File Details
Real Tech-3.0.30.zip
- R
- Dec 17, 2021
- 5.16 MB
- 264
- 1.16.5
- Forge
File Name
Real Tech-3.0.30.zip
Supported Versions
- 1.16.5
Added:
- Tiny Pipes
Configs:
- Disabled seasons for beach biome
- Added lapis to IE Beryl vein
- Added diamond to IE Cooperite vein.
Updated:
Minecolonies
Structurize
Tiny Redstone
Mod change logs:
MineColonies (minecolonies-0.14.174-BETA-universal.jar --> minecolonies-1.0.0-RELEASE-universal.jar):
minecolonies-1.0.0-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.0.0-RELEASE
Structurize Version: 0.13.219-ALPHA
First official MineColonies Release. It is equivalent to the latest beta/alpha preceding it.
minecolonies-0.14.369-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.369-BETA
Structurize Version: 0.13.219-ALPHA
* Fix supply camp positions sometimes beeing a bit off (#7578)
Fix supply camp positions sometimes beeing a bit off Add boxes rendering to the placement errors of supply camps and ships Add inventory locate displaying all found racks and their contained amount Improved HighlightManager adding box rendering text and rgb choosing * fix problem pointed out by motionless (#7579)
Fix problem pointed out by MotionLess * Integrate shape tool into survival/builder (#7566)
Allows the Shape Tool to be used in MineColonies survival (it triggers a deco build) If you're in creative, then you can use the new paste button to still do an instant free paste of the shape Otherwise the tick will request that a builder do the build instead of doing a paste as in Structurize alone (regardless of your mode) If you're not in creative, then the undo/paste buttons are hidden. Fixes the schematic name shown in builder chat and in the town hall (now uses a compact name instead of the full path) * Fix/7568 (#7575)
Better method usage of courier Make sure courier inventory is not full before pickup attempt. * Better standing up handling. (#7569)
Improved standing up handling both from beds and from eating. * fix 7549 (#7572)
Solve archer trainees not eating Adjust AI to new tick handling * Fix javadoc errors (#7573)
Fix javadoc errors * Improve backup handling (#7574)
Backups no longer happen frequently in succession when unloading multiple dimensions Backups now have a maximum amount of files kept, set through the configs
minecolonies-0.14.364-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.364-BETA
Structurize Version: 0.13.210-ALPHA
* HotFix 7559 (#7567)
Solve cook not requesting properly anymore Adjust methods to use the citizenData id so that we can request the -1 building requests too. Add the async building requests to the citizen UI to make it visible. * fix dyn tree max (#7571)
Allow bigger dyn trees * Adds two general utility schematics (#7558)
Adds fill, an 8x8x8 of solid placeholders (to fill an area with solid blocks). Adds dig, an 8x8x8 of air (to dig out or clear an area). * Delete id tag from bannerrallyguards in schematics (#7557)
Updates all schematics that use a rallying banner to fix id data * Fix modded tools causing type crashes, logs fat errors instead (#7555)
Fix modded tools causing type crashes, logs fat errors instead * hotfix crash (#7553)
Fix potential crash * Hotfix hospital being a furnace user * fix item registry poll (#7509)
Correctly queries the item registry values through itemgroups. * Fix weird behaviour when building a guard tower or barracks (#7542)
When building or upgrading a guard tower or barracks, now correctly calculates the "am I near a guard tower" state on other buildings. Reverts to a chunk-aligned cubic range around the guard tower, but does still limit Y distance. * Add Hyrios patreon reward (#7541)
Add the 50$ Patreon Reward of Hyrios * prune only the current world not all (#7543)
Adapts the prune cmd to only the current world not all (just removes the loop over the world, no other change) * Fix decorations not upgrading (#7545)
Fix decorations not upgrading
minecolonies-0.14.353-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.353-BETA
Structurize Version: 0.13.210-ALPHA
* Fix guards not gaining xp on target kill (#7544)
-Fix guards not gaining xp on target kill * fix lumberjack placing saplings on blocks which cannot accept them (#7540)
Fix forester placing saplings on blocks which cannot accept them * Merge remote-tracking branch 'origin/version/main' into version/main * Fix colony permissions with enabled pvp (#7528)
Fix colony permissions when pvp is enabled. It was possible to break blocks regardless of permission settings. * hotfix 7537 * propperly handle mineshaft changes 7294 (#7527)
Miner should properly switch Mineshaft when they can't mine on the current anymore Miner should reset old target if the old target is not on the current level. Solve issues with tool like requests in schematics Solve issues with damagable requests Port sorting handling from Storageracks Not so shy at the restaurant * Hotfix citizendata tick cme (#7533)
Hotfix citizendata tick cme * Fixes crash in minimum stock Add window (and a settings page somewhere) (#7532)
Fixes crash when trying to Add something to minimum stock, due to filter changes * Merge remote-tracking branch 'origin/version/main' into version/main * Crash on opening postbox window (#7522)
Fixes postbox crash * Hotfix * Performance improvements + new builder setting (#7520)
Properly use input handlers instead of a generic input listener Improve performance of input handling by only recalculating every 10 ticks. Add new builder mode and research to allow players to choose the different modes in the UI.
minecolonies-0.14.342-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.342-BETA
Structurize Version: 0.13.208-ALPHA
* fix skins feature to use the certs provided by forge (#7519)
fix skins feature to use the certs provided by forge * Adapt raid loot weights (#7514)
* Adapt raid loot weights
* fix barracks gold cost
* More fixes (#7503)
Solve Damage match issues of armor recipes Stop Forester from taking down buildings. Fix citizens walking on magma blocks Add Minimum Stock to Forester and Farmer Improve rail navigation (skip air nodes) Adjust min stock to avoid interference with citizen requests
minecolonies-0.14.338-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.338-BETA
Structurize Version: 0.13.208-ALPHA
* hotfix 7505
* Fix/7479 (#7501)
Clean armorslots on AI removal Improve UI responsiveness * hotfix * Study improvement, solve deprecated, assistant interference improvement (#7500)
Move entity attributes to event Adjust study food counter properly Consider assistant items at cook properly * hotfix study food consumptio * Overrule stuck parents - adjust clipboard to show tree (#7497)
Clipboard now extends the Request Tree, will display the entire tree of requests that are "stuck". Retrying and Player resolvers on override will also check if one of the parents can be fulfilled. * Add hover for Supporter feature (#7485)
Adds a hover text for the Patreon only feature * Fix guards not equipping armor after scroll has been used (#7495)
Fix guards not equipping armor after scroll has been used Fix builders keeping requests for canceled orders * Custom visitors (#7468)
Add ability for custom loaded visitors * impr(schemtic): walls fortress moatgatehouse (#7493)
Imroved the schematic for the decoration: walls/fortress/moatgatehouse * Fix citizens not getting equipped item stats (#7482)
minecolonies-0.14.327-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.327-BETA
Structurize Version: 0.13.208-ALPHA
* another structurize bump
minecolonies-0.14.325-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.325-BETA
Structurize Version: 0.13.207-ALPHA
* bump structurize
* hotfix
* hotfix citizen eating AI (#7475)
Hotfixes eating AI * Fix guard ai error (#7473)
Fix guard ai error * Set tool and sounds for composted dirt (#7472)
Sets tool and sounds for composted dirt to match regular dirt (rather than stone). * fix whirlwind hitting non-targets (#7464) * add combat ai based on threattables for both raiders and guards (#7452)
Adds specific combat AI's for dealing with threattables, which now both guards and raiders use Existing fighting AI's got refactored into those combat AI's CombatAI's now are in a seperate AI which gets integrated Raiders and guards are now better at target choosing, and both able to ignore unreachable targets, or those who took too long to reach. * Small fixes (#7455)
Rally banner build issues Crusher recipe issues Plantation weirdness Fix builder stuck weirdness Fix cook circle * Some fixes (#7458)
Fix guard building near not refreshing Fix fisher having a hard time catching the fish items Fix fisher spamming xp orb messages in the log, they now wait 5 ticks before those can be picked up Fix nearby guard state never refreshing Add fisher a chance to not make it in time for retrieving their rod Fix decocontroller loosing path * Schem updates from Thaylar (#7439)
Asian chicken herder fixes Caledonia smeltery fixes Caledonia alternative guard tower added Caledonia walls' gates replaced with mcol gate blocks Caledonia and asian waystone decos added * Crafting improvements (#7427)
Improve crafting speed Improve issue with wrong storage matching
minecolonies-0.14.316-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.316-BETA
Structurize Version: 0.13.205-ALPHA
* Solve couriers stuck (#7453)
Solve issue of min count not including equal Solve issue of limbo requests * Thank you forge hotfix 7443 * Another structurize bump * bump structurize
minecolonies-0.14.311-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.311-BETA
Structurize Version: 0.13.202-ALPHA
* Feature/style switch (#7417)
Integrate new Donor/Contributor API Add feature to allow switching style if donor/contributor Add new nordic style * Fix cobble/ladder deserialization (#7435)
This fixes the miners refusing to dig the shaft and immediately earning the Rock Bottom advancement despite not digging the shaft; caused by deserializing a BlockPos.ZERO instead of a null for these positions. (The positions aren't calculated until a worker starts working for the first time.) * Show hutblock coordinates when making a build order (#7433)
Show hutblock coordinates when making a build order * Closes #7304 (#7431)
Better Forester Tool Wording * More crafts (#7432)
* Let stonemason craft structurize stone bricks
* Let mechanic craft snow blocks
* Add egg to the cook ingredient list
* Also add milk, for the same reason
* Minor fixes (#7426)
Fix world size access Fix miner node texture not displaying * Fix norsemen and pirate ships (#7430)
Fix norsemen and pirate ships * increase gates size * fix 7418 (#7420)
Properly handle guard states when hungry * Merge remote-tracking branch 'origin/version/main' into version/main * Don't do "ore" tag substring matching (#7419)
Don't do "ore" tag substring matching * Hotfix resurrection * Hotfix pasting * Feature/farm+unimodule (#7404)
Move farmer to modules Move University to modules More Graveyard to modules Move Enchanter to modules * Move miner to modules and add repair task (#7391)
Move miner UI to modules Add guard list module (+ add new message telling the player to change guards to mine guard task if none are listed) Add level module (+ add code to allow repairing certain levels) * hotfix fortress * Add sleeping and mourning interactions (#7401)
Sleeping citizens will now have an interaction when you click on them asking you why you woke them up. The sleeping interaction text is zZzz... I want to sleep... Why are you bothering me?. This interaction does not cause the chat icon to appear above them. Mourning Citizens now have an interaction telling you why they aren't working. This interactions is currently I'm still processing %ss death, I can't work today. I am aware this isn't great, but wasn't able to come up with anything better. The rain interaction also no longer shows the icon. * cleanup * Add threat tables to citizens/guards (#7398)
Threat tables are a list of potential targets/threat which are associated and sorted by their threat value. Threat is generated by two things atm: Initial threat based on distance and Threat from getting damage(1 damage = 1 threat) Threat tables allows us to scan for targets less frequently and at the same time have citizens react to target changes smartly and faster during combat: It is now possible to ignore unreachable targets, those get marked as invalid until they cause an action that generates threat Target priorization is now done smarter by attacking the most dangerous target * rs fixes (#7409)
Fixes issues with the dyer undying Fixes issues with crafting loops
minecolonies-0.14.294-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.294-BETA
Structurize Version: 0.13.200-BETA
* barrackstowerhotfix (#7411)
Hotfix barracks towers * hotfix fortress miner * New Barracks Setup (#7385)
Remove barracks placeholder and solve barracks issue * hotfix * fix 7389 (#7392)
Kicks the citizen out of their job on resurrection to avoid any assignment issues (double job assignment or similar). Also kicks them out of their citizen hut to avoid too many citizens living in the same hut. * Refactoring derp from #7382 (#7394)
Fixes JEI lookup for teachable smelting recipes * Fixes the "requires crafter X" item tooltips (#7395)
Fixes the tooltips shown on custom-crafted items (e.g. scrolls, meshes, custom bread) to not show the module suffix and to support translated building names Future-proofs the mod identification in anticipation of addon mods with additional crafting buildings. * Constant and import cleanup (#7368)
Removes unused constants Removes unused imports Moves a constants class from the util folder to the util.constants folder (??) * hotfix removed min raidspawn check * Swimspeed2 (#7388)
* Fix some raiders missing swimspeed modifiers Make citizens no longer stuck in flowing water All our entities now use our custom movecontroller
* hotfix
* Bump JEI and cache recipes to improve startup perf (#7382)
Bump JEI to slightly newer build and use newer methods for better translation support Generate generic vanilla recipes once in advance instead of per module to improve startup speed * Finish refactor (#7383)
This PR finally refactors the townhall UI. It seperates each of the pages into its own Window with the following benefits: a) Better separation of concerns, it's easier to extend existing pages and easier to find certain functionalities. b) It cleans up a lot of the hacky page management resulting from the double navigation (tabs + pages). * Monster list is now immutable instead of copied (#7378)
Monster list is now immutable instead of copied Citizensounds only get played when a player is close enough * Do LevenshteinDistance setting. (#7377)
Use a propper sorting algorithm to allow players to find things better. * Fix integrated buildings possible to be picked up (#7376)
Make integrated buildings impossible to be picked up make builder skip clear step on integrated schematics * Fix citizen armor updates - 6905 (#7374)
Fix issue of guards switching gear mid combat because another piece of gear is earlier in the inventory. Adjust the armor updates to be more efficient and less convoluted.
minecolonies-0.14.280-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.280-BETA
Structurize Version: 0.13.199-ALPHA
*
Schem fixes (#7381)
*
Fix some broken schems
* structurize bump
* Hotfix
* Hotfix citizen models
* fix 7373 (#7375)
Fix crash due to mojmaps forgegradle issues * attempt to fix 7373 * more forgiving pickup logic (#7371)
Forgiving pickup logic, allow picking up by quantity and not only 1 stack, can easily happen if stacks get merged on deposit. * Craft fixes (#7359)
Fixes issue with recipe list not updating priority Fix issue with priority not being respected, add setting and research to allow triggering it warehouse based Adjust buildtool usage when placing building, to put the buildtool in the position of the building and warn if no buildtool in inventory * add error message when adding player (#7364)
Adds an error message in the townhall GUI that's displayed when the player's rank is not allowed to add players to avoid confusion * fix 7225 (#7366)
Fix scrolls displaying none message even though registered * Stuck handling fixes (#7367)
Fixes issues of citizens teleporting over short distances very quickly. Fixes issue of large distances leading to "almost infinite stucks". * Update tinkers compat (#7370)
Use mostly tags to detect slime trees Explicitly check for tinker's tools to make them all usable for citizens Provides further education to citizens to convince them that yes, all tinker's tools are tools * Mojmaps (#7362)
Changes mappings to mojmaps. Some small internal changes:
* I renamed getName() in our hutBlocks to getHutName()
* I changed level in decoration controller to "tiers" as getLevel() is the world. We might want to change more of these things in the future to not create confusion with level.
* Miner interaction (#7354)
Add an interaction when the miner is missing the cobble/ladder pos. * Remind gradle to rebuild mods.toml if build.properties changes (#7358)
Fixes mods.toml being outdated sometimes (and getting mod version errors on startup) when bumping build.properties * Merged a little too quickly (#7357) * Bring back the Build Building button (#7352)
Restores the "Build Building" button appearing for level 0 buildings instead of the "Upgrade" button When moving a deconstructed building, shows "Build Building" instead of "Repair", to reduce confusion * Fix jumping too far in some cases (#7356)
Fix citizens jumping too far in some cases, where after the jump the direction changes * Bump structurize (#7355)
Bump structurize * Some moar fixes (#7333)
List citizens propperly Fix issue with not being able to remove smelter recipes Issue looping when hungry and no restaurant is available * Bump minimum MC/Forge versions to match build.properties (#7348)
Bump minimum MC/Forge versions to match build.properties Make mods.toml update automatically when bumping versions in the future Add optional mod dependencies * Fix library issues and gracefully handle building with missing blueprint (#7349)
Rework the library level up calc. Gracefully handle buildings with missing blueprints
minecolonies-0.14.260-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.260-BETA
Structurize Version: 0.13.197-ALPHA
* Raider spawning (#7329)
Improve raider spawning, using pathing to reach close to the pre-chosen spawnpoint Simplify guard random pathing * fix 7343 (#7345)
Fixes issue of cook requesting too much Fixes issue of crafter not detecting lack of items accordingly * Reload TEs with invalid data from default name. (#7344)
Reload TEs with invalid data from default name. * Allow stone smelter to learn more recipes (#7335)
* Allow smelters to learn more recipes
* Improve nearby guard interactions (#7338)
Improve nearby guard interactions * Fix decocontroller not leveling up (#7337)
-Fix decocontroller not leveling up * Several miner fixes (#7310)
Several miner fixes Moves ladder/cobble detection to tags instead of hacky search Code cleanup of the ladder/cobble handling Add way to recover missing tag data from building Solve issue with requests stuck as minimum stock Solve miner issues with weird requests * bump structurize * private crafting hotfix (#7324)
this fixes an issue where private crafting always only crafted once. Also fixes issues with multioutput recipes * fix pathing (#7317)
This fixes an issue where citizens can't jump up in mushrooms/grass etc, because mojang. * Rescan all huts (#7328)
Rescan all huts add propper restaurant and miner tags * Add Rain and Raid interaction (#7315)
Add citizen interactions for when its raining and when the colony is being raided. Being raided is more important then rain, so if both events happen at the same time the raid interaction is going to be the one shown. * Medieval style rescan (#7325)
Properly tagged medieval mine schematics. Rescanned all med huts * Hotfix private crafters (#7323)
Hotfix private crafters * hotfix displayname * Fix server-side module views (#7318)
Hotfix loading on the server * Fix completition message, furnace issue and resourcelist display (#7296)
Fix issue with the manual message Reorganize messages to be all in one place (what a mess) Fix resource scroll display Fix exception of the furnace users * stricter trapdoor pathing * Move active handling to citizenData (#7274)
* Move active handling to citizenData Stops inactivity to be triggered by a partially/unloaded colony Stops inactivity to be triggered for short periods of inactivity (<10mins)
* Couriers will less often drop their task now if they're just going for a little break.
* Feature/crafting modules (#7253)
Finish crafting modules Main points: 1) Glassblower now has ability to specify sand->glass recipes 2) Dyer now can learn specific dye smeltery recipes
All workers doing crafting have a dedicated tab for this now. * Raid starting difficulty adjustment/remove hutblock schems (#7300)
increase starting raid difficulty a bit, remove no longer needed hutblock schematics which just confuse users occasionally * fix citizen spinning (#7301)
-Fixes citizens sometimes spinning, its caused by not advancing to the next node from its start node which it is already on * Solve trapdoor pathing (#7313)
Fixes issue with citizens getting stuck at trapdoors * Fix error trying to figure out certain Immersive Engineering recipes (#7314)
Fixes JEI lookup errors triggered by Immersive Engineering Adds general per-recipe log-and-continue for recipe processing errors * Add mercenary sound events and sounds (#7037)
Adds sound events for mercenaries and the corresponding sounds (sounds from carlansor) * Undertaker model fix & Medieval textures (#7303)
Fixes wrong head rendering Added medieval undertaker textures
minecolonies-0.14.238-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.238-BETA
Structurize Version: 0.13.195-ALPHA
* Another structurize bump
* bump structurize
* Setup iterator type correctly - bump structurize (#7290)
Bump to newest Structurize Store iteratortype in the workorders and use it. * meh (#7292)
* hotfix house recognition
* Update undertaker models and textures (#7283)
Updates undertaker models and textures, from Carlansor Blame Raven if it breaks * Integrated buildings support (#7235)
* Integrated buildings support
* Barracks Minimum Stock + Crafting Tweaks (#7255)
Minimum stock on barracks (will help late-stage colonies maintain gold for spies) Some crafting recipe adjustments * fix 7146 (#7270)
Make a bit more place in the UI Fix an issue with fulfillment in the detail window Fix player usage of pharao scepter * Add null checks (#7273)
Add some null checks to prevent saving or loading entries in the permissions map where rank is null * Make the 75 pop advancement actually take 75 population. (#7280)
Make the 75 pop advancement actually take 75 population. * Put back a little code accidentally removed in 4fb80b0b6e1bdc. (#7278)
Improves rendering of enchanter recipes in JEI. * fix 7184 (#7266)
Use TE for loottable if te exists * Add alt materials + add ocean plant allowance. (#7234)
Slightly Improve Pirate Ship spawning * [HotFix] Fix miners using default blockstate tool instead of real blockstate tool. (#7258)
Fix durability and harvest checks using the right blockstate * Prevent portal travel. (#7263)
Teaches colonists and raiders how to properly avoid portals. * Calculate loot drops on server side for JEI integration (#7264)
Calculates the loot drops on the server side rather than client side, for compatibility with external datapacks. * Fix research effect tooltip duplication (#7265)
Fixes duplicated "requires research" tags in mesh tooltips, and possibly elsewhere (especially after reconnecting/reloading) Fixes some incorrect logic when building the effect -> research reverse lookup map * Fix tinker's compat (#7259)
bumps TC and Mantle fixes compat issues with new version compat now needs TC .197
minecolonies-0.14.224-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.224-BETA
Structurize Version: 0.13.177-ALPHA
*
Fix/7256 (#7257)
*
fix 7256
*
push to end
*
propper liquid checks everywhere
*
remove import
* Compatibility with JustEnoughResources. (#7248)
Fixes JEI integration compatibility with JER also loaded. * Fixes (#7246)
Fix guard follow Improve minimum stock window Fix composter min retain
minecolonies-0.14.221-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.221-BETA
Structurize Version: 0.13.177-ALPHA
* fix 7240 (#7241)
Fix citizen relations * Sifter Hotfix * hotfix #7239 * Feature/family (#7205)
Creates new family feature showing parents/children/partner/siblings Reworks mourning to only apply to family/ people living in the same place Reworks citizen UI to use tabs instead of pages * Make compost recipes actually load on SMP server side (#7233)
Fixes compost barrels in SMP * Fix JEI datapack loot, kinda (#7224)
If we can't load a crafterrecipe's loot table (probably because it was in a datapack instead of a mod, and the loader can't cope with that just yet), fall back to showing the alternate outputs (which are set manually for use in the recipe list). This should show the correct items (if set properly in the recipe) but not the drop chances. Also fix that missing else that briefly spawns a duplicate citizen. * Fix dynamic tree compat (#7219)
Bumps dynamic tree version Fixes dynamic tree compat (the list of drops apparently doesn't contain the saplings anymore) * Medieval schems fixes/rescan & texture fixes (#7218)
Medieval schems rescan & texture fixes * Fix builder job start message typo (#7202)
Add missing ':' to en_us.json to fix the builder job start message. * Ignore some weird or invalid recipes added by other mods (#7215)
Ignore some weird or invalid recipes added by other mods, that was causing log spam * Fix oopsy (#7209)
Adds back the guard job setting * JEI crafting integration, redux (#7149)
JEI crafting integration for all crafters with propper handling. * fix#7198 (#7204)
Only accept a request if someone is hired and building is built * Also bump dep * Bump structurize and update for ldtteam/Structurize#384 (#7203)
Bump structurize and update for ldtteam/Structurize#384 * second hotfix * hotfix initialize * Guard Module (#7179)
This is an extensive rework on how the hostile mobs are handled by the guards. a) This is now in a select module similar to the item modules, this may be easy extended to other workers if necessary b) Additional mobs are identified by a special tag c) Only the disabled monsters are stored in the module (reduces memory overhead by a lot) This is also an extensive rework of the guard tower settings putting it a proper module. * Allow players to set the flowers the beekeeper feeds to his bees (#7181)
Add an ItemList module to the beekeeper to allow the player to select which flowers to feed to the bees. The beekeeper will yell if no flower is selected. Currently all flowers are disabled by default, as I was told to make them "opt-in". * Add minimum stock to more buildings (#7174)
This adds minimum stock to every building except for:
those where no one uses the inventory (Barracks, Courier, etc.) crafters which doesn't use fuel (Blacksmith, Fletcher, etc.) university and Plantation, because it seemed useless there Postbox, because the UI is different so it wasn't as simple as the other buildings * Some code improvements. (#7195)
No need for so many copies Fix unnecessary filters
minecolonies-0.14.201-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.201-BETA
Structurize Version: 0.13.175-ALPHA
* Made it so that citizens that work in a building are always at the top of the building's hire/fire list (#7189)
Made it so that citizens that work in a building are always at the top * fix 7186 (#7192)
Fix forester correctly picking up saplings Fix forester correctly retaining saplings (both inv and hut) Minor cleanup and renaming of the involved methods * Fortress fixes by Draxx (#7191)
Fixes an errant waterlogged slab and corrects the orientation of 2 stashes in the kelp farms Assorted fortress rail fixes Fixes sign on fortress dyer lvl 2 saying school Redesigns dual kelp farm Removes zombie head in lvl 5 fortress fletcher Adds fortress graveyard and mystical site Rescans all fortress huts Fixes kids dying in the fortress alt house (lvls 2 and 3) Rescans all fortress alt huts * Datagen for infrastructure/hutblocks blueprints. (#7190)
Adds datagen for infrastructure/hutblocks schematics for all registered buildings * Add nbt checks to recipe detecting (#7183) * hotfix * Remove tool smelting (#7178)
This removes the feature of the smelter allowing them to "dismantle" tools, weapons and armor and receive raw materials back. This was a feature that was very old and was an attempt in 1.12 to get people to use our smelter for ores as, most people only used tinkers. However, with the progress of our RS and the crafting improvements, this system could easily lead to infinite resource loops (Make a discounted iron chest plate at the blacksmith, and then dismantle it at the smeltery). In light of the upcoming JEI support this would shine more light on this feature (almost no one uses and knows about) and as such I'd like to remove it before that gets merged. * Allow fletcher to craft things from rabbit hides (#7166)
Allow fletcher to craft things from rabbit hides * Update some config defaults (#7177)
Update some outadted config defaults * Builder resource list view module (#7162)
Finalization of the builder view modularization Builder resource list is extracted into its own module Progress counter is now adjusted to show step x/y and supplied/used resources since that is more useful for the player. Miner finally gets this UI addition as well. * Optimize images (#7169)
Reduces total image file sizes by about 2 mb * Fix hiring from archery/combat academy (#7172)
Hiring from archery/combat academy didn't work properly, this fixes it. * Bump structurize (#7173)
Bump structurize * Add dynamic trees compat (#7171)
Reimplements compatibility for dynamic trees
minecolonies-0.14.189-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.189-BETA
Structurize Version: 0.13.174-ALPHA
* hotfix forester tree problems
* MineColonies now requires tinkers 3.0.4 if installed!
