V1.2
What's new
SEAFRONT UPDATE!
Mod Additions!
- Ocean Architect! For villages right in the middle of absolutely nowhere, mainly for availability to merling origin!
- Reef Redux! Because itz purdy :3 (and quite attractive for building prospects in reef environments)
- Oceanic Realms! Because the regular oceans weren't dangerous enough for aquatic origins, so, for balance's sake, I give you SHARKS.
- Oceanfront! Just since it's nice to have a day at the beach, and mainly because it adds seashells, honestly.
- Awesome Dungeon Ocean Edition! Because there REALLY aren't enough battlements underwater, obviously.
- Dark Waters.
This update's a lot bigger than the ones preceding, expect bugfixes (if there's bugs to fix). The idea behind this one is that ocean origins were just too overpowered from a survival standpoint, seeing as at least land-dwellers have to deal with zombies, skeletons, yadda yadda, and the nether origins have to deal with... well, the nether, duh.
So, I reckoned I'd make the ocean horrifying. On stormy nights, you'll want to GET THE HELL OUT OF THE WATER. Otherwise, you can very happily be devoured by sharks! Thank you!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

