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Project: Parasitoid

A modpack centered around the Scape and Run: Parasites mod.

File Details

Project- Parasitoid-1.2.1.zip

  • R
  • Dec 5, 2023
  • 478.17 KB
  • 16
  • 1.12.2
  • Forge

File Name

Project- Parasitoid-1.2.1.zip

Supported Versions

  • 1.12.2

NOTE THAT EXISTING WORLDS WILL LIKELY BREAK IN THIS UPDATE. DON'T BLAME ME IF YOU LOSE YOUR WORLD BY LOADING IT IN THIS VERSION WITHOUT A BACKUP. YOU HAVE BEEN WARNED.

  

This is a smaller, impromptu update that I made mostly because I was burnt out from testing the 1.0.0 version of Automocraft, and there were a few things that were bothering me.

  

Added:

 

Applied Energistics 2, I generally prefer refined storage, but from my experience AE2 is more stable on 1.12.2 than refined storage.

 

Chunk Loaders, so you can leave your base and all machines in it loaded while your away, at the cost of doing so being fairly risky as doing so entails leaving it unguarded from the parasites. I generally prefer FTB Chunks for the purpose of chunkloading, but it's not a very good fit for this pack.

 

Immersive Engineering. I don't particularly like immersive engineering, but it's a decent fit and useful, so it's here now.

  

Removed:

  

Extreme Reactors. It was a good fit in theory but didn't work very well in practice.

 

Refined Storage. It got replaced with AE2 for stability reasons.

 

Trinkets and Baubles. It wasn't really a great fit, and I initially added it mostly for more late-game power. It's been removed both because it wasn't a great fit and also because it was causing some odd glitches.

  

Changed:

  

Massively increased the XP cost of the advanced enchantment table. Standard enchantments now cost 5* more, curse enchantments now cost 10* more, and treasure enchantments now cost 15* more.