Medieval MC [FORGE] MMC4

Version 1.20.1 | Fantasy Adventure RPG & Exploration | Quests, Bosses, Custom Content!

File Details

Medieval MC [FORGE] 1.20.1 v22

  • R
  • Nov 28, 2023
  • 87.38 MB
  • 7.7K
  • 1.20.1
  • Forge

File Name

Medieval MC [FORGE 1.20.1 v22.zip

Supported Versions

  • 1.20.1
[MapFrontiers Update]
FORGE IS NOW 47.2.6
 
Mods:
- Added MapFrontiers (by meme_sapiens)
- Added Better Archeology (by Pandarix)
- Added Geophilic Reforged – Biome Additions (by bebebea_loste)
- Added Stony Cliffs Are Cool (by bebebea_loste)
- Added Eldritch End (by ElocinDev)
- Added Connector Extras (by Su5eD)
- Added Sinytra Connector (by Su5eD)
- Added FTB XMod Compat (by FTB)
- Added Ocean's Delight (by scouter567)
- Removed Vivecraft (VR still works just not supported)
 
Changes:
- Added the Youthful spawner modifier, which forces all spawned mobs to be babies (Apotheosis)
- Made Shield Bash exclusive with Sharpness and other damage enchantments (Apotheosis)
- Changed the Gem of the Royal Family to only boost stats from vanilla/forge and apothic attributes (Apotheosis)
- Made the NoAI spawner modifier apply to passengers as well as the primary mob (Apotheosis)
- All Apotheotic Additions Gems are now known as Jewels (Apotheotic Additions)
- Rebalanced Gateways (Apotheotic Additions)
- ChampionAsh: Removed the entity gravity modifier from Slow Fall (Apothic Attributes)
- Short and Tall Aether doors and the addons Aether Redux and Deep Aether are now treated as Aether blocks for the purpose of tool mining speed (Dramatic Doors)
- Added New School, Eldritch (Iron's Spells 'n Spellbooks)
- Added Misc things (Iron's Spells 'n Spellbooks)
- Spell Balance Changes (Iron's Spells 'n Spellbooks)
- Misc Changes (Iron's Spells 'n Spellbooks)
- Big improvements to damage numbers for entities (Target Dummy)
- Fully reworked Researching Table UI (Relics)
- Added ability to convert regular Vanilla experience into the relic experience (Relics)
- Reworked Researching Table block model (Relics)
- Added sound effects for the table UI widgets (Relics)
- Table UI now can be closed by pressing E (Relics)
- Added Sentient Wrath Glyph (Tome of Blood: Rebirth)
- Sentient Harm is slightly changed (Tome of Blood: Rebirth)
- Sentient Harm Recipe now uses Sentient Sword instead of Petty Gem (Tome of Blood: Rebirth)
- Selection of Will type for attacks have changed (Tome of Blood: Rebirth)
- Nether Delight Compat (Cuisine Delight)
- Ocean Delight Compat (Cuisine Delight)
- Ogana Burdock as a plant for getting the fruit (Endorium)
- Implemented Cherrier Groves (Geophilic – Vanilla Biome Overhauls)
- Improved the kick message to clarify why the player was kicked (Neruina)
- Added direction indicator to show off-screen pings (Ping Wheel)
- Improved render order of pings to reflect their distance (Ping Wheel)
- Upgraded Endorium tools are now stronger than that of Netherite, but require Dragon Breath (Endorium)
- Ender Boots upon teleporting will keep the look direction on the target (Endorium)
 
Fixes:
- Memory Leak (Carry On)
- Placement Issues (Carry On)
- Mob effect affixes applying the mob effect on the client (Apotheosis)
- Telepathic (teleport drops) affix not working (Apotheosis)
- Crash that happened if affixes were resolved too early (Apotheosis)
- Healing amount for the Gem of the Mageslayer being too high (Apotheosis)
- Reforging Table voiding items if the server shutdown while the menu was open (Apotheosis)
- Being able to place invalid items into the Gem Cutting Table, which was causing a crash (Apotheosis)
- Towers generating in Oceans (Apotheosis)
- Mob level being reset when summoned with commands (Auto Leveling)
- Attribute modifiers not being applied to mobs summons with commands (Auto Leveling)
- Tamed wolf reset their health (Auto Leveling)
- Rendering for short and tall TF Lost Blocks doors, now windows won't make the blocks invisible (Dramatic Doors)
- Crash with Apotheosis (Eidolon : Repraised)
- Spell Power and Resistance Attributes not being able to go below 1 (Iron's Spells 'n Spellbooks)
- Fireward Ring strange behavior due to reliance on mob effect (Iron's Spells 'n Spellbooks)
- Sending packets while client is not ready (JourneyMap)
- Some mod interaction issues (JourneyMap)
- Input handling where in some cases shortcuts weren't triggered on button/key release (libIPN)
- Issue with player dmg particles (Target Dummy)
- Missing Eng translation for some table UI elements (Relics)
- Weird rendering of experience value in the table UI (Relics)
- Wrong tooltip description of the max-leveled relics in the table UI (Relics)
- Crash hopefully and remove some stuff due to crashes (Tetra Extras)
- Bug where cooldowns would not show if the player left the game and rejoined during the cooldown time (The Merchants Guild)
- Crash when player doesn't have any will in inventory (Tome of Blood: Rebirth)
- Bowls and nautilus shells not returning when eaten (Crabber's Delight)
- Vegetable pasta recipe (Cuisine Delight)
- Tool material stats (Endorium)
- Magnum torches occasionally missing out on spawns at their range's edge (Magnum Torch)
- Block placements not updating the chunk visually (Embeddium)
- Transmitter durability (Endorium)
- Error that would cause naturally spawning Penguins to freeze the game (WAYVF?)
 
AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING