Unrelated to any other modpack of similar name, ManCraft is a small-to-medium modpack built with a strong foundation of performance and QoL mods, then adding content focused on adventure, exploration, and lengthening the early and mid game using mods likes Nether Remastered, End Remastered, End's Phantasm, Ender Trigon, Spoiled, and increased cost of crafting Waypoints (and making generated ones unbreakable). There's a little something here for the wizards, the farmers, the miners, and the ocean lovers.
Top ~55 Mods
There's over 170 mods in this pack, but many of them are backend stuff you don’t need to worry about. This section is a brief overview of the ~55 mods that you'll actively engage with or that will affect your gameplay (doesn’t include mods that primarily add new mobs, bosses, or dungeons). If you wanna see a more complete list (not counting any library/dependency mods), see the full modlist section below.
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- Ars Nouveau and Iron’s Spells and Spellbooks: These two mods add a lot of magic-themed content. If you’re interested in trying magic, check the guide books you spawned with.
- Aleki Nifty Ships: Build variously sized functional ships, some of which support sailing, chests, and cannons. Look for shipbuilding sites on shorelines.
- Better Archeology: adds new structures and builds on the vanilla archeology system.
- Better Combat: Adds dual wielding and two-handed weapon support.
- Charm of Undying: equip Totems of Undying in the Curios charm slot.
- Combat Roll: Press R to roll in the direction you’re moving.
- Compressium: Craft 9 blocks of a common materials (clay, cobble, dirt, gravel, sand, etc.) into 1 compressed version.
- Controlling: The keybinds menu now has a search bar.
- Curios: (See screenshot) new button toggles the curios menu where you can equip utility items such as lanterns, backpacks, elytras, and jewelry.
- Cook Your Food: Raw meat and certain uncooked foods will cause various degrees of food poisoning. Food tooltips will warn you if something will cause food poisoning.
- Crafting Tweaks: When in the crafting menu, the new buttons will rotate, balance, or clear the crafting grid.
- Dixta’s Armor + Weaponry Expansion: Adds ~20 new weapon types for each material.
- Durability Tooltip: Item tooltips will now show the item’s durability.
- Effortless Building: Auto-build floors, walls, cubes, and cylinders with a couple clicks. Hold Alt to bring up the Effortless Building menu.
- Embeddium Dynamic Lighting: Light sources in your hand give off light. Curious Lanterns + Radiant Gear also make this work with lanterns on your Curios hip slot.
- End Remastered: Regular ender eyes no longer activate the End portal. There’s 16 new pearls/eyes to craft or loot. You need 12 unique ones to open the portal.
- End’s Phantasm: Teleporting to the End goes to the outer islands and you must find a portal to the dragon’s island (reverse of the norm). Fireworks don’t boost elytras until the dragon is killed.
- Ender Trigon: The Ender dragon will be a more fearsome foe.
- Enigmatic Legacy: Adds strong/expensive mid-to-late game items, the strongest of which are locked behind wearing the Ring of Seven Curses (the ring can’t be removed and makes the game MUCH harder) and the best of which require you put on the ring right away.
- Everything is Copper: Most iron items now have a copper equivalent, with the armor, weapons, and tools falling between stone and iron.
- Explorer’s/Nature’s Compass: These compasses can be used to locate the nearest structure/biome (within 10,000 blocks) of your choice.
- Fantasy’s Furniture: Craft the Furniture Station, then use it to make tons of furniture with wool, planks, and clay balls.
- Gravestone: Keeps your stuff safe at your death point.
- GUI Clock: HUD shows in-game time and day count if you have a clock in your inventory.
- Hookshot: You can craft a Zelda-style grappling hook and upgrade it to a longshot.
- Hourglass: Night speeds up faster depending on the percentage of players sleeping.
- Inventory Sorter: Middle click in your inventory or a chest to sort it. Hover over an item and scroll wheel on your mouse to move items between inventory/chests.
- Inventory Tabs: Inventories/chests have tabs to switch to nearby inventories. Putting an item frame with an item in it on a chest will change the icon of the tab to the item in the frame.
- Iron Chests: Upgrade chest capacity by upgrading from wood, to copper, to gold, to iron, to diamond, to obsidian.
- JADE: Shows info about blocks/items/mobs you're looking at.
- JEI: In your inventory, the right hand sidebar is a searchable list of every item. Left click on an item in the sidebar to see its crafting recipe, or right click to see which crafting recipes that item is used in. If viewing a JEI recipe while in a crafting menu with all the correct items in your inventory there’s a shortcut button to put all the items from the recipe in the crafting grid. Additionally, you can search for @ModName (i.e. @ironchest) to search all items from that mod.
- Just Hammers: Acts as a pickaxe of the same material, but breaks pickaxe blocks in an AOE (3x3, 3x3x3, 5x5x3 and 5x5x5). Stone hammer is used in a crafting table alongside the stone, gravel, dirt, or sand blocks to smash them into a finer block (stone to gravel, to dirt, to sand).
- Lootr: Lootr chests look different than normal MC chests. These have instanced loot for every player (so avoid breaking them unless everyone’s looted it).
- Mouse Tweaks: Changes RMB and LMB functions for easily moving items between inventories or putting items in the crafting grid. View the mod page for instructions (with pictures!).
- Nether Remastered: Each player must craft and consume the Seal of the Netherworld before they can enter the Nether portal. Some custom crafting recipes have been introduced to make the later access to the Nether easier to bear. To craft the seal, you must:
- Obtain 4 Bottled Nether Essence by holding an empty Obsidian Infused Bottle in your offhand when you kill an undead mob (might not be guaranteed for each kill).
- Obtain all 4 shard pieces (one from an evoker, one from a witch, one from an abandoned mineshaft, and another from a pillager outpost).
- Obtain the Nether crystal from the Ancient City.
- Not Enough Recipe Book: The recipe book is disabled because it’s a source of leg/performance issues. Use JEI instead.
- Overflowing Bars: Visually tracks HP and armor that exceeds vanilla max. Toughness is split into its own bar above your hunger bar.
- Paragliders: Adds Breath of the Wild style gliders and stamina to use them. Increase max HP/stamina with Heart Containers and Stamina Vessels, which can be found or bought from a Goddess Statue with Spirit Orbs
- ParCool: Adds Parkour to MC. You should spawn with a guidebook for this. I highly recommend reading it if you wanna increase your mobility and avoid fall damage.
- Polymorph: When a crafting recipe has multiple possible outputs, you can choose the output by clicking the circular arrow button that shows up in the crafting grid.
- PVP Flagging: Admins can create PVP zones, and people must opt into PVP with the following command (cap-sensitive): /pvpFlag on. Use the same command but “off” to opt out of PVP.
- Quark: This mod does a lot of stuff, but the one function everyone should be aware of is letting you right click any crop to instantly harvest and replant it.
- Realm RPG: Sea Dwellers: Underwater villages are full of mermaid-esque people who you can trade with by throwing raw fish at them and they’ll drop an item for you. Just don’t touch them or they’ll hit you.
- Sawmill: New block that let’s you turn wood blocks (logs, planks, etc.) into other wood blocks (stairs, slabs, etc.), sometimes giving you more output compared to using the crafting table.
- Scuba Gear: Craftable gear for underwater exploration. Helmet gives water breathing but slowly degrades. Chest lets you mine at normal speeds underwater. Leggings increase swim speed. Boots let you walk at a normal pace underwater. Warning: These didn’t come with a recipe to repair, so my janky workaround was to combine the item with 4 copper ingots in a crafting table to craft the item again, but this removes any enchantments on the gear.
