File Details
RealTech_1.12.2-2.5.2.zip
- R
- Jan 31, 2020
- 1.86 MB
- 78
- 1.12.2
File Name
RealTech_1.12.2-2.5.2.zip
Supported Versions
- 1.12.2
Config & Recipe Changes:
Updated Ultimate Car Mod config to fix broken fuel compatabilities due to change in config format.
Added chisel group to swap asphalt types.
Updated:
Advanced Chimneys (AdChimneys-1.12.2-3.5.7.0-build.0424.jar --> AdChimneys-1.12.2-3.5.10.0-build.0440.jar):
AdChimneys-1.12.2-3.5.10.0-build.0440.jar:
3.5.10.0
* added: French translation (thanks to Poppi_YT)
* updated: Russian localization file (thanks to soldatt_kirov)
* improved: compatibility with Buildcraft engines (thanks to seba0456pl)
* requires: ForgeEndertech 4.5.0.0 or above
AdChimneys-1.12.2-3.5.9.0-build.0435.jar:
3.5.9.0
* updated to the latest ForgeEndertech lib
* fixed: smoke color for Bedrock Chimney (delete old Containers/bedrock.cfg)
* requires: ForgeEndertech 4.5.0.0 or above
AdChimneys-1.12.2-3.5.8.0-build.0428.jar:
3.5.8.0
* added: missing support for Railcraft boilers (thanks to LukaPix)
* requires: ForgeEndertech 4.4.25.0 or above
Better Foliage (BetterFoliage-MC1.12-2.2.0.jar --> BetterFoliage-MC1.12-2.3.1.jar):
BetterFoliage-MC1.12-2.3.1.jar:
Updated to work with Optifine F4 and later
New configuration category: Shader Options
BetterFoliage-MC1.12-2.3.0.jar:
* Fixed shader integration
* Fixed Optifine custom colors support
* Removed Optifine CTM support
* Performance optimization for Round Logs
CD4017BE Library (CD4017BE_lib-1.12.2-6.3.7.jar --> CD4017BE_lib-1.12.2-6.4.14):
CD4017BE_lib-1.12.2-6.4.14:
Changes:
- fixed NullPointer when computing BlockFaceShape of empty boundingBox
- fixed vertical sliders
- fixed formatted text disappearing behind background sprites
- fixed packet decoding bugs in State Synchronizer
- implemented Holo Slots in new container system
- added Fluid utilities including IFluidHandler implementation for fluid block interaction
- limited BlockReference life span to prevent loop capture exploits [Redstone Control]
CD4017BE_lib-1.12.2-6.4.13.jar:
Changes:
- fix potential null-pointer crash when TileEntity added during world tick
- fix bad state synchronizer state when not sending packets (potentially leading to crashes)
- add utility: player armor slots
CD4017BE_lib-1.12.2-6.4.11.jar:
Changes:
* allow multiple blocks to use the same TileEntity class
* make BlockReference (RedstoneControl API) NBTSerializable and fix potential world memory leak
* fixed reverse inc/dec buttons in horizontal mode of Spinner gui element
CD4017BE_lib-1.12.2-6.4.10.jar:
Changes:
* fixed InductiveLogistics#38 missing fluid container update on filling from empty Dependencies:
* for MC-1.12.2
* forge-14.23.5.2768 (or newer)
CD4017BE_lib-1.12.2-6.4.8.jar:
Changes:
* added template class for sound events
* moved block cover implementation to AdvancedBlock (so blocks could simultaneously be coverable and have other features like oriented)
* add support for non full block covers (including correct collision)
* changes in RedstoneControl API
* added some reflection utility
* added inverse placement mode for OrientedBlocks
* other added utilities
* fixed line separator in lang file depending on platform
* fixed vertex packaging in IntArrayModels
* fixed TileEntity duplicate load event Dependencies:
CD4017BE_lib-1.12.2-6.4.6.jar:
Changes:
- fixed invalid data packets causing crash on server side due to bug in logging code
- fixed sending invalid synchronization packet data due to remaining trash bytes in buffer
- added functions to assign NBT data to Items and Fluids in recipe script
- added optional stack click transfer target to GlitchSaveSlot
- added ProgressBar fill mode with reverse anchored texture
- imported RedstoneControl API
CD4017BE_lib-1.12.2-6.4.5.jar:
Changes:
* fixed [#17](https://github.com/CD4017BE/CD4017BE_lib/issues/17) server crash due to invalid access of client only code
CD4017BE_lib-1.12.2-6.4.4.jar:
Changes:
* added timer in TickRegistry to simplify response synchronization
* expanded in-game tool-tip editor documentation
* Turkish localization added by Emirhangg Dependencies:
CD4017BE_lib-1.12.2-6.4.3.jar:
Changes:
* fixed the TextureStitchEvent issue: this library now comes with its own type of TextureMap and matching TextureStitchEvent for modded use
* several fixes and improvements for ModularGui and its components
* added utilities for state synchronization via network packets
* added a new better network packet handling system
* added a new Gui & Container handling system
* the old network/gui system became deprecated but should still be fully backwards compatible Dependencies:
CD4017BE_lib-1.12.2-6.4.2.jar:
Changes:
* fixed gui component positioning
* tweaked white-listing of array types in runtime classloading "fire-wall"
* added itemstack mode for BaseTileEntity's state load/store utility Dependencies:
CD4017BE_lib-1.12.2-6.4.1.jar:
Changes:
* Hot fix for Redstone Control (game crash when rendering Redstone Sockets with smooth lightning disabled and there are pipes, gates or lonely wire anchors next to it) Dependencies:
Colytra (colytra-1.12.2-1.2.0.3.jar --> colytra-1.12.2-1.2.0.4.jar):
colytra-1.12.2-1.2.0.4.jar:
1.2.0.4 - 2019.11.17
Changed
- Updated required Forge to 23.5.2779. This has been required since the last update, but now it will explicitly tell you rather than just crash.
ConnectedTexturesMod (CTM - MC1.12.2-1.0.0.29 --> CTM - MC1.12.2-1.0.1.30):
CTM - MC1.12.2-1.0.1.30:
CTM MC1.12.2-1.0.1.30
Changes
- If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
- Now requires forge 2807 at a minimum (for item lighting fixes)
Fixes
- Eliminated unnecessary memory overhead from model loading (asiekierka)
- Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
- Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.3.jar):
conarm-1.12.2-1.2.5.3.jar:
[1.2.5.3] - 2019.11.03
Fixed
- Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)
conarm-1.12.2-1.2.5.2.jar:
[1.2.5.2] - 2019.11.03
Changed
- Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
Fixed
- Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
- Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
- Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)
conarm-1.12.2-1.2.5.1.jar:
[1.2.5.1] - 2019.10.27
Fixed
- Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
- Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
conarm-1.12.2-1.2.5.jar:
[1.2.5] - 2019.10.14
Added
- Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
Fixed
- Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)
Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
Controlling-3.0.8:
Added Polish language
Updated Russian language
Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
CookingForBlockheads_1.12.2-6.5.0.jar:
Fixed ingredients showing up as missing when they weren't
Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
Fixed preservation upgrade not properly excluding recipe options in all cases
Fixed dyes being used up when dyeing in creative mode (by WesCook)
Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
Added Traditional Chinese translation (by chesterccj305)
Updated Russian translation (by Bytegm)
CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
CraftTweaker2-1.12-4.1.20:
FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
Update ZS
IEntity: Made Coordinate setters persistent and added setter for pos3f
Continue statement | Array<->List cast | ReturnsSelf
Removed unused code from the food command. Closes #834
Moved the tooltip event to Low instead of Lowest, should fix things
Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
Cyclops Core (CyclopsCore-1.12.2-1.5.1.jar --> CyclopsCore-1.12.2-1.6.0.jar):
CyclopsCore-1.12.2-1.6.0.jar:
As always, don't forget to backup your world before updating!
Additions:
* Add cached recipe lookup helper method
* Add setItemAtIndex helper method
Fixes:
* Fix important users lookup running in the main thread, Closes #139
Engineer's Decor (engineersdecor-1.12.2-1.0.15.jar --> engineersdecor-1.12.2-1.0.18.jar):
engineersdecor-1.12.2-1.0.18.jar:
-------------------------------------------------------------------
- v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
* Tree cutter config fixes.
* Treated Wood Crafting Table mouse tweaks.
* Lang updates.
-------------------------------------------------------------------
[M] Lang update ru_ru (PR#77, thanks Smollet777).
- v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
[F] EN Lang file fixed (issue #76, thx Riverstar907).
[F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
- v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
-------------------------------------------------------------------
- v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
* Milking machine added.
* Reverse recipes for slab slices added.
* Texture and model improvements.
* Lang file updates.
* Minor bug fixes.
* Config options added.
-------------------------------------------------------------------
[M] Updated zh_cn lang file (scikirbypoke).
[A] Added opt-out config for the Small Tree Cutter.
- v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
- v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
[M] Inset Floor Edge Light slightly thinner, looks better.
- v1.0.17-b1 [A] Added Milking Machine.
[M] Window placement improved.
[M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
-------------------------------------------------------------------
- v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
* Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
* Added Fluid Collection Funnel
* Crafting yield for Clinker/Slag bricks increased.
* Block Placer improvements (cocoa planting) and fixes.
* Block breaker compat improvements and fixes.
* Recipe compat auto detection fixes.
* Feature opt-out and tweak config options for mod packs improved.
-------------------------------------------------------------------
- v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
[A] Small Block Placer can plant Cocoa.
[F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
[F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
when IE is installed.
[M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
existing configurations).
- v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
[A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
[M] Increased clinker brick recipe yield to 8 for the master builders needs.
[F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
[F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
- v1.0.16-b1 [A] Added Fluid Collection Funnel.
[A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
[A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
[F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
[F] Fixed Block Breaker duping empty shulker boxes, model updated
FTB Library (FTBLib-5.4.4.4.jar --> FTBLib-5.4.4.5.jar):
FTBLib-5.4.4.5.jar:
* Maybe fixed crash on login - LatvianModder
FTB Utilities (FTBUtilities-5.4.0.122.jar --> FTBUtilities-5.4.0.124.jar):
FTBUtilities-5.4.0.124.jar:
* Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
FTBUtilities-5.4.0.123.jar:
* Fixed crash with EnderIO - LatvianModder
Farseek (Farseek-1.12-2.3.2.jar --> Farseek-1.12-2.4.jar):
Farseek-1.12-2.4.jar:
* Farseek structure generators now use world's own chunk generator for structure-placement chunk generation, instead of creating a copy. This should improve Streams performance and mod compatibility, but may break some edge cases (please report).
* As a result of the above, possibly fixed infinite Streams generation with certain combinations of mods (to be confirmed). Relevant issues include [Farseek #44](https://github.com/delvr/Farseek/issues/44), [Farseek #48](https://github.com/delvr/Farseek/issues/48), [Farseek #51](https://github.com/delvr/Farseek/issues/51), [Streams #74](https://github.com/delvr/Streams/issues/74), [Streams #78](https://github.com/delvr/Streams/issues/78), [Streams #83](https://github.com/delvr/Streams/issues/83), [Streams #86](https://github.com/delvr/Streams/issues/85), [Streams #86](https://github.com/delvr/Streams/issues/86), and [Streams #90](https://github.com/delvr/Streams/issues/90).
* As a consequence of the above, had to drop support for OpenTerrainGenerator versions earlier than v8 (game won't crash with older versions, but no Farseek features such as Streams will generate in those).
* Fixed [Streams crash with SpongeForge 7.1.7 and newer](https://github.com/delvr/Farseek/issues/49). Built using [Forge]() 14.21.1.2443 and [MCP mappings]() stable_39.
FoamFix​ (FoamFix 0.10.8 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
FoamFix 0.10.10 (1.12.2):
* Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
* Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
FoamFix 0.10.9 (1.12.2):
* Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
* Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
* Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
* Removed unused debug message in ProxyCommon.preInit.
ForgeEndertech (ForgeEndertech-1.12.2-4.4.24.0-build.0421.jar --> ForgeEndertech-1.12.2-4.5.0.0-build.0435.jar):
ForgeEndertech-1.12.2-4.5.0.0-build.0435.jar:
4.5.0.0
* lots of refactorings come from 1.14
* added: Percentage.parse and Percentage.value methods
* implemented: Percentage.equals && Percentage.compareTo methods
* requires: updating all mods that use this library
ForgeEndertech-1.12.2-4.4.26.0-build.0431.jar:
4.4.26.0
* added: ForgeWorld.rayTraceEntities method
* added: ForgeWorld.rayTraceAll method
* added: ForgeWorld.getClosestHit method
* fixed: issues in ForgeWorld.hitThroughBlock method
ForgeEndertech-1.12.2-4.4.25.0-build.0428.jar:
4.4.25.0
* added: ForgeWorld.rayTraceBlocks method with the ability to filter blocks
* added: ForgeWorld.hitThroughBlock method
* added: ForgeTileEntity.syncWithClients method
* added: ForgeMath.isNan method for vectors
* added: ForgeEnergyStorage.Properties class
* improved: ForgeEnergyStorage serialization
JourneyMap (journeymap-1.12.2-5.5.5 --> journeymap-1.12.2-5.5.7):
journeymap-1.12.2-5.5.7:
* Double click on fullscreen to create waypoints is back
* Many Lan issues resolved
* Map waypoint label fix
journeymap-1.12.2-5.5.6:
* Fix for custom theme loading
* New Fullscreen button to pan map to specified coordinates.
* Updated Network protocols to fix some sync issues. Requires Client and Server update.
* Added compression to Server Options dimension list, should fix issues for servers with a large amount of dimensions.
* Network optimizations, expanded player radar should now use significantly less bandwidth.
* Updated the splash screen.
* Remove journeymap-api as embedded library on curse, this will hopefully prevent people from putting it in their mods folder
* Updated version check url
* InfoSlot time formatting options.
* Death waypoint auto-removal
* Death waypoint time and date formats are now configurable!
Just Enough HarvestCraft (JEHC) ([1.12.2] JEHC 1.6.6 --> [1.12.2] Just Enough HarvestCraft 1.7.0):
[1.12.2] Just Enough HarvestCraft 1.7.0:
Add recipe transfer handlers and click areas for all the supported stuff
Minecolonies (minecolonies-1.12.2-0.10.488-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.592-RELEASE-universal.jar):
minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.592-RELEASE
* Merge branch 'testing/1.12' into release/1.12
* Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
* Merge branch 'testing/1.12' into origin/version/1.12
* Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
* [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
There are different types of interactions which result in different trees, different messages, validators and response options.
Each response type has:
One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
To setup an interaction of the citizen follow the following steps:
1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
2: Trigger the interaction in the citizen and reference the validator you used above.
This is part 1 of this interaction handling. It adds:
The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
ChitChat status based interactions While testing this I found some bugs and fixed them:
All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
* changing base state type to IState to not be AI dependent
* Adding tickrate into the statemachine, so it can dynamically skip ticks
* Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
*
* hotfix packets and netty memory leak
*
* forgot bugger
* add enchanter recipe (hotfix)
* Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
the enchanter has a GUI where you can set from who he will drain experience
he will walk to these workers daily and drain some experience (you can set how many levels per day)
there is a chance of him enchanting randomly something while draining (side effect)
if he has a high enough experience level he will request enchanted tomes
he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
* - removed unecessary chunk load counter which goes out of sync
* made sure the chunk is mark dirty whenever the capability data changes
*
* fix 3 claim logic issues
*
* fix chunk claim caches
* fix backup loading re-claim
* Disable crusher and sifter from learning recipes (#4045)
* fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
*
* fix subscribers add when the spawn is claimed (#4033)
* fix permissions to not get overwritten by older permission versions (upgrade issue)
* Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
Added empty huts counter * Schematics (#4021)
Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
* - fix colony readNbt not always resetting existing lists
* Add backup loading on worldload when the cap is missing a non-deleted colony.
*
* fix loading to all existing & missing files
*
* add javadoc
*
* only load once
*
* update building removal warning condition
*
* forgot the reset
*
* add permission map clear on read
* - improve active condition and view send rate
* - fix chunk data/claim issue (#4013)
* 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.12.2-0.11.7-375.jar --> pneumaticcraft-repressurized-1.12.2-0.11.9-383.jar):
pneumaticcraft-repressurized-1.12.2-0.11.9-383.jar:
Fixes
* Fixed Amadron player-player trades not always paying out to the selling player.
* Fixed crash in Minigun magazine GUI if middle-clicking the wrong slot.
pneumaticcraft-repressurized-1.12.2-0.11.8-380.jar:
Fixes
* Performance improvement for Charging Module when charging Pneumatic Armor, e.g. via Aerial Interface.
* Fixed NPE in custom (CraftTweaker) Thermopneumatic Processing Plant recipes which don't have a fluid, only an item.
* Fixed Drones being unable to place fluids in a flowing fluid block (such blocks should be easily replaceable).
