File Details
Real Tech-3.0.29.zip
- R
- Dec 4, 2021
- 5.16 MB
- 97
- 1.16.5
- Forge
File Name
Real Tech-3.0.29.zip
Supported Versions
- 1.16.5
==========================================================================
Real Tech 3.0.28 --> Real Tech 3.0.29
=====================================
Added:
- BlockCarpentry
- U Team Core
- Useful Railroads
Updated:
Absent by Design (absentbydesign-1.16.5-1.5.0.jar --> absentbydesign-1.16.5-1.5.1.jar):
absentbydesign-1.16.5-1.5.1.jar:
"Merge pull request #28 from Aspyro: Update stairs_smooth_stone_sc.json. Fix light blue upper wool slab bug. Added item tags for stairs/slabs/etc by request (same as the block tags)"
Bedspreads (Forge) (bedspreads-forge-1.16.5-5.1.0.2.jar --> bedspreads-forge-1.16.5-5.1.0.3.jar):
bedspreads-forge-1.16.5-5.1.0.3.jar:
Added
* Added Spanish localization (thanks zeedif!) [#16](https://github.com/TheIllusiveC4/Bedspreads/pull/16)
Better Biome Blend (betterbiomeblend-1.16.4-1.2.7-forge.jar --> betterbiomeblend-1.16.4-1.2.9-forge.jar):
betterbiomeblend-1.16.4-1.2.9-forge.jar:
No changelog available.
Building Gadgets (buildinggadgets-1.16.5-3.8.0.jar --> buildinggadgets-1.16.5-3.8.2.jar):
buildinggadgets-1.16.5-3.8.2.jar:
[3.8.2 - 1.16.5] - 2021-10-21
Fixed
* Crashing issue due to race conditions
* An issue showing an incorrect value for the Destruction gadget not showing the correct value for area size
* Possible fix for effect blocks staying invisible
CC: Tweaked (cc-tweaked-1.16.4-1.96.0.jar --> cc-tweaked-1.16.5-1.98.2.jar):
cc-tweaked-1.16.5-1.98.2.jar:
Release notes can be found on the GitHub repository ([https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.5-1.98.2](https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.5-1.98.2)).
Chisels & Bits (C&B 0.3.4 --> chiselsandbits-1.0.43.jar):
chiselsandbits-1.0.43.jar:
chiselsandbits Changelog
Version: 1.0.43
* Implement a modular radial menu. Implement a change tracker control widget. Allow leaves to be chiseled. Rework the screens. Remove the old radial tool mode selection screen.
* Add a full block chisel mode under the grid snapped category.
* Update some API javadoc.
* Cleanup old legacy code.
* Fix translations
* Implement the selected tool mode icon when the stack is in the hotbar.
Implement the selected tool mode icon when the stack is in the hotbar. * Check if we are allowed to break the blocks we are going to chisel. * Add support for changing the current selected mode via scrolling. * Implement the translation for all missing config keys. * Update the configuration files to the new system and update the langfiles for translations. * Rename the in-game display for extrusion.
Working Extrusion mode (Connected Material)
Started work on connected material * Merge branch 'features/dynamic-preview-render' into version/1.16.5 * Implement configurable rendering system for the preview. * Merge branch 'feature/chisel-modes' into version/1.16.5 * Implemented connected material and replace chisel modes.
Working on the connected plane mode.
Working on the new chisel modes. * Merge branch 'feature/create-compat' into version/1.16.5 * Implement the vanilla rotate and mirror methods on the tile entity.
Working rendering.
More work on the actor instances. Currently not loading vertex colors.
Attempt this with the renderer that is included in Create. Still not rendering anything allthough I am uploading the models now. * Add support for plugins
chiselsandbits-1.0.42-ALPHA.jar:
chiselsandbits Changelog
Version: 1.0.42-ALPHA
* Implement sound type passthrough for the primary blockstate.
chiselsandbits-1.0.40-ALPHA.jar:
chiselsandbits Changelog
Version: 1.0.40-ALPHA
* Add support for plugins
chiselsandbits-1.0.38-ALPHA.jar:
chiselsandbits Changelog
Version: 1.0.38-ALPHA
* Fix the documentation generator.
chiselsandbits-1.0.37-ALPHA.jar:
chiselsandbits Changelog
Version: 1.0.37-ALPHA
* Implement an unsealing option so that sealed patterns can be remodified.
chiselsandbits-1.0.35-ALPHA..jar:
chiselsandbits Changelog
Version: 1.0.35-ALPHA.
* Fix the consumption of single use patterns.
* Fix bit insertions filling up the inventory first before inserting into bags if no bit is already in the inventory.
* Fix the mc version spec.
1.0.11:
Fixed the Dedicated server issue.
Implemented redo and undo.
Rebuild: 1.0.10:
Fix performance issues related to redrawing the chunk a chiseled block is in.
Reimplement the Of-Thread rendering that was enabled in 1.12.
Fix placement issues with patterns.
Fix chiseled blocks not being consumed when placed down again.
Rebuild: 1.0.9:
Fixes issues with bits not being consumed in survival
Fixes issues with the preview rendering not being visible in removal mode when targeting a negative direction face
Fixes issues with batch processing pre-maturely converting a block even if that block is not chiselable.
Rebuild: 1.0.8:
Added different pattern placement modes:
* Placement: Simply places the pattern. Requires the targeted area to be completely empty (an air block)
* Removal: Removes the bits in the pattern from the targeted solid area (can not contain chiseled blocks in targeted area)
* Imposement: Removes the solid bits in the pattern from the targeted solid area, then places the bits of the pattern in their place (can not contain chiseled blocks in targeted area)
* Merge: Merges a chiseled block with the pattern overriding already existing bits (targeted area must be made up out of chiseled blocks)
* Carve: Clears the bits from the pattern from the targeted area (targeted area must be made up out of chiseled blocks)
Added off grid placement of blocks and patterns
Added feedback colors and messages when trying to place patterns and chiseled blocks
Fixed several bugs related to rotation of the preview and patterns
Updated the model of the pattern modification table
Rebuild: 1.0.7:
Add a preview rendering of patterns and chiseled blocks.
Fixes several issues related to caching of model data.
Rebuild: 1.0.5:
Fix the fact that when a change occurred in a neighboring model, the targeted model was not updated, causing potentially see through sides.
Rebuild: 1.0.4:
Fix networking packets not being parsed properly on the receiving side (fixes several bugs, most notable related to the bitbag)
Fix chiseled ghost blocks appearing when placing a bit in an air block caused by different processing on the server and client side.
Fix placement logic not processing data properly.
Rebuild: 1.0.3:
Fix the bit item color sometimes trying to color bits it is not supposed to.
Fix weighted model texture extraction (no more weird stone or grass rotation)
Fix shadows being placed around bit blocks (even ones with just one bit) due to en inverted ambient occlusion.
Add a config option to disable JEI bit injection.
Rebuild: 1.0.2:
Fix a bunch of errors that could happen.
Fix SMP chiseling.
Fix heavy performance hit for spheres (still hit but less hard)
Add materially connected mode.
Rebuild: 1.0.1 - Beta:
Fixes performance and shading issues.
1.0.0:
Changelog
This version is the first release based of the rebuild codebase. All features of the old code base have been touch in the per suite of making the mod more maintainable.
The core aim of this rebuild is to remove a lot of the code that implemented special features in 1.12 which were needed in these versions so that the game would properly run. With this rebuild it should be (hopefully) easier to maintain the mod in the future, while also making it easier to add new features in the first place.
Changes:
Virtually everything. As stated virtually everything has been touched during the rebuild and no stone stayed unturned.
Notable changes:
* The core systems have been rebuild. This now makes sure that C&B has a proper API that other mod makers can use to integrate with it.
* Chisel modes are now dynamic and extendable. No more making a custom chisel for a custom chisel mode.
* Rebuild the entire storage system to be inline with what Vanilla uses to store chunk sections (which is basically what a C&B block is, just in one block instead of in 4096.)
* Add support for different bit sizes. 2x2x2, 4x4x4, 8x8x8, 16x16x16 are all now possible. The chisel modes will automatically scale up now as well.
* Better support for mod blocks
* Prepare for tile entities to be chiselable. Although their ticking functionality will likely be lost in the process, but that should allow for things like flat colored blocks to return, in the future.
Connectivity (connectivity-2.2-1.16.5.jar --> connectivity-2.4-1.16.5.jar):
connectivity-2.4-1.16.5.jar:
v2.4: Improve debug logging
connectivity-2.3-1.16.5.jar:
v2.3: Clarify log messages a bit
Controlling (Controlling-7.0.0.23.jar --> Controlling-7.0.0.27.jar):
Controlling-7.0.0.27.jar:
Current version: 7.0.0.27
* [Create kk_kz.json](https://github.com/jaredlll08/Controlling/commit/f2d0bffbe1f155b8a3265a888ec67707cabe6d6d) - AlibekAytjan - Sat Oct 23 09:33:09 2021
* [Fixed yer Pirate localization.](https://github.com/jaredlll08/Controlling/commit/54788a729b14c57fd8f560c12f944615dcec03fd) - Tyler Hancock - Sun Oct 3 17:22:23 2021
* [Include dependency definitions for Forge and Minecraft in mods.toml and specify side](https://github.com/jaredlll08/Controlling/commit/f3e91b225bdb8dfaf2ba32542121fa4221053963) - Griefed - Sat Oct 2 11:27:31 2021
* [Update zh_tw.json](https://github.com/jaredlll08/Controlling/commit/0967270426a7fca181b4ddbbfa456183e2695eb7) - __HJ - Sun Aug 22 13:32:33 2021
* [Future proof Jenkinsfile](https://github.com/jaredlll08/Controlling/commit/b79e707a200a22cde974198b8a1694e24cdb516c) - Jared - Sat Jun 12 03:55:09 2021
* [Change showConflicts and showNone](https://github.com/jaredlll08/Controlling/commit/2514b7a1aab51a871d4f48a573e41cef9a472c8c) - zeedif - Tue Jun 8 18:08:17 2021
* [Added language es-es](https://github.com/jaredlll08/Controlling/commit/0d058edf362d74ae961ecbde5d8999883a756e15) - zeedif - Tue Jun 8 16:24:32 2021
* [Add Ukrainian thanks to ProSplash1 on CurseForge](https://github.com/jaredlll08/Controlling/commit/7e007fae5deb0c765304f47bef697ebcd14cab9d) - Jared - Fri May 28 13:37:52 2021
* [Move to modtemplate](https://github.com/jaredlll08/Controlling/commit/e8b23de90f40c17ad360b84a7d7230b0fa37d1c7) - Jared - Wed May 26 12:23:28 2021
* [Add support for the Catalogue mod list.](https://github.com/jaredlll08/Controlling/commit/1a408c0e2f215e95481c133c16878f657092e463) - Tyler Hancock - Fri May 14 18:50:36 2021
* [Fixed Author and Download link in the mod list.](https://github.com/jaredlll08/Controlling/commit/c6c0efe21eb17a5c6c30e2432f13399cd62ef880) - Tyler Hancock - Fri May 14 18:50:05 2021
* [Add events for modcompat](https://github.com/jaredlll08/Controlling/commit/c00b736dd9af0f64b297bb9631d49af98bc5ee5e) - Jared - Mon Apr 19 00:40:07 2021
* [move to the open link screen. Close #78](https://github.com/jaredlll08/Controlling/commit/53eb677d91f71f931e503190f8361b9c38013e81) - Jared - Tue Mar 2 03:25:12 2021
* [Fix tooltips rendering underneath scrollbar and overlaps](https://github.com/jaredlll08/Controlling/commit/6879f8ba8fca49e109c84483a4498a62e150e79a) - Jared - Tue Mar 2 03:11:26 2021
* [Re-add an available keys screen. Close #76](https://github.com/jaredlll08/Controlling/commit/44c28e2a760b3fd48f72a930eaab0666becc650f) - Jared - Thu Feb 11 20:38:33 2021
* [Attempt a fix for names being too long](https://github.com/jaredlll08/Controlling/commit/e8c7860a0f29536f77ac46ffbfb6793e74b7357a) - Jared - Thu Feb 11 20:38:33 2021
* [port to 1.16.5 and close #75](https://github.com/jaredlll08/Controlling/commit/b077f253e57cd317b41a020e7b8d6e0c4e25fe56) - Jared - Fri Jan 15 22:38:55 2021
* [fix trailing comma. Close #73](https://github.com/jaredlll08/Controlling/commit/cc83b06d9af22e9ef154e08e8fe869a51edc248f) - Jared - Sat Nov 14 02:36:06 2020
* [port to 1.16.4](https://github.com/jaredlll08/Controlling/commit/c33d4527925a6d13ad106f5c1c080278f2e2ee84) - Jared - Fri Nov 13 22:15:46 2020
* [Add Italian localization](https://github.com/jaredlll08/Controlling/commit/bf276e0c0b8d00a12f28ed78c7512dbfacc69050) - TheSilkMiner - Mon Oct 19 17:00:56 2020
* [Translated to Canadian](https://github.com/jaredlll08/Controlling/commit/84e372abd0542fbb4d19fbca7e68457c5c3910a1) - Arsnole - Sun Oct 4 05:11:05 2020
* [Rename ta-in.json to ta_in.json](https://github.com/jaredlll08/Controlling/commit/056bd9ecbc28fff3f45511f7b0d815b635642015) - Striker Rocker - Fri Oct 2 19:59:24 2020
* [Rename ta-IN.json to ta-in.json](https://github.com/jaredlll08/Controlling/commit/80951cbe422ff1562033d2fcd4edf55dad4f7505) - Striker Rocker - Fri Oct 2 19:37:51 2020
* [Create ta-IN.json](https://github.com/jaredlll08/Controlling/commit/ca99859d0c4740969fdcb214d532882753c46563) - Striker Rocker - Fri Oct 2 18:09:36 2020
* [Add pt_br translation](https://github.com/jaredlll08/Controlling/commit/49aa82f379e8bac12adcb27aedf6bff8f127a1cc) - Nukeologist - Thu Oct 1 15:27:41 2020
* [Added missing override annotations and applied proper mappings to some local variables.](https://github.com/jaredlll08/Controlling/commit/2fcff4bcaa9eab61a22670a7d789a176de93b2f3) - Tyler Hancock - Thu Oct 1 10:04:56 2020
* [Prevent Patreon supporter initialization on the server.](https://github.com/jaredlll08/Controlling/commit/2b0f273b608c25a4d6932badc18e7d00f57580d6) - Tyler Hancock - Thu Oct 1 09:55:41 2020
* [Removed "this" from static method calls.](https://github.com/jaredlll08/Controlling/commit/7e5fa5fc2e2500101878813a33fb8dac047779f2) - Tyler Hancock - Thu Oct 1 09:52:44 2020
* [Add eclipse run configs to .gitignore.](https://github.com/jaredlll08/Controlling/commit/9625be986067f4e959b99ad569be365047da3f07) - Tyler Hancock - Thu Oct 1 09:50:19 2020
* [Gave launch configs proper names.](https://github.com/jaredlll08/Controlling/commit/5920eccec2caf4d793c76a695f6046ce87994b02) - Tyler Hancock - Thu Oct 1 09:49:01 2020
* [1.16.3 update](https://github.com/jaredlll08/Controlling/commit/a32a514af9696230efadb96cde150a1997c8480f) - Jared - Wed Sep 16 21:10:23 2020
* [1.16.2 update](https://github.com/jaredlll08/Controlling/commit/9a7c6d707c9599929550a4db822799a73c3ea0f3) - Jared - Thu Aug 20 21:11:50 2020
* [Updated Polish translation](https://github.com/jaredlll08/Controlling/commit/208676a7fdc5ff6c679c1118e8baba5a29a2ef84) - Greg-21 - Fri Jul 31 13:43:42 2020
* [version push](https://github.com/jaredlll08/Controlling/commit/4ae26f97986749bc27446f7747205d858fc548ad) - Jared - Sun Jul 12 06:31:55 2020
* [port to 1.16.1](https://github.com/jaredlll08/Controlling/commit/4ee5b3da6b6e928036feba7de38c141e747c391e) - Jared - Sun Jul 12 06:25:39 2020
* [test push](https://github.com/jaredlll08/Controlling/commit/7b217575841413404373626e0df870e571bbc2ec) - Jared - Thu Jul 2 17:02:07 2020
* [actually use update checker](https://github.com/jaredlll08/Controlling/commit/6820ee9cf68458c71db0d661bebeae84dd457c7a) - Jared - Fri Jun 26 04:01:34 2020
* [code cleanup](https://github.com/jaredlll08/Controlling/commit/8f8f54308861c28aea8c450208733bda6d2af465) - Jared - Fri Jun 26 04:00:06 2020
* [Don't need zencode stuff and version push](https://github.com/jaredlll08/Controlling/commit/e15de97e7764b7174d50c0262f1fd203e0211f76) - Jared - Fri Jun 26 03:53:39 2020
* [auto push to curse](https://github.com/jaredlll08/Controlling/commit/34378b05dbe483f47fb164f428337d167e93f9ca) - Jared - Fri Jun 26 03:48:41 2020
* [Prevent Controlling from triggering the "FML Incompatible modded server" message.](https://github.com/jaredlll08/Controlling/commit/87f6842dcfbbce1f79e13c8c25add64bfedc9bae) - Vaelzan - Wed Jun 10 19:16:40 2020
Controlling-7.0.0.26.jar:
Current version: 7.0.0.26
* [Fixed yer Pirate localization.](https://github.com/jaredlll08/Controlling/commit/54788a729b14c57fd8f560c12f944615dcec03fd) - Tyler Hancock - Sun Oct 3 17:22:23 2021
* [Include dependency definitions for Forge and Minecraft in mods.toml and specify side](https://github.com/jaredlll08/Controlling/commit/f3e91b225bdb8dfaf2ba32542121fa4221053963) - Griefed - Sat Oct 2 11:27:31 2021
* [Update zh_tw.json](https://github.com/jaredlll08/Controlling/commit/0967270426a7fca181b4ddbbfa456183e2695eb7) - __HJ - Sun Aug 22 13:32:33 2021
Create ( Create 1.16.5 v0.3.2d --> Create 1.16.5 v0.3.2g):
Create 1.16.5 v0.3.2g:
Create 0.3.2g
for Minecraft 1.16.5
Enhancements, Fixes
* Fixed Chutes spilling items when inserting into disconnected storage interfaces
* Blaze Burners can now be picked up using the Wrench
* Fixed Contraptions being affected by Weighted Ejectors
* Fixed press/deployer/spout failing to process an item when other items are processed simultaneously further down the belt
* Fixed piston/pulleys moving before their attached entity is loaded
* Fixed pipes spawning particles at connections between chunks
* Fixed toolbox deleting contained items when crafted with dye
* Fixed encased fluid pipes not updating flows when neighbouring blocks change
* Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
* Fixed Crafters voiding any inserted items after being moved on a contraption
* Fixed Crafters crashing the game after being placed by a Schematicannon
* Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
* A couple of two-ingredient recipes have been made shapeless
* Made toolbox recipes less confusing to navigate in JEI
* Improved piston/pulley contraption collision with blocks in the world
* Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
* Toolbox radial can now be navigated using hotbar shortcuts
* Toolbox radial now steps back when right-clicked
* Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
* Fixed hidden slots visible in toolbox screen in some gui scales
* Toolbox sorting in the radial menu is now deterministic
* Fixed Toolboxes not always updating their inventory state to clients
* Shulker boxes can no longer be placed inside toolboxes
* Fixed potion fluids not displaying their full name in jei
* Fixed JEI showing all potion recipes when looking up a specific one
* Fixed belt-item speed and contraption sync being one tick off by default
* Added in-world toolbox dyeing
* Fixed toolbox handle not rendering with transparency
* Gantry Shafts can now be configured to have a stress impact
* Additional safety checks from crash-reports
* Recipes with an id suffixed "manualonly" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
* Better visibility for low/half amounts of fluids in basins
* Added processingTime support to mixing recipes (defaults to 100)
* Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
* Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (e.g. Storage Drawers)
* Fixed pipes not initialising target fluid holders properly when the source is loaded in first
* Fixed Deployers not having a valid item capability when asked before their first tick
* Fixed Mechanical Crafting recipes able to be automated via packing
* Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
* Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
Localisation
* Added es_cl.json by Alonsinwhat
* Updates to de_de.json by DreiMu
* Updates to ko_kr.json by qkrehf2
* Updates to zh_cn.json by Demonese
* Updates to es_es.json by FrannDzs
* Updates to pt_br.json by vyhi
* Updates to ja_jp.json by CKenJa
Create Crafts & Additions (createaddition-1.16.5-20210911a --> createaddition-1.16.5-20211122b):
createaddition-1.16.5-20211122b:
~Tesla Coil death message.
createaddition-1.16.5-20211122a:
+ Tesla Coil.
+ Overcharged Casing.
+ Config options for stress output of Furnace Burner and Crude Burner.
* Charging Station.
~ Balancing default configs.
~ Fixed issues #161, #158.
~ General fixes.
createaddition-1.16.5-20211023a:
~ Updated to support Create 0.3.2f.
~ Fixed issue #76.
createaddition-1.16.5-20210930a:
+ Shocking Effect.
+ Shocking effect caused by Overcharged Hammer.
~ Balance changes.
Engineer's Decor (engineersdecor-1.16.4-1.1.14.jar --> engineersdecor-1.16.5-1.1.15.jar):
engineersdecor-1.16.5-1.1.15.jar:
* v1.1.15 [R] Release build 1.1.15.
[M] Update lang ru_ru (PR#191, Smollet777).
* v1.1.15-b1 [U] Mappings updated to official, updated to Forge 1.16.5-36.2.0.
[F] Updated lang zh_cn (thx Lyaiya, PR#183).
Farmer's Delight (Farmer's Delight 0.4.2 - 1.16.5 --> Farmer's Delight 0.5.1 - 1.16.5):
Farmer's Delight 0.5.1 - 1.16.5:
0.5.1
* This update rolls back recent package changes which caused add-ons and integrations to break.
Additions
* Added JEI information tabs to Knives and Ham;
* Added mushroom_colony_growable_on tag: blocks that allow Mushroom Colonies to continue growing until mature;
* This tag DOES NOT make the block form colonies! Only Rich Soil can do so for now;
* Added compatibility with Create's Potato Cannon!
* Cabbage packs a punch, but is cumbersome to reload;
* Tomatoes are light, rapid-fire and embarassing to get hit by;
* Onions are mostly the same as potatoes;
* Whole pies work like the Pumpkin Pie. Their slices (and Pumpkin Slices) can be fired rapidly instead.
Updates
* Cooking Pot and Skillet are a bit easier to break by hand;
* Melon Popsicles now douse flames when consumed, instead of giving Fire Resistance;
* Updated ja_JP translation (thanks, CKenJa!)
Fixes
* Fix Skillet not saving total cooking times, making it cook items rapidly on world reload;
* Fix a class mismatch that broke Industrial Foregoing's Hydroponic Bed integration.
Farmer's Delight 0.5 - 1.16.5:
0.5.0
Breaking changes (BACKUP YOUR SAVES!)
* This update causes a few breaking changes. Follow this link for more info:
* [https://github.com/vectorwing/FarmersDelight/wiki/0.5-Breaking-Changes](https://github.com/vectorwing/FarmersDelight/wiki/0.5-Breaking-Changes)
Additions
* Skillet - A portable food-cooking utensil with a powerful swing!
* Can be placed as a block (shift-use) or operated from your hand, if near a heat source;
* Being on fire counts as a heat source when handheld!
* Acts as a heavyweight melee weapon, packing extra knockback, but with very slow swings;
* 1 second slower than a Smoker by default, but cooks progressively faster when enchanted with Fire Aspect;
* Cannot interact with Hoppers as of now. This is pending a thinking-over later.
* New foods:
* Bacon and Eggs - Plenty of cholesterol for a fresh morning!
* New drinks:
* Apple Cider - A warm and simple drink to toughen you up with Absorption for a minute;
* Melon Juice - Refreshing and healthy! Heals 1 heart instantly;
* Canvas Rug - A fuzzy, rudimentary floor cover made of Canvas;
* Canvas Signs - Painterly signs with a dyeable background and a smooth writing surface!
* The sign is "uncolored" when first crafted, using the natural beige tone of Canvas;
* Can be crafted with any normal dye to color its background;
* Text can be dyed as usual by right-clicking the sign with a dye item;
* Signs with a "dark" background color start off with white text. This can be customized in the config.
Updates
* All workstations have been optimized for better performance, and now cache the previous recipes when processing;
* Pie and cake slices had their Speed buff shortened to 30 seconds;
* Cooking Pot:
* You now get experience points from cooking!
* Just like a Furnace, retrieving meals from the output slot will reward you the experience stored so far;
* Mining the pot will also release all stored experience;
* The pot can now be heated through heat_conductors, up to 1 block of space:
* By default, this applies to the metallic Hopper, letting you heat your food AND extract it at the same time!
* Built-in support for Create's Chutes, and 1.17 Copper Blocks are planned to be tagged as such in the future;
* You can now hang the pot from a handle!
* Place the pot from under a block, and it will display a handle;
* If a handle is shown, the pot won't display a tray at all;
* You can toggle between tray and handle by sneak-right-clicking the pot.
* The pot emits a new, custom steam particle when boiling;
* The boiling sound becomes more "soupy" when the pot is storing a meal;
* Stove:
* You can now use Fire Charges to light them;
* You can now use any item with a "shovel" ToolType to extinguish them;
* Cookable food can be placed on a Stove that isn't lit;
* Cutting Board:
* Cutting recipes can now define a drop chance for each output item!
* Chance is optional, and outputs are 100% guaranteed by default;
* Fortune increases chances, if the given tool is enchanted with it. This bonus can be tweaked in the configs;
* In FD, chances have been given to some flower-cutting and salvaging recipes;
* Check the GitHub wiki to see how the new syntax works.
* Updated JEI recipe displays to have dynamic outputs, and to also show drop chances;
* Carved tools have been mirrored, so as to avoid cutting across the handle gap;
* New cutting recipes: Wild Crops, Leather Horse Armor
* Knives:
* Reduced swing speed slightly;
* Rice:
* The old, legacy form of the Rice Crop (tall_rice_crop) has been permanently removed in favor of the new one (rice_upper_crop). See the Breaking Changes for more info;
* The Rice crop now only gives 1 panicle at a time, and bone meal is a bit less effective. This was done to control its excessive supply a bit more;
Fixes
* Fix circular texture reference in some model templates, which caused lots of log spam with CTM;
* Fix most sounds being set to stream when they shouldn't be;
* Fix mugs rendering incorrectly when in the off-hand;
* Fix Mushroom Colonies allowing the usage of Bone Meal on some growth stages;
* Fix ToolIngredient checking a stale list of ingredients, making Tinker's Construct tools always match, even if broken;
Translation Updates
* (NEW!) ca_ES (thanks, VerdaPegasus!)
* de_DE (thanks, DaLumma!)
* fr_FR (thanks, BlackJamesYT!)
* ko_KR (thanks, qkrehf2!)
* pl_pl (thanks, jogurciQ!)
* ru_ru (thanks, Dimagreg!)
* zh_cn (thanks, WuzgXY-GitHub!)
Farmer's Delight 0.4.6 - 1.16.5:
0.4.6
* Added Serene Seasons fertility tags to all crops on the mod's end;
* Added new Cutting Board recipes: cutting flowers for dyes!
* Small flowers can be cut to yield twice as much dye per usual;
* Large flowers not included, though they may be in a future update;
* The lower half of Rice crops is now a bit sturdier, and cannot be instamined, making upper-half harvesting more convenient;
* Updated CraftTweaker integration (courtesy of eutro!):
* Recipe Handlers have been added for Cooking Pot and Cutting Board recipes, so ingredient replacements are supported;
* Updated some item textures:
* Rice Panicle has a new look! A bit less like corn, a lot more like real life;
* Minor shading tweaks to a few other items;
* Updated ja_JP translation (thanks, FEMT1915!).
Farmer's Delight 0.4.5 - 1.16.5:
0.4.5
* Fixes Baskets having their sides vanish when next to a short block;
* Fixes water render in waterlogged Baskets.
Farmer's Delight 0.4.4 - 1.16.5:
0.4.4
* Added a tooltip over the Cooking Pot's heat indicator, describing that it needs heat to function;
* Added the offhand_equipment tag:
* Items in this tag cannot be placed in a Cutting Board from the off-hand;
* Defaults to Shields and Create's Extendo Grip;
* Added translations:
* pt_PT (thank you, axelrodii!)
* tr_TR (thank you, Ali!)
* it_IT (thank you, simcosmico!)
* Basic Spanish lang for remaining 'es_' countries, subject to updates (thank you, FrannDzs!)
* Updated translations:
* es_ES (thank you, FrannDzs!)
* de_DE (thank you, DaLumma!)
Farmer's Delight 0.4.3 - 1.16.5:
0.4.3
* Nourished has been renamed to Nourishment, to stay consistent with vanilla effect naming;
* The ID remains the same for now, and might change on the next major release;
* Milk Bottle and Hot Cocoa now have a "blue potion tooltip" describing what they do when consumed;
* Chickens can now be tempted/bred with the seeds of Cabbage, Tomato and Rice;
* Pigs can now be tempted/bred with Cabbage and Tomato (but not Onion, it's not very good for them!);
* Added custom icon and background for MrCrayfish's Catalogue and Configured mods (thank you, Dradon7!)
* Fixes:
* Baskets now reliably hold their water when waterlogged, spilling it only through the open face;
* Straw Bale and Rice Bale now create signal smoke when under campfires;
* Nourishment Overlay now shakes with the hunger bar when some hunger is depleted;
* It also displays even when the player has the Hunger debuff, since Nourishment nullifies its effects.
* Added translations:
* id_id (thank you, ArikHn!)
* Updated translations:
* ru_ru (thank you, GrayPix!)
Farmer's Tea (farmerstea-1.16.5-1.2.jar --> farmerstea-1.16.5-1.3.jar):
farmerstea-1.16.5-1.3.jar:
• Recipes are now conditional
• Added 2 new recipes for Tea Kettle mod
Flywheel (flywheel-1.16-0.2.3.jar --> flywheel-1.16-0.2.5.jar):
flywheel-1.16-0.2.5.jar:
0.2.5:
Fixes
* Fix memory leak when many worlds are loaded
* Remove micro optimization causing more trouble than its worth
0.2.4:
Fixes
* Partially fix compatibility issues with sodium-forge
note: full compatibility is waiting on [https://github.com/spoorn/sodium-forge/pull/175](https://github.com/spoorn/sodium-forge/pull/175)
Technical/API
* Add separate xyz scaling function to TransformStack interface.
Gauges and Switches (rsgauges-1.16.4-1.2.10.jar --> rsgauges-1.16.4-1.2.11.jar):
rsgauges-1.16.4-1.2.11.jar:
* v1.2.11 [F] Lang file fixes.
Immersive Engineering (ImmersiveEngineering-1.16.5-5.0.3-138 --> ImmersiveEngineering-1.16.5-5.0.5-140):
ImmersiveEngineering-1.16.5-5.0.5-140:
* Fix comparators not working on IE blocks (Malte)
* Fix rendering of wires connected to razor wire (Malte)
* Fix rendering of colored conveyor stripes (Malte)
* Fix additional open spot on chutes with upward-sloping conveyors (Malte)
* Reduce redstone wire network update spam (Malte)
* Fix wrong branch being used for update JSON (Malte)
* Add wires to forge:wires tag (Malte)
* Add potion effect descriptions for compat with Just Enough Effect Descriptions (BeepSterr)
* Translations Added/Updated: ko_kr (Taki_B, PixelQuest), es_* (FrannDzs), en_us (Tiyth, hechtiQ)
ImmersiveEngineering-1.16.5-5.0.4-139:
* Improve behavior of conveyors near unloaded/non-ticking chunks (Malte)
* Fix inconsistent redstone behavior of strip curtains (Malte)
* Fix redstone connectors not working on the main input of comparators (Malte)
* Fix logic units not clearing registers between cycles (Malte)
* Fix issues when adding or removing boards from the logic unit (Malte)
* Fix rare crash involving redstone wires (Malte)
* Fix race condition when addons add config getters (Malte)
* Fix issues with the workbench UI (Malte)
* Fix item entity output location for the auto-workbench (Malte)
* Fix wire desync (Malte)
* Fix render layer for diesel generator (Malte)
* Fix revolver bullet desync (Malte)
* Fix invisible fluid splash particles (Malte)
* Fix crash when building an excavator without a vein (Malte)
* Fix some recipes damaging instead of consuming their ingredients (Malte)
* Fix pump vanishing when the bottling machine is broken (Malte)
* Reduce block updates on multiblocks (Malte)
* Fix Spanish translation for lightning rods (TwistedGate)
* Fix recipes for graphite dust not loading with newer versions of JEI (BluSunrize)
Immersive Petroleum (ImmersivePetroleum-1.16.5-3.3.0-6.jar --> ImmersivePetroleum-1.16.5-3.3.0-7.jar):
ImmersivePetroleum-1.16.5-3.3.0-7.jar:
1.16.5-3.3.0-7
! Fixed Distillation Tower not outputting fluids when receiving redstone signal. (TwistedGate)
! Fixed NoSuchMethod crash with IE 5.0.4-139 (malte0811)
! Possibly fixed ConcurrentModificationException. (TwistedGate)
* Update Chinese Translations. (mc-kaishixiaxue)
Login Protection (logprot-1.16-1.3.jar --> logprot-1.16-1.5.jar):
logprot-1.16-1.5.jar:
v1.5: Better config defaults
logprot-1.16-1.4.jar:
v1.4: Update mods toml, add display test
Macaw's Bridges ([1.0.6 / 1.16.5] Macaw's Bridges --> [2.0.0 / 1.16.5] Macaw's Bridges):
[2.0.0 / 1.16.5] Macaw's Bridges:
Added:
* Bridge Stairs
* Pliers
Pliers:
* They are used to toggle the bridge part, to the end part ( only for 2 and wider bridges )
Changed:
* New placement which allows players to make corners and custom bridge width ( works with bridge supports and stairs too)
* All models have been improved
* Simpler model for bridges with torch
* Rail Bridges can no longer have the redstone torch put on them, instead just put a lever on the side to activate the powered rail on them
* Retextured iron bridge texture
* Better inventory models
Fixed Bugs:
* Unable to destroy bridge when aiming at the guardrail
* Fly Kick Bug when standing on guardrails
* Shaders Light Bug
* Bridge Supports are not Waterloggable
Nutritional Balance (nutritionalbalance-1.16.5-0.7.7.jar --> nutritionalbalance-1.16.5-0.7.11.jar):
nutritionalbalance-1.16.5-0.7.11.jar:
* Added Russian Translation (Thanks Rumaruka!)
* Adjusted tooltip colors.
nutritionalbalance-1.16.5-0.7.10.jar:
Added commands to aid in testing configurations
/nutritionalbalance set_nutrient <nutrient> <value>
op permissions or cheats required
/nutritionalbalance reset_player_effects
clears current effects and reapplies them a few seconds later with current config settings
nutritionalbalance-1.16.5-0.7.9.jar:
-Now with extra hearts!
-Added configs to select and modify buffs and debuffs. Found in server config: <world>/serverconfig/nutritionalbalance-server.toml.
-Improved handling of status changes and buff/debuff applying and removing.
nutritionalbalance-1.16.5-0.7.8.jar:
-Added custom effects to replace the use of vanilla effects when nutritional milestones are reached. This addresses issue #10 in which players are sometimes unaware of why they are receiving buffs or debuffs caused by nutritional balance.
-Added back toast notifications on status change (nutrition threshold crossed).
-Added config to enable/disable toast notifications.
-Nutrition window shows a brief message hinting at the specific buffs the player is currently experiencing.
-Effects are now set to an infinite duration and explicitly removed rather than allowed to time out. This addresses issue #6 in which the visuals of the affects would sometimes remain after the affect times out.
-Improved and streamlined client-server syncing.
-Most processing only happens on server side now and syncs to client only when necessary for player interactions or status changes.
Platforms (platforms-1.16-1.7.11.jar --> platforms-1.16-1.7.12.jar):
platforms-1.16-1.7.12.jar:
* Fixed Platform Frames with redstone lamps (redstone torch + glowstone) not returning the redstone torch when broken
* Reconfigured BlockState Enums to better support the Turkish locale
* Fixed sever being unaware of the clients platform select mode, causing a possible de-sync
* Fixed sneak pickblock on a platform not returning the rail
* Platform Frames now also support soul torches
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.14.4-258.jar --> pneumaticcraft-repressurized-1.16.5-2.14.6-277.jar):
pneumaticcraft-repressurized-1.16.5-2.14.6-277.jar:
2.14.6-277 (24th Nov 2021)
Fixes
* Fixed Aerial Interface allowing Charging Module to charge items through it when its pressure is under 10bar
* Some fixes around inline tube module (Regulator & Flow Detector) behaviour:
* Fixed inline tube modules being placeable on the side of a tube which is already connected to something
* Fixed Flow Detector preview not rendering transparent
* Stopped rendering previews for modules not placeable in the focused position
* Made clearer in the manual (Tube Modules page) that inline modules may only be placed on the open end of a tube
* Fixed problems with Pressure Chamber valves exploding on multiblock break/reform when there are Volume Modules installed
* Fixed clientside block shapes (Pressure Tubes in particular) not properly updating on block rotation and pressure tube side toggling
* Fixed manual page for Pneumatic Armor stating that Item Life Upgrade max was 6 (it is in fact 5)
* Fixed empty fluid ingredients (<fluid:minecraft:empty>) not working properly in CraftTweaker recipes
* While such recipes were being added OK, they did not show up in JEI
* Right-clicking a formed pressure chamber with a placeable block in hand no longer briefly shows the block being placed before opening the GUI
* Cosmetic problem only, but irritating nonetheless...
API and Development
* Added a couple of API methods (both for fairly specific usages):
* Added IPneumaticCraftInterface#deserializeSmartChest(), intended to make it easier to include Smart Chests in Create contraptions
* Added forceClientShapeRecalculation() which can be called by addon mods if they rotate/break a block (on the server) which can connect to Pressure Tubes - this notifies clients to update neighbouring Pressure Tube block shapes (the client doesn't normally get notified about block updates like this)
* All Java source files now include license headers (GPLv3 for the main mod, LGPLv3 for the API)
* Included a copy of COPYING.LESSER (LGPLv3 licence) in the source distribution
pneumaticcraft-repressurized-1.16.5-2.14.5-272.jar:
2.14.5-272 (10th Nov 2021)
Updates
* The Amadron Tablet can now accept Volume Upgrades (place it in a Charging Station to upgrade)
* Amadron Tablet filtering for custom recipes now also supports Gamestages (if the Gamestages mod is installed)
* See [https://github.com/TeamPneumatic/pnc-repressurized/wiki/Amadron-and-Datapacks](https://github.com/TeamPneumatic/pnc-repressurized/wiki/Amadron-and-Datapacks) (Player Filtering section) for more info
* The Vacuum Trap can now blacklist entities by entity type tags
* Tags are specified in vacuum_trap_blacklist same as entity types, but start with a "#"
* Oil worldgen can now be blacklisted by dimension ID as well as biome type
* See the oil_world_gen_dimension_blacklist config setting
* Also supported is wildcarded dimension ID's, e.g. adding "somemodname:*" will prevent oil generation in all dimensions added by the mod "somemodname"
Fixes
* Fixed several client-side config settings (e.g. Programmer widget difficulty) not properly "taking" when modified from client GUI's
* Fixed problem where inserting fluids very slowly into Refinery or TPP would not always trigger a new recipe search
* Fixed NPE related to flowing fluids coming into contact with Heat Sinks or other heat-handling blocks
* Fixed Charging Station continuing to emit redstone in "Item Inserted and Idle" mode, if an item is later removed from the station
Ranged Wireless Redstone (rangedwirelessredstone-1.16.5-0.1.2.jar --> rangedwirelessredstone-1.16.5-0.1.3.jar):
rangedwirelessredstone-1.16.5-0.1.3.jar:
-Added support for indirect (weak) redstone signals.
-Increased default range by 2x.
-Network viewer now shows if transmitters are within range.
-Restoring tiny transmitter data to network when a panel with a cell is picked up then placed.
-Updating tiny transmitter data on panel rotation.
Selene Lib (selene-1.16.5-1.7.1.jar --> selene-1.16.5-1.8.1.jar):
selene-1.16.5-1.8.1.jar:
Fixed dispenser helper registering behaviors multiple times for fluids.
Added an ownership system for ItemDisplayTile, intended to be used on servers
Fixed water block class setting waterlogged state even when the block was placed in a non source fluid
selene-1.16.5-1.8.0.jar:
Improved item display tile code and added some documentation. Added other random utilities
selene-1.16.5-1.7.2.jar:
Fixed interaction with fluid tanks that allowed to incorrectly mix up fluids that weren't of the same type. Fixed some water fluid attributes
ShetiPhianCore (shetiphiancore-1.16-3.8.5.jar --> shetiphiancore-1.16-3.8.6.jar):
shetiphiancore-1.16-3.8.6.jar:
* Fixed color blend mode check
* Fixed a condition where rgb16 items would be missing a nbt tag, stopping the items from stacking
Snow! Real Magic! ⛄ (SnowRealMagic-1.16.4-2.5.7.jar --> SnowRealMagic-1.16.4-2.6.1.jar):
SnowRealMagic-1.16.4-2.6.1.jar:
Fix world-gen NPE
SnowRealMagic-1.16.4-2.6.0.jar:
Add support for double plants (thanks aedans)
Fix slabs cannot be snow-covered
Fix falling snow disappearing
SnowRealMagic-1.16.4-2.5.8.jar:
imprive & fix snow accumulation
fix snow block bounding box
add translations
Supplementaries (supplementaries-1.16.5-0.17.2.jar --> supplementaries-1.16.5-0.17.11.jar):
supplementaries-1.16.5-0.17.11.jar:
V 0.17.11:
* Fixed cages dropping with an nbt tag even when empty making them not stackable
* Fixed captured mobs not dropping their leash
* Hopefully fixed illuminator and statue light emission not working
* Fixed it me in hanging signs displaying incorrectly
* You can once again drink from goblets
* Double cakes can now be sliced with farmers delight knives
* Fixed custom maps having their price calculated incorrectly
* Fixed sacks slots having visual glitches and not being able to accept items being quick moved into them
* Fixed flags from banners recipe not working correctly
* Hostile mobs captured with cages will not be persistent
* Fixed some faucet code causing issues
* Remove some unneeded files
supplementaries-1.16.5-0.17.10.jar:
v 0.17.9.10:
* Added some visual indicator particle for turn table that will signal when a block has been rotated
* Added new rich soul soil planter for nether delights compatibility
* Restored compatibility with latest Configured version (older one is no longer supported)
* Fixed some mobs appearing offcentered and smaller than they should be in cages. To take effect you might want to capture then again
* Xp bottling now always wastes some xp
* Rope arrows can no longer hit entities and thus waste stored arrows. Instead they will bounce back or will be directly be picked up if they hit a player
supplementaries-1.16.5-0.17.9.jar:
v 0.17.9: more mod compat and fixes
* Added compat for computer craft and speaker blocks. They can now be used and controlled as a peripheral
* Added more placeable sticks from other mods (prismarine rods, edelwood sticks and propelplant cane)
* Added more sings for mod compat (polished planks from eidolon)
* Added more mod compat for sands and dusts that can go inside an hourglass trough 2 new tags
* Fixed a crash with bed map markers
* Fixed an incorrect flax block recipe
* Changed fodder texture
* Slightly changed turn table periods so now they are all in multiple of 2 starting from 4 tick instead of 5
supplementaries-1.16.5-0.17.8.jar:
v 0.17.8 a few bug fixes
* Fixed a crash with projectiles such as bombs or arrows crashing the game when hitting a player that had pvp turned off
* Fixed a bug where faucets could duplicate water from cauldrons
* Fixed a bug where faucets could extract fluid quantities less than 250mb from a fluid tank and then round them up to 250, essentially duplicating fluids
* Fixed flax block recipe
supplementaries-1.16.5-0.17.7.jar:
v 0.17.7
* Reworked fodder. It now will allow some animals to automatically feed off of it, allowing them to breed or grow up faster without player interaction. Textures are temporary. It can also now be mined and interacted with a hoe
* Fixed compatibility with the new Farmer's delight update
* Loot tables injects (for globes, flax, and bombs found in chests) are now data driven and can be edited with datapacks
supplementaries-1.16.5-0.17.6.jar:
v 0.17.6: Improved books & fixes
* Fixed a crash with safe tooltips
* Fixed fishes in a jar crashing the game
* Changed placeable books textures
* Improved placeable books color assignment algorithm: they now support all 16 colors and will generally look better
* Placeable books now also support colored books from Inspirations mod
* Added a new config option to allow the placement of every book type in every configuration (so normal books horizontally and enchanted vertically)
* Updated some tags and some other minor fixes
* Updated many translations
supplementaries-1.16.5-0.17.5.jar:
v 0.17.5: bug fixes
* Fixed a bug where ropes on posts was preventing the game to load with optifine
* Fixed some rendering issues with flower boxes and wall lanterns when optifine/shaders were installed
* Fixed candy recipe not working
* Further improved caged mobs system. Now caged water mobs will properly react to water when a cage is waterlogged
* Empty blackboards are no longer tile entities
* Added an optional ownership system that prevents any player other than the one that placed them to interact with certain blocks like signs, boards and so on. Intended for servers
supplementaries-1.16.5-0.17.4.jar:
v 0.17.4: The One Year Anniversary Update
Additions:
* Supplementaries is now one year old! To celebrate we have added candies! Don't eat too many
* Added new fancy commemorative item, the boat in a jar! Get it by either crafting a boat with a jar or by directly bottling a boat entity
Changes:
* Totally reworked the caged mob system which now also includes support for a capability system that other mods can use. Many small bugs have been made along the way. In case you encounter visual bugs with already captured mobs from previous versions you might want to release them and re capture them.
* Blackboards will now display a hitbox highlight the currently selected pixel when the player is holding a dye item.
Fixes:
* Shulker shells can now once again stack to 64
* Fixed log spam when loading mods that had custom banner pattern which did not have a custom flag texture
* Fixed speaker blocks not saving correctly
* Fixed custom globe colors not working
* Many other misc fixes
supplementaries-1.16.5-0.17.3.jar:
v0.17.3: fixes fixes and fixes
* Fixed a shulker shell attribute returning null which was causing issue with some mods not expecting a null repair item even for a non damageable item
* Further optimized notice board renderer when the front face is culled
* Fixed custom globe colors configs not working
* Fixed potted flax loot table
* Improved block overrides registration to be more resilient and allowed it to proceed if it fails on some blocks
* Improved a mixins code to account for possible edge cases
* Improved some configs handling
* added some missing blocks to pigling loved tag
* Renamed piston_launcher to spring_launcher
-Improved api for catchable mobs
Tiny Redstone (tinyredstone-1.16.5-1.10.6.jar --> tinyredstone-1.16.5-1.12.0.jar):
tinyredstone-1.16.5-1.12.0.jar:
-Panel free placement! (backported from 1.17.1 version)
-Torches, levers and buttons can now be placed on side of tiny blocks (backported from 1.17.1 version)
-Fixed desync issue with crash handler
tinyredstone-1.16.5-1.11.2.jar:
-Improved support for mods that add redstone-like wires such as Project Red and Redstone Pen (issue #85).
-Added server config to specify blocks to treat as redstone wires.
-Fixed bug with Project Red's redstone alloy wires and Redstone Pen's redstone wires where signals would persist after source was removed (issue #85)
-Fixed bug with Project Red's redstone alloy wires where Tiny Redstone dust would not pick up their (indirect) signals (issue #85).
-Adjusted tiny redstone dust handling of signals from neighboring solid blocks to more closely match vanilla redstone dust. It now checks the neighbor's neighbors to see if any are inputting direct signals and are not redstone dust. This is basically what vanilla redstone does.
-Adjusted direct and indirect output of tiny redstone dust to blocks in the world to more closely match vanilla redstone.
-Notifying external blocks to updates shapes when cells are added, removed or tile is rotated. This allows redstone dust connections to update dynamically.
tinyredstone-1.16.5-1.11.1.jar:
New Features!
Tiny Blocks:
-Make Tiny Blocks with almost any block texture with The "Block Chopper"! Most vanilla textures will be detected and any modded textures that follow the vanilla naming conventions.
-new codec for overriding data about tiny blocks. It reads json files in the tiny_block_overrides folder in the data folder with info about block textures and whether a block should be disabled.
-Minor efficiency improvements to tiny block rendering. Sprites are now only fetched and applied once instead of every frame.
-Minor adjustments to Tiny Block item model when on ground.
Trimming Panels and Covering Circuits
-"Trimming Panel Cover" covers the circuit and trims the size of the panel down to fit just the components. (Addresses #83)
-Efficiency improvements to cover rendering and hit box calculations.
-Base no longer renders when a cover is installed. Cover manages entire block rendering.
Tiny Redstone Dust Interaction
-Added outline when hovering over tiny redstone dust segments.
Hit boxes
-VoxelShape for Block hover outline now highlights the individual cells rather the entire tile when player is looking at a component.
API Changes:
-Added optional methods to the IPanelCover interface to allow data storage, item tags and onPlace actions.
Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