- Shield Expansion: Adds 3 new shield types of each material and adds a new mechanic to blocking—any attack that hits the shield will force you out of blocking, unless you time your blocks. So spam holding the block button with a shield isn’t super effective anymore.
- Simple Shops: Craft a shop block (which only you/admins can pick up or destroy) and set a thing you wanna sell and the price for it. Other players can buy from it if they can pay the price for it. You can also craft a stock viewer to add to the block, and right click with an empty hand to add more inventory to it. See this short video for full, easy instructions.
- Sophisticated Backpacks: You can craft backpacks that can be equipped to your back curios slot, placed on the ground to act as a chest (letting hoppers pull out of them), or put them inside chests. You can also upgrade them for more space (similar to Iron Chests) and other unique upgrades like a jukebox or mobile furnace.
- Spoiled: All edible items now spoil (except golden foods), with each stack taking about 90 minutes to spoil. You can salt meat to stop it from spoiling. You can also put food into a barrel or chest to slow the spoiling process (barrel is 15% slower, normal chests are 25%, copper chests are 35%, iron chests are 45%, gold chests are 55%, diamond chests are 65%, obsidian chests are 85%, and shulkers stop spoilage entirely). If you have two stacks of the same food at different spoil rates, you can combine them in a crafting menu and average out their spoil rates (this seems to always be a loss in time, as far as I can tell).
- Stack Refill: When a stack or tool in your hot bar runs out while you have another stack or tool of the same kind in your inventory, it will automatically be put in your hot bar.
- Tom’s Simple Storage: Let’s you view the inventories of every connected chest from one terminal. Craft and place an Inventory Connector, then place a Storage Terminal on the Connector. You can right click the Storage Terminal to view all the connected inventories. Every chest that’s physically touching the Inventory Connector block, or touching a chest that’s physically touching the Connector block (forming a chain up to 16 blocks away in every direction), will show up in the Storage Terminal window. If your build makes that setup impossible, or if you want to connect chests that are more than 16 blocks away, you can connect them by putting an Inventory Cable Connector at each end, then connect the Cable Connectors with Inventory Cables. You can upgrade the Inventory Connector to a Crafting Terminal (built in crafting table in the same window you view all your items), Wireless Terminal (open the terminal up to 16 blocks away), or Advanced Wireless Terminal (open the terminal from anywhere on the same dimension).
- Trample Stopper: Players and mobs can no longer break crops by running or jumping on them.
- Visual Workbench: Items you place in a crafting table will stay there and be rendered on the block itself so you can see what’s there without having to re-open the crafting UI.
- Waystone: You can find waystones in virtually every village and occasionally in the wild. Right click a waystone to activate it (for you). You can right click any waystone you’ve activated to teleport to any other waystone you‘ve activated for the cost of 3 exp levels per 1,000 blocks traveled (anything under 500-1,000 is free). Also adds craftable waystones, sharestones (function like waystones, but they have their own “network” that isn’t accessible by the waystones, but anyone with a particular color sharestone can teleport to any other sharestone of the same color, even if they haven’t activated it), and warp plates (which are short range teleporters that you link together).
- Xaero’s Minimap + World Map: Adds a minimap in the corner of your screen. Press M to open the full map. Both will only display areas you’ve explored. The mod automatically places waypoints where you've activated Waystones or died. You can also place waypoints manually.
Full Modlist:
Version 1.1.3 Mods
Content (mostly items/combat)
- Aleki’s Nifty Ships: adds buildable ships, some of which are large enough for chests,
- Ars Nouveau: magic mod centered around spellcrafting, rituals, and automation.
- Better Combat: lite combat overhaul that adds new attack animations, duel wielding, two-handed weapons, and more.
- Cataclysmic Combat: compatibility for Better Combat and Cataclysmic.
- Chunk Loaders: craft objects which you can activate to keep chunks loaded whenever the world is running.
- Combat Roll: adds a hotkey for a dodge roll. Has a cooldown, i-frames, and costs hunger.
