of Jungle & Mangrove Swamp trees
- Video Settings button now takes you to the vanilla one (Embeddium video settings can still be accessed via mod configs button)
- Ocean Shrines & Ancient Cities can now be found via Cartographer Quills
- Removed Golden Amber; replaced all instances of them with Gold Ingots
- Emeralds are now in more loottables
- Redid biome distribution for 500th time
- Properly configured Crash Assistant to direct users to this discord (Courtesy of Omo50)
- Several trees, such as Mangrove and Deep Aether trees, have been simplified
- Glow Squids no longer apply Glowing debuff on hit
- Reworked Crystal Lamps; their recipe now consists of a redstone lamp and a respective dye
- Temperate Rainforests have been completely replaced with regular Taiga biomes
- Bamboo Jungles & Sparse Jungles have been completely replaced with regular Jungles; bamboo has been made more common to compensate
- Rich Soil can now enchant into Quicksoil
- Heavily reworked Strongholds!
- Motion Detectors & Mold Shriekers now only generate in Ancient Cities
- Motion Detectors now have a crafting recipe
- Saplings no longer randomly spawn on empty grass
- Made Nether Brick recipes consistent with normal Bricks
- Tweaked cave biome distribution: - Cave biomes are smaller on average - Lush Caves are a less common & cannot generate at deepslate level - Glimmering Weald biomes are much rarer & can now only spawn incredibly deep - Dripstone Cave biomes are more common
- Further simplified obsidian pillars from YUNG's better end island
- Moved KubeJS assets to Reminiscent Art
- Merged Reminiscent Art & Reminiscence Fixes resource packs
[ BALANCE ]
- Nerfed damage of several dragon attacks
- Nerfed protection of Copper Chestplate & Leggings; 5 & 4 -> 4 & 3
- Slightly buffed Copper Armor's mining speed boost; 0.5 -> 0.55
- Anvils now repair items 100% with only one required material
- Golden Dart Shooters can now be crafted with regular planks, no longer gating them behind the Aether
- DRASTICALLY reduced spawn rate of Zephyrs
- Buffed loot of Aether boss chests
- Aether flawless-exclusive boss drop system is no more; instead, an extra drop is rewarded as the flawless reward
- Candy can now stack to 16 and heals one heart (But still has the Nausea debuff after eating too much)
- All Cookies now heal a heart and a half
- All Sweet Foods are now always edible and grant a small speed boost upon consumption
- Nerfed animal spawn cap; 25 -> 20
- Significantly buffed the speed of all powered rail types
[ COSMETIC ]
- Phoenix Bow has been rebranded to Fiery Longbow
- Replaced Nostalgic Tweaks' instant-eat in favor of Forgery's; there's now sound and particle effect feedback for eating
- Aether Treasure Chests and Chest Mimics now have proper fullblock models (courtesy of Quadruplay)
- Attack Speed no longer shows up as an attribute in tooltips (courtesy of Quadruplay)
[ FIXES ]
- Fix stools being unable to be dyed (Cobyte)
- Fixed trims. again.
- (Hopefully) fixed Ocean Monuments being unable to be located via Cartographer Quills
- Fixed Beta Deserts having broken surface rules
- Fixed a server crash (courtesy of a Configurable Skeleton update)
- Fixed practically every issue regarding Picture Mode now that I'm not doing that weird workaround thing with CF
- Fixed a few missing creative tab entries (i.e. Titanium Block)
- Fixed a few visual oddities with the Aether
- Fixed Fieldstone Bricks being unable to be crafted through Stonecutters
- Fixed cobbled stone variants being unable to craft furnaces
- Fixed Motion Detectors still requiring Hoes to break; they now require pickaxes
- Fixed glowing Scorpions
- Fixed hourglass textures
- Fixed swords dealing 1 more attack damage than intended (Copper, Gold, etc.)
- Fixed Palette recipe not showing up in EMI
- Fixed titanium stuff
[ EXPERIMENTAL ]
- You can now enter the Void by falling into it
- A new block called "Mantle" now spawns like an ore in Bedrock. Unlike Bedrock, it is breakable.
- The Eye system has been completely removed.
- Removed Herobrine
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