* Fix tinker's compat (#7163)
Fix tinkers compat * WorkOrder builder module (#7155)
Makes the list of workorders at the builder a module and add a bit of additional handling * Also switch plantation to module setting (#7151)
Also moves the plantation setting to a settings module * Add tinker's compatibility (#7153)
Adds compatibility to Tinker's Construct (broken tools and slime trees) * hotfix * Add int setting and leftover request handling to warehouse (#7147)
Add a way to have citizens request certain items but always leave some behind in the warehouse Add a way to have an 'int setting' Add int setting to composter for keep behind in warehouse * Send citizen cap progress message when reaching the actual cap (#7150) * Add custom ranks (#6855)
This is still a draft and not fully working. Permission settings from old worlds may not be fully transferred. There are still some places where I have to adjust code or have something commented out. Rewrite ranks from enum to class Add possibility to add custom ranks Old ranks are added as default ranks I'm currently having issues with the ScrollingList that shows the permissions. They are only refreshed after scrolling them out of the visible frame and back in (see Dev discord). There's also an issue with displaying changed permissions (something with serializing to PermissionView I guess, didn't look into it any further yet) * Modularize lj and beekeeper and add blockSetting (#7138)
Add ObtainTool module Add BlockSetting (not used yet, but will be necessary in the future)- Add StringList Setting (similar to enum) Move Forester and Apiary fully to modules Cleanup some code Remove non necessary UIs * Show interaction icon when requests need player interaction (#7142)
Show interaction icon when any part of the request chain needs a player interaction Reduce the loot chance of free supply things, they appear too often. * Recipe/concrete glass (#7139)
Moves concrete mixer and glassblower recipes to data pack. * Add honey and honeycomb blocks to mechanic repertoire (#7140)
Allow the mechanic to make honey-based blocks
Structurize (structurize-0.13.173-ALPHA-universal.jar --> structurize-0.13.219-ALPHA-universal.jar):
structurize-0.13.219-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.219-ALPHA
* Feature/shape tool integration (#435)
Adds rotation/mirroring indicators recently added to build tool also to shape tool Makes some preparatory changes to allow the shape tool to be integrated with MineColonies One side effect of this is a paste button similar to the build tool, but in pure Structurize this behaves identically to the tick. Another side effect is a new chat message shown if you try to use the tool in survival mode. This also fixes a nasty bug in the way that the shape tool (or anything other than the scan tool) generated blueprints. Adds +/- buttons to the shape dimensions for ease of use. Fixes the </> buttons to the shape type that already existed but did nothing. Removes some "todo remove if not used" code that was not used. Hides the preview after pasting a shape (rather than leaving it), but allows the same shape to be quickly recalled in another location.
structurize-0.13.210-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.210-ALPHA
* Improved search structurize (#423)
Improved search Getter for list of building iterator options
structurize-0.13.209-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.209-ALPHA
* Show current orientation of build tool (#419)
Adds indicators in the build tool gui to show whether mirroring is enabled or not and what rotation is applied.
structurize-0.13.208-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.208-ALPHA
* Adds Hilbert-style space-filling-curve iterator (#417)
*
Fix shingle models (#416)
*
Fix cuboids and textures UV alignments.
* Improve slope sides with shingle overhangs, visible batters and timber frames
structurize-0.13.207-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.207-ALPHA
* Adds Hilbert-style space-filling-curve iterator (#417)
structurize-0.13.206-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.206-ALPHA
*
Fix shingle models (#416)
*
Fix cuboids and textures UV alignments.
* Improve slope sides with shingle overhangs, visible batters and timber frames
structurize-0.13.205-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.205-ALPHA
* hotfix fail
structurize-0.13.204-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.204-ALPHA
* hotfix
structurize-0.13.203-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.203-ALPHA
* Several fixes (#412)
Fixes an issue with optifine line rendering Fixes an issue with the inwardcircle iterator Adds a random iterator. * Hotfix structurize disabled dropdownlist being clickable * allow iterator on 1 wide/high blueprints (#408) * fix 399 * hotfix add param * fix item icon number rendering (#404)
Fix Item Icon number rendering * Another structurize java fix * java 11, fix? * Update to mojmaps (#393) * Circ alg (#398)
Setup system to have different iterator modes and allow other mods to extend this with their own implementations. Add two new modes: a) Circular and b) Circular with varying heights. * Bump optifine compat, adjust to 1.16.5 - g7/g8 (#397) * fix lava bucket not being properly consumed - fix #394 * Another attemp to fix scaling and lighting issue with icons (#351)
Another attemp to fix scaling and lighting issue with icons * Another hotfix
of me being stupid * Add bumper cuz api package exists * Fix anchors tileentities missing data (#386)
*
Fix blueprint data not getting saved to the anchor position as intended, as most of our schematics are saved without anchors, so the blueprint does a late-guess on the anchor block instead. Fix scan tool interactions with anchors, no longer uses anchors which are outside the schematic, requiring a new scantool to reset.
*
add update packet
*
update to util usage
*
fix n rename
*
Fix autochoosing anchor, remove test form multiblocks
*
add braces
*
fix schematics missing updated data
*
change name setting
*
merge fixes
* Fixes (#391)
mitigate hopper block second block update with lazy flags by copying vanilla logic into placement handler fixes block render types, removed shingles/slabs/timberframes/carpets from cutout, added cactus doors to cutout, added deferred render type setup for current block registration (hate Shadow smiley) moved anchor setting for scan tool from right click to left click, so you can shift+right click active blocks added message to replacement for blocks which replacement may fail due to world context, water now properly works with waterlogged things and few others - replacing waterlogged blocks with water is now impossible and require intermediate replacing with nonwaterloggable block (builders gonna hate me upsidedownface @ravenbuilder934) * Populates the required_mods list properly. (#385)
Progress towards minecolonies#7190 * Rework chest placing (#384)
Chest should now properly require its contents during placement.
Binary break change * Optimize images (#381)
Total -- 139.56kb -> 82.07kb (41.19%) * Add input listener to textfields (#378)
Add input listener to textfields * Expand View sizes when zero (#344)
Allows widths and heights of 0 to instead fill out the rest of the parent container Similar to using 100%, except this way can be done automatically when the size is set, and only adjusts to the end of the container, as opposed to literally 100% of parent size but from its own position * Build Tool Tooltips, Tag Tool Fixes (#375)
* Build Tool Tooltips, Tag Tool Fixes Adds tooltips to the Build Tool's creative mode buttons. Attempted fixes for Tag Tool.
* Need to call this (#371)
Fix colony banners to place correctly. * Fix shingle lighting (#370)
Rectify ambient occlusion for shingles * Lang fixes (#365) * hotfix 363 * fix rack placement issues (#361)
Fixes handling of containers * Allow java 9+ to work again
Fixed annoying JVM error crash for j9+ * Defer TE registration (#350)
Deferred registration of tile entities for accurate event order with deferred blocks Can't reproduce to confirm fix, but this is a general code improvement anyway. * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * hotfix * Fix Timber Frame States (#343)
Stops weird rotation by locking frames to the right axis when they aren't meant to be rotated * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * hotfix stuck builder * Fix/framerotation (#342)
* Reintroduce rotation method
* hotfix
* Implement block remapping due to remapped IDs in an earlier commit. (#338)
Implement block remapping due to remapped IDs in an earlier commit. * Waterlogged Barrels (#337)
Waterlogged Barrels * Container fix (#333)
Fixes container inventory recording * Remove manual recipes (#322) * Fix tag duplication (#321) * Clean up manual files (#319) * Run data and correct gradle condition (#318) * Block Grouping, Registration, and Generation (#289)
All blocks and items are now registered using DeferredRegistries, more suitable for making add-ons. Introduced Block Collections to rapidly create custom sets of blocks, and make data gen easier Is generic, so can be used by dependents New types can be added in a single enum and gen call Significantly reduced the number of block definition files Added a set of data providers to generate data for collections Introduce a mod-wide language provider that will sort the lang keys to reduce future diff size Adds a creative group for schematics construction blocks Proposal to adjust some of the timber frame translations slightly (this may be a tad confusing for veteran players though) Just a tad rough round the edges, needs a smidge of docing still, and haven't quite worked out how the tag providers work without overriding the previous providers efforts
Something to work on (whether in this PR or not) is utilizing IBlockList in other blocks like shingles, to register and generate them even more efficiently (already pretty good though) * Texture Cleanup on Tools (#316)
Cleans up some of the speckled alpha channels on the Build Tool, Shape Tool, Scan Tool, and Tag Tool. * Fix build height error when outside the world (#315) * Add warning to pos selector tool * Fixes (#308)
buffer text drawing (a bit resource-saving for multilines) disable client folder checking on server #306 - might introduce some weird behaviour on mcol cuz but not sure fix errors in preview sharing (LS) system incl. switching Settings serialization from byte buffer to nbt add calls to LS file saving - probably lost during porting shape tool now update fill blocks properly after switching * Adjust (#310)
Order GrassPath handler before normal handler Don't care about worldState substitution blocks (could've easily been used for abusing the system). If the schematic has plain dirt and the world has some kind of dirt, this should be fine. * exclude res reqa * hotfix #6649 * hotfix * Fix top block issues (#303)
Solves issues with mycelium etc top blocks * Add config for blueprint size, allowing maximal block volume of 1m instead of 100k (#302) * fix structure pasting entities * Allow larger screen size scaling * Hotfix cursor logic during drawing (#296)
Fix cursor logic in multiscaled environments Replace ItemIcon tooltip renderer with our tooltip Fix Z issues by increasing far plane * Fix scan saving into random folder (now always saves to structurize folder) * Fixes (#292)
*
temp fix for item icon lighting
*
Remove IAngerable things, close #202
Result of MinecraftForge/MinecraftForge#7618
*
Fix the damn command argument error
*
cleanup
*
Actually fix the itemicon lighting
Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * hotfix 6568 * Add nether blocks (#288)
Co-authored-by: Nightenom [17338378+Nightenom@users.noreply.github.com](mailto:17338378 Nightenom@users.noreply.github.com) * Hotfix CME (crash) during gui rendering * Adjustments of recent changes (#283)
Co-authored-by: ShadowProtocol [30493222+ShadowProtocol@users.noreply.github.com](mailto:30493222 ShadowProtocol@users.noreply.github.com) Co-authored-by: Ray Neiheiser [ray.neiheiser@gmail.com](mailto:ray.neiheiser@gmail.com) * Fixes some mods.toml issues (#286)
Fix links, description and logo * hotfix 6536 * Mob Entity * New paper walls (#284)
Adds new acacia, dark oak, and cactus paper walls fixes logo in assets folder * Add new stone bricks and terracotta timber frames (#281) * Hotfix NPE when text is empty * Add render source (#280)
Include Render Source in Blueprint hash * setup automatic selling (#270)
Pull lang files from crowdin automatically * Hotfix another git weird dupe merge, close #279 * Fix git being dumb and merging things two times * Adds new timberframes based on #274 bricks (#275)
* Adds new timberframes to match the new bricks in #274.
*
Adds new brick blocks (#274)
*
Adds new blocks, slabs, stairs, and walls for brown, beige, and cream textures
* Fix #277
* Hotfix and close #254
* Hotfix #261
*
Blockout improvements (#239)
*
Variable size guis, better text handling, vanilla-like tooltips, toggle button, faster reusable parsing, entity/tile entity attachable guis
Co-authored-by: Ray Neiheiser [ray.neiheiser@gmail.com](mailto:ray.neiheiser@gmail.com) Co-authored-by: ravenbuilder934 [sabrinajamie@outlook.com](mailto:sabrinajamie@outlook.com) Co-authored-by: ShadowProtocol [30493222+ShadowProtocol@users.noreply.github.com](mailto:30493222 ShadowProtocol@users.noreply.github.com) * Fix placerholder and placeholder block names getting switched (#273)
The "Placerholder" and "Placeholder Block" names got switched in my latest lang fixes PR, this fixes it * More readme stuff (#272)
* Add badges and logo
* hotfix buildtool message
* Fix DFU warning showing incorrectly
* 1.16.5 compat and entity dupe fix (#267)
Fix 1.16.5 compat Don't allow spawning living entities when not in creative mode. * Ability to switch barrels (#260)
Lets you switch from the horizontal barrel to the vertical barrel by putting it in a crafting table, and vice versa * Lang fixes (#255)
Updates en_us.json to fix some grammar and match 1.15 more closely * Adds readme (#257)
Adds a short readme so potential translators know where to go
structurize-0.13.200-BETA-universal.jar:
Minecolonies Changelog
Version: 0.13.200-BETA
* allow iterator on 1 wide/high blueprints (#408)
* fix 399
* hotfix add param
* fix item icon number rendering (#404)
Fix Item Icon number rendering * Another structurize java fix * java 11, fix? * Update to mojmaps (#393) * Circ alg (#398)
Setup system to have different iterator modes and allow other mods to extend this with their own implementations. Add two new modes: a) Circular and b) Circular with varying heights. * Bump optifine compat, adjust to 1.16.5 - g7/g8 (#397) * fix lava bucket not being properly consumed - fix #394 * Another attemp to fix scaling and lighting issue with icons (#351)
Another attemp to fix scaling and lighting issue with icons * Another hotfix
of me being stupid * Add bumper cuz api package exists * Fix anchors tileentities missing data (#386)
*
Fix blueprint data not getting saved to the anchor position as intended, as most of our schematics are saved without anchors, so the blueprint does a late-guess on the anchor block instead. Fix scan tool interactions with anchors, no longer uses anchors which are outside the schematic, requiring a new scantool to reset.
*
add update packet
*
update to util usage
*
fix n rename
*
Fix autochoosing anchor, remove test form multiblocks
*
add braces
*
fix schematics missing updated data
*
change name setting
*
merge fixes
* Fixes (#391)
mitigate hopper block second block update with lazy flags by copying vanilla logic into placement handler fixes block render types, removed shingles/slabs/timberframes/carpets from cutout, added cactus doors to cutout, added deferred render type setup for current block registration (hate Shadow smiley) moved anchor setting for scan tool from right click to left click, so you can shift+right click active blocks added message to replacement for blocks which replacement may fail due to world context, water now properly works with waterlogged things and few others - replacing waterlogged blocks with water is now impossible and require intermediate replacing with nonwaterloggable block (builders gonna hate me upsidedownface @ravenbuilder934) * Populates the required_mods list properly. (#385)
Progress towards minecolonies#7190 * Rework chest placing (#384)
Chest should now properly require its contents during placement.
Binary break change * Optimize images (#381)
Total -- 139.56kb -> 82.07kb (41.19%) * Add input listener to textfields (#378)
Add input listener to textfields * Expand View sizes when zero (#344)
Allows widths and heights of 0 to instead fill out the rest of the parent container Similar to using 100%, except this way can be done automatically when the size is set, and only adjusts to the end of the container, as opposed to literally 100% of parent size but from its own position * Build Tool Tooltips, Tag Tool Fixes (#375)
* Build Tool Tooltips, Tag Tool Fixes Adds tooltips to the Build Tool's creative mode buttons. Attempted fixes for Tag Tool.