- Compressium: Adds compressed blocks of many vanilla blocks.
- Croptopia: added to replace Farmer's Delight (based on our group preference)
- Dixta’s Armory: 14 new vanilla-style weapons. Compatible with Better Combat.
- Dixta’s Weapons Expansion: 9 additional weapons for Dixta’s.
- End Remastered: You must find 12 of the 16 new Ender Eyes to reach the End.
- Enigmatic Legacy: Adds new items of power. But most importantly, lets players choose to play the game on an extra hard mode in exchange for x4 exp and powerful late-game crafting recipes.
- Everything is Copper: Adds loads of new copper recipes for all the copper ore we’re going to end up stuffing our chests with or outright ignoring.
- Explorer’s Compass: choose a structure from the list (includes modded structures) and it gives you coordinates for the nearest one within 10,000 blocks.
- Fantasy’s Furniture: an easy way to get into interior decorating. Craft the new bench, then easily scan all the new furniture that’s universally crafted with the same, simple recipe.
- Gravestone: places a gravestone at your death that holds all your items
- Hookshot: Zelda style hookshot.
- Iron’s Spells & Spellbooks: adds a fairly easy to use, loot-based magic system.
- Iron Chest: Adds upgrades to chests.
- Nature’s Compass: choose a biome from the list (includes modded biomes) and it gives you coordinates for the nearest one within 10,000 blocks.
- Nether Remastered: you must go on a quest to craft the Seal of the Underworld in order to enter the Nether.
- Paraglider: Early game Breath of the Wild style paraglider with included stamina system and upgradable stamina and HP systems. Also requires Overflowing Bars to display upgraded HP.
- Quark: Adds stairs/slabs for stone/wood that didn’t have them and new vertical slabs for most vanilla blocks that have regular (horizontal) slabs.
- Salt: Adds salt, which can be used to increase hunger/saturation of food, also works with Spoiled to prevent food spoiling.
- Sawmill: adds a saw block, which functions like the stonecutter for wood.
- Scuba Gear: Adds old-timey scuba gear
- Shield Expansion: adds a shield for every vanilla tier, and overhauls vanilla and modded shields to have a blocking cooldown and parrying.
- Simple Shops: adds a block which can be used to set up simple trades.
- Sophisticated Backpack: adds an upgradable backpack that can be equipped to a curios slot and opened with a keybind.
- Tom’s Simple Storage: Connect your chests together with pipes, then connect those pipes to a new block that lets you access all connected chests at once, includes a search bar and upgrades.
Mobs/Bosses
- Ben's Sharks: adds various breeds of sharks to the ocean to replace Deep Blue.
- Blood and Madness: adds enemies and weapons heavily inspired by Bloodborne
- Born in Chaos: adds 40 new monsters (mostly undead) that fit the vanilla art style really well
- Brutal Bosses: makes 29 boss variants of vanilla mobs and inserts them into various dungeons. Highly compatible with structure mods that overhaul or add new dungeons.
- Drag N Bettas: adds more life to the oceans.
- Ender Trigon: makes the Ender Dragon fight harder by overhauling the AI and vanilla attacks, and adding new attacks
- Ice & Fire Dragons: adds mythical creatures to the overworld, namely dragons
- Mowzie’s Mobs: adds really awesome mini-boss/boss mobs to the overworld.
QoL
- Effortless Building: adds functionality to quickly build lines, walls, floors/ceilings, cubes, circles, etc. using the Alt key.
- Hourglass: Each person sleeping speeds up night, without requiring everyone on a server be sleeping.
- MultiMine: saves your block breaking progress for a short time.
- Stack Refill: when items on your hotbar run out (blocks, tool/weapon), automatically replaces them if you have more in your inventory
- Trample Stopper: sprinting on farmland doesn’t break the farmland and crops
- Visual Workbench: items left on the crafting table stay there and are rendered on the block
QoL, GUI
- Appleskin: displays your hidden saturation value and shows how much hunger/saturation you’d regain by eating any food in your hand.
- Controlling: Adds a search bar to the keybind menu.
- Crafting tweaks: adds QoL buttons to crafting tables
- Dark Mode Everywhere: adds a button on the main menu/inventory that let's you change the brightness of the GUI.
- Durability Tooltip: Shows item durability in the tooltip
- GUI Clock: shows the time of day when you have a clock in your inventory
- Inventory Sorter: adds shortcuts to sort inventories and move items with the mouse wheel.
- Inventory Tabs: See tabs for all nearby inventories. Easily drag items from one tab to another.
- Jade: displays on your HUD what block/mobs you’re looking at
- JEI: new inventory side panel that’s searchable and shows recipes for all items
- Mouse Tweaks: adds new mouse shortcuts for inventory/chests.
- Overflowing Bars: adjust the GUI for going over the normal max HP/armor rating.
- Quit: “are you sure?” when closing the game.
- Stylish effects: HUD shows the time remaining for any effects applied to you.
Structures
- Dungeon Crawl: Adds roguelike dungeons to the overworld’s underground (entrance typically aboveground)
- Hopo's Better Ruined Portal: overhauls the ruined Nether portals in the overworld.
- Hopo's Better Underwater Ruins: add new ocean ruins to the oceans
- L_Ender's Cataclysm: adds cool and thematically appropriate bosses with their own arena-dungeon.
- Realm RPG: Sea Dwellers: adds merpeople and their underwater villages.
- Sparse Structures: This spreads structures out more so you can go more than a few chunks before running into another structure. One of the problems with adding a bunch of modded structures to the world is that you run into them constantly (it’s as bad or worse than Skyrim and I don’t think it’s good for the lifespan of an adventure modpack in a sandbox game that lacks quests).
- Stalwart Dungeons: adds a handful of really cool dungeons to the Nether and End.
- When Dungeons Arise: adds massive dungeons to the overworld
- When Dungeons Arise Seven Seas: adds massive ship-styled dungeons to the oceans
- Yung's Better Desert Temples: overhauls the vanilla structure
- Yung's Better Dungeons: overhauls the vanilla structure
- Yung's Better End Island: overhauls the vanilla structure
- Yung's Better Jungle Temples: overhauls the vanilla structure
- Yung's Better Mineshafts: overhauls the vanilla structure
- Yung's Better Nether Fortresses: overhauls the vanilla structure
- Yung's Better Ocean Monument: overhauls the vanilla structure
- Yung's Better Strongholds: overhauls the vanilla structure
- Yung's Better Witch Huts: overhauls the vanilla structure
World Gen
- Better Archeology: adds fossils and new digsites to MC’s archeology.
- Dynamic Trees + Dynamic Trees+: trees/cactus grow over time and plant new trees. You can chop down trees by breaking only their trunk (takes longer and more durability than a normal block).
- Dynamic Trees Ars Nouveau: compat between the two mods
- DynamicTrees Quark compat: compat between the two mods
- DynamicTrees Terralith compat: compat between the two mods
- DynamicTrees UpgradeAquatic compat: compat between the two mods
- Nullscape: Overhauls the End terrain generation to be more interesting and varied.
- Tectonic: world gen mod for a more epic world and deeper oceans
- Terralith: overhauls most vanilla biomes and adds 100 new ones using vanilla blocks
- Upgrade Aquatic: adds ocean ravines, a new type of coral, and new aggressive ocean mobs.
- Waystones: Find and activate waystones in the world (mostly villages). Activated Waystones can be used to teleport to each other at the cost of 1 level per 500-1,000 blocks traveled.
Misc
- Always a Wither Skull: Wither skeletons always drop their skull.
- Charm of Undying: Totem of Undying will activate if place in the curios charm slot.
- Cook Your Food: eating rotten flesh/uncooked meat is actually harmful, which has almost no real consequences normally.