* Fixed desync in Pressure Chamber which caused phantom leftover items to be shown in the chamber after some crafting operations.
* Fixed NPE when inserting unconfigured GPS tool into the Air Cannon
* Fixed another NPE related to semiblock sync'ing. Yay.
Pollution of the Realms (AdPother-1.12.2-1.0.27.1-build.0426.jar --> AdPother-1.12.2-1.1.0.0-build.0436.jar):
AdPother-1.12.2-1.1.0.0-build.0436.jar:
1.1.0.0
* added: ability to add custom pollutants with their own configs and textures (see [the example of nitrogen](https://www.curseforge.com/linkout?remoteUrl=https://mega.nz/#!otZh3Qra!Rb-FQuQ2vRu9mM-4yiX2336sAze6MghB2SyaU_WnqTs)) (thanks to Poppi_YT)
* added: ability to define multiple filter materials and byproducts for each pollutant via configs (thanks to RVAkt and monsterpants)
* added: "filterReplacingExpGain" config parameter to control the experience gain after replacing the filter material in a respirator or a vacuum bag (thanks to StormbringerGT and monsterpants)
* added: support for Misty World Respirator (thanks to monsterpants)
* moved: "FilterMaterial" config category of each pollutant to "FilterMaterials" string list
* done: lots of refactoring
* requires: ForgeEndertech 4.5.0.0 or above
AdPother-1.12.2-1.0.30.0-build.0435.jar:
1.0.30.0
* added: "pollutionThreshold" argument to "customReplacements" list in the sulfur.cfg (thanks to proceduraldialectics)
* added: "immuneEntities" config parameter for all pollutants to set entities fully or partially immune to pollution
* added: missing fuel config for Oak Door (wooden_door.cfg) (thanks to Streetwind)
* added: carpets and trapdoors as passable blocks for pollution (delete the passableBlocks section in old configs)
* added: support for PneumaticCraft: Repressurized Air Compressor
* requires: ForgeEndertech 4.5.0.0 or above
AdPother-1.12.2-1.0.29.0-build.0431.jar:
1.0.29.0
* added: support for Burning Torches
* added: ability to hit entities through a pollution block
* changed: pushing mechanics (emissions can now be pushed only with an empty hand)
* fixed: blocks not being destroyed on server when got hit through a pollution block (thanks to proceduraldialectics)
* fixed: particles not being shown when hitting a block through a pollution block
* requires: ForgeEndertech 4.4.26.0 or above
AdPother-1.12.2-1.0.28.0-build.0428.jar:
1.0.28.0
* added: optional Forge Energy support for the filters (thanks to crystalthetwitchy)
* added: missing support for Railcraft boilers (thanks to LukaPix)
* fixed: inability to hit a block when pollution was in the way (thanks to floralquafloral)
* requires: ForgeEndertech 4.4.25.0 or above
Reborn Core (RebornCore-1.12.2-3.16.4.478-universal.jar --> RebornCore-1.12.2-3.18.1.514-universal.jar):
RebornCore-1.12.2-3.18.1.514-universal.jar:
(drcrazy) #releaseBuild
(drcrazy) Reorder methods + fix for generics related warnings
(drcrazy) Fix facing property
(drcrazy) Fix blockstate loading exceptions.
(drcrazy) Update mappings
(drcrazy) Bump forge and graddle versions
(drcrazy) Fix warnings for generics and license
(estebes) Small fix.
(estebes) Improvements to the recipe system.
(estebes) Minor improvment to the recipe handler.
(estebes) Small recipe handler improvment.
(estebes) Improve the performance of the recipe system. Bump version
(estebes) More fixes.
(estebes) Small fix.
(estebes) More stuff.
(estebes) Things
(estebes) More things.
(estebes) Things.
(estebes) things
(estebes) Minor tweak.
(estebes) Dont use this.
(estebes) Minor things.
(estebes) Improve tanks.
(estebes) Improve the performance of the FuelHandler.
(estebes) Make constructor public.
(estebes) Bump RebornCore version.
(estebes) Fix license header.
(estebes) Fix crash.
(estebes) More fixes.
(estebes) Tentative FluidStack packet handling.
(estebes) Fixes.
(estebes) Improvements to praescriptum.
(estebes) Improvements to praescriptum.
(estebes) Small fix.
(estebes) Some stuff.
(estebes) Fix GUI shift click bug.
(estebes) Minor improvments to the recipe system.
Rustic (rustic-1.1.1.jar --> rustic-1.1.2.jar):
rustic-1.1.2.jar:
* Added lang files:Added lang files:
- zh_tw.lang
* - es_es.lang
Steve's Carts Reborn (StevesCarts-1.12.2-2.4.31.135.jar --> StevesCarts-1.12.2-2.4.32.137.jar):
StevesCarts-1.12.2-2.4.32.137.jar:
(github) #releaseBuild
(github) Disable all easter eggs
Streams (Streams-1.12-0.4.7.jar --> Streams-1.12-0.4.8.jar):
Streams-1.12-0.4.8.jar:
* Fixed [timeout in Streams generation](https://github.com/delvr/Streams/issues/74) happening in certain rare terrain shapes. Note that may could result in slightly different shapes for streams compared to previous versions.
* Extended support for [Better With Mods](https://www.curseforge.com/minecraft/mc-mods/bwm-suite/files) waterwheels to versions 2.3.17 and above. Built using [Forge]() 14.21.1.2443 and [MCP mappings]() stable_39.
Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.171.jar):
TConstruct-1.12.2-2.13.0.171.jar:
Features
* Slime
* Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
* Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
* Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
* Slime Blocks
* Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
* Removed green as it was redundant to the vanilla block
* Quark Colored Slme
* If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
* Green, blue, purple, magma, and blood slime blocks will not stick to each other
* Pink slime blocks (see above) will stick to all colors
* Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
* Slime naming
* Now are more consisent with vanilla
* Slimeballs are no longer called "Slime ball"
* Most slime items no longer have colors for consistency
* Tools
* Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
* Made hatchet shield breaking more compatible with other mod's shields
* Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
* Longswords now have a slight delay after use, giving a window to activate a shield
* Longswords now have an animation while charging
* Rapiers now allow a shield to be used while jumping back
* Projectiles like shurikens now light the target on fire if the projectile is on fire
* Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
* Smelteries
* Full smelteries no longer attempt to alloy or finish melting items
* When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
* Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
* Misc
* Slime trees once again have drippers
* Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks Fixes
* General
* Fixed wooden hoppers deleting contents when rotated
* Fixed slime recipe fallbacks giving hte wrong color
* Fixed blood being too hot
* Fix replacing the piggybackpack with another chestplate not dropping the entity
* Smelteries
* Fixed full smelteries sometimes filling with negative liquids
* Fixed smeltery sending too many packets, breaking some inventories
* Fixed stone tool parts melting too fast
* Fixed smeltery dropping items clientside when breaking under some conditions
* Fix crash when casting channels are filled from an invalid side
* Fixed being able to drain fluids from an invactive smeltery or tinker tank
* Tools
* Fixed Tinkers weapons not applying knockback to players
* Fixed no sound effects when attacking with Tinkers weapons
* Fixed no sounds when breaking tools
* Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
* Fixed custom crosshairs breaking other mods that modify crosshairs
* Fixed bows not rendering in the offhand when drawing
* Fixed infinite blocking when a battle sign breaks while in use
* Fixed embossment allowing invalid traits to be applied
* Fixed crash from reflecting thorns damage
* Fixed crash from dealing damage multiple times in the same frame
* Fixed projectiles dealing less damage based when the players attack cooldown is low
* Translation
* Updated fr_fr (thanks Neerwan)
* Updated ja_jp (thanks otoma417)
* Updated ru_ru (thanks Lanvilla)
Tinkers' Complement (Tinkers' Complement 0.4.2 --> Tinkers' Complement 0.4.3 for 1.12.2):
Tinkers' Complement 0.4.3 for 1.12.2:
Probably last release for 1.12.2
* Added chocolate. Its a secret, so don't tell anyone
* Made some private methods public for CraftTweaker
* Fix mix recipes with fewer than 3 additives not working
* Fix registration of some steelworks recipes when the module is disabled
p455w0rd's Library (p455w0rdslib-1.12.2-2.2.156.jar --> p455w0rdslib-1.12.2-2.3.161.jar):
p455w0rdslib-1.12.2-2.3.161.jar:
finally fixed everything
p455w0rdslib-1.12.2-2.3.160.jar:
fixed textures (wings)
p455w0rdslib-1.12.2-2.3.159.jar:
Removed Shader/Coremod stuff