* Need to call this (#371)
Fix colony banners to place correctly. * Fix shingle lighting (#370)
Rectify ambient occlusion for shingles * Lang fixes (#365) * hotfix 363 * fix rack placement issues (#361)
Fixes handling of containers * Allow java 9+ to work again
Fixed annoying JVM error crash for j9+ * Defer TE registration (#350)
Deferred registration of tile entities for accurate event order with deferred blocks Can't reproduce to confirm fix, but this is a general code improvement anyway. * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Fix Timber Frame States (#343)
Stops weird rotation by locking frames to the right axis when they aren't meant to be rotated * hotfix * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Fix/framerotation (#342)
* Reintroduce rotation method
* hotfix stuck builder
* hotfix
* Implement block remapping due to remapped IDs in an earlier commit. (#338)
Implement block remapping due to remapped IDs in an earlier commit. * Waterlogged Barrels (#337)
Waterlogged Barrels * Container fix (#333)
Fixes container inventory recording * Remove manual recipes (#322) * Fix tag duplication (#321) * Clean up manual files (#319) * Run data and correct gradle condition (#318) * Block Grouping, Registration, and Generation (#289)
All blocks and items are now registered using DeferredRegistries, more suitable for making add-ons. Introduced Block Collections to rapidly create custom sets of blocks, and make data gen easier Is generic, so can be used by dependents New types can be added in a single enum and gen call Significantly reduced the number of block definition files Added a set of data providers to generate data for collections Introduce a mod-wide language provider that will sort the lang keys to reduce future diff size Adds a creative group for schematics construction blocks Proposal to adjust some of the timber frame translations slightly (this may be a tad confusing for veteran players though) Just a tad rough round the edges, needs a smidge of docing still, and haven't quite worked out how the tag providers work without overriding the previous providers efforts
Something to work on (whether in this PR or not) is utilizing IBlockList in other blocks like shingles, to register and generate them even more efficiently (already pretty good though) * Texture Cleanup on Tools (#316)
Cleans up some of the speckled alpha channels on the Build Tool, Shape Tool, Scan Tool, and Tag Tool. * Fix build height error when outside the world (#315) * Add warning to pos selector tool * Fixes (#308)
buffer text drawing (a bit resource-saving for multilines) disable client folder checking on server #306 - might introduce some weird behaviour on mcol cuz but not sure fix errors in preview sharing (LS) system incl. switching Settings serialization from byte buffer to nbt add calls to LS file saving - probably lost during porting shape tool now update fill blocks properly after switching * Adjust (#310)
Order GrassPath handler before normal handler Don't care about worldState substitution blocks (could've easily been used for abusing the system). If the schematic has plain dirt and the world has some kind of dirt, this should be fine. * exclude res reqa * hotfix #6649 * hotfix * Fix top block issues (#303)
Solves issues with mycelium etc top blocks * Add config for blueprint size, allowing maximal block volume of 1m instead of 100k (#302) * fix structure pasting entities * Allow larger screen size scaling * Hotfix cursor logic during drawing (#296)
Fix cursor logic in multiscaled environments Replace ItemIcon tooltip renderer with our tooltip Fix Z issues by increasing far plane * Fix scan saving into random folder (now always saves to structurize folder) * Fixes (#292)
*
temp fix for item icon lighting
*
Remove IAngerable things, close #202
Result of MinecraftForge/MinecraftForge#7618
*
Fix the damn command argument error
*
cleanup
*
Actually fix the itemicon lighting
Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Add nether blocks (#288)
Co-authored-by: Nightenom [17338378+Nightenom@users.noreply.github.com](mailto:17338378 Nightenom@users.noreply.github.com) * hotfix 6568 * Hotfix CME (crash) during gui rendering * Adjustments of recent changes (#283)
Co-authored-by: ShadowProtocol [30493222+ShadowProtocol@users.noreply.github.com](mailto:30493222 ShadowProtocol@users.noreply.github.com) Co-authored-by: Ray Neiheiser [ray.neiheiser@gmail.com](mailto:ray.neiheiser@gmail.com) * Fixes some mods.toml issues (#286)
Fix links, description and logo * hotfix 6536 * Mob Entity * New paper walls (#284)
Adds new acacia, dark oak, and cactus paper walls fixes logo in assets folder * Add new stone bricks and terracotta timber frames (#281) * Hotfix NPE when text is empty * Add render source (#280)
Include Render Source in Blueprint hash * setup automatic selling (#270)
Pull lang files from crowdin automatically * Hotfix another git weird dupe merge, close #279 * Fix git being dumb and merging things two times * Adds new timberframes based on #274 bricks (#275)
* Adds new timberframes to match the new bricks in #274.
*
Adds new brick blocks (#274)
*
Adds new blocks, slabs, stairs, and walls for brown, beige, and cream textures
* Fix #277
* Hotfix and close #254
* Hotfix #261
*
Blockout improvements (#239)
*
Variable size guis, better text handling, vanilla-like tooltips, toggle button, faster reusable parsing, entity/tile entity attachable guis
Co-authored-by: Ray Neiheiser [ray.neiheiser@gmail.com](mailto:ray.neiheiser@gmail.com) Co-authored-by: ravenbuilder934 [sabrinajamie@outlook.com](mailto:sabrinajamie@outlook.com) Co-authored-by: ShadowProtocol [30493222+ShadowProtocol@users.noreply.github.com](mailto:30493222 ShadowProtocol@users.noreply.github.com) * Fix placerholder and placeholder block names getting switched (#273)
The "Placerholder" and "Placeholder Block" names got switched in my latest lang fixes PR, this fixes it * More readme stuff (#272)
* Add badges and logo
* hotfix buildtool message
* Fix DFU warning showing incorrectly
* 1.16.5 compat and entity dupe fix (#267)
Fix 1.16.5 compat Don't allow spawning living entities when not in creative mode. * Ability to switch barrels (#260)
Lets you switch from the horizontal barrel to the vertical barrel by putting it in a crafting table, and vice versa * Lang fixes (#255)
Updates en_us.json to fix some grammar and match 1.15 more closely * Adds readme (#257)
Adds a short readme so potential translators know where to go * Update Crowdin configuration file * Update CLA.md * Placement fixes (#245)
fix water placement require a water bucket * Fluid Placeholder Block (#234)
Adds a new type of substitution/placeholder block: the Fluid Placeholder Ensures that the destination block is solid or a fluid source If the destination block is not a fluid source already, the default fluid type for the dimension is used (i.e. lava in nether) renders in the preview as the default fluid type for that dimension some example use cases:
almost all underwater structures should use this over a regular Placeholder block (this is part of the setup for underwater styles) around the edge of ship schematics so that they don't take chunks out of the shore when placed close to land. any decorations that work with the respective dimension fluid, for example a fountain that is a lava fountain in the nether Requires a consecutive PR to minecolonies but works already when stand-alone. * Lang edits (#237)
Typos fix * Fix #235, scan tool replace is now a bit smarter
* Fix #235
* Fix air being counted twice in scan tool
* Fix door, button, ..., bucket handling in scan tool replace
* Scan tool replace now warns in chat when transform is ambiguous
* fix #6118 (#233)
Fixes ldtteam/minecolonies#6118 * fix #222 (#223)
Some small improvements. 1.16.4 compatibility. * Create CLA.md * Minor improvements (#216) * fix #217 * Uploading via Maven and not artifactory. * Attempting this with publish as a task.
Tiny Redstone (tinyredstone-1.16.5-1.12.0.jar --> tinyredstone-1.16.5-1.13.0.jar):
tinyredstone-1.16.5-1.13.0.jar:
Adds support for Tiny Pipes! [https://www.curseforge.com/minecraft/mc-mods/tiny-pipes](https://www.curseforge.com/minecraft/mc-mods/tiny-pipes)
-Panel is colored only by clicking panel with dye. Components can now accept dye use.
-Support rotation lock for add-on components.
-Fixed issue with components at the top level of a panel with a base not always communicating with components above them that don't have a base.
API additions for more powerful new add-ons, such as "Tiny Pipes!"
-multi-cube voxel shapes
-passing player on activation (use)
-access to neighbor BlockPos, PanelCellPos and facing Side.
(partly) Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