- Curious Lanterns: allows you to place lanterns on a curios hip slot.
- Distant Worlds: adds LODs to increase view distance dramatically with little to no performance hit.
- Elytra Slot: adds a crios slot to put the elytra
- End's Phantasm: changes the End Portal destination to the End Islands so you have to explore them first to get to the Ender Dragon.
- Lootr: changes most/all generated chests to be visually distinct and have instanced loot so all players can get loot from it.
- ParCool: Hardcore Parkour!
- PVP Flagging: Even if the server PVP is on, this disables PVP unless you use a command to opt-in. You can also opt back out.
- Radiant Gear: items placed on curios slots provide dynamic lightning as if you were holding them.
- Spoiled: Food can spoil, making food matter again since vanilla MC makes it’s so easy stockpile vast amounts of food and never have to worry about hunger after the first in-game week.
- Sodium/Embeddium Dynamic Lights: torches/lanterns in hand still emit light
- Xaero’s World Map + Minimap + Waystone compat
Performance Mods
- betterchunkloading-1.20.1-4.5.jar
- chloride-FORGE-mc1.20.1-v1.5.5.jar (was embeddium++)
- chunksending-1.20.1-2.8.jar
- CullLessLeaves-Reforged-1.20.1-1.0.5.jar
- dynview-1.20.1-4.0.jar
- eco stack manager
- embeddium-0.3.31+mc1.20.1.jar
- entityculling-forge-1.7.1-mc1.20.1.jar
- FastFurnace-1.20.1-8.0.2.jar
- Fastload-Reforged-mc1.20.1-3.4.0.jar
- fastpaintings-1.20-1.2.7.jar
- fastportals-1.0.3-forge 1.20.x.jar
- FastSuite-1.20.1-5.0.1.jar
- FastWorkbench-1.20.1-8.0.4.jar
- ferritecore-6.0.1-forge.jar
- FpsReducer2-forge-1.20-2.5.jar
- ImmediatelyFast-Forge-1.3.1+1.20.4.jar
- KryptonReforged-0.2.3.jar
- letmedespawn-1.20.x-forge-1.4.4.jar
- limitedchunks-1.20.1-4.1.jar
- modernfix-forge-5.19.4+mc1.20.1.jar
- mods_optimizer-forge-1.20.1-2.0.0.jar
- noisium-forge-2.3.0+mc1.20-1.20.1.jar
- Not Enough Recipe Book-FORGE-0.4.1+1.20.1.jar
- out_of_sight-1.20.1-1.0.3.jar
- radium-mc1.20.1-0.12.4+git.26c9d8e.jar
- smoothchunk-1.20.1-3.6.jar
- starlight-1.1.2+forge.1cda73c.jar
- toofast-1.20-0.4.3.5.jar
Server/Modpack Tools
- Bad Mobs: Allows to disabler certain mobs.
- Better Compatibility Checker: vanilla check to see if a server is compatible with your game client isn’t always right when it comes to modded servers. This fixes that.
- COFH Core: used to easily see item tags in-game.
- Configured: allows for editing mod configs in-game.
- Default Options: used to ship the modpack with some default settings (any changes you make won't be overriden if you update the modpack)
- E4mc: allows peer-to-peer multiplayer where a singleplayer world can be opened to anyone with the link by opening the game to LAN.
- Global Server Configs: Lets save-specific configs be applied globally.
- Global Packs: Lets modpacks ship with built-in data/resource packs that are on by default. Used for the Croptopia - Cook Your Food Compat data pack (if link doesn't work, it's still awaiting approval for upload as a standalone datapack).
- KubeJS: used to add and customize crafting recipes (list below)
- Login Protection: sometimes during login, your character is in the world before you can interact with it, meaning you can be seen by mobs or otherwise hurt while your screen shows you still logging in/loading. This prevents damage until you can actually interact with the game.
- Polymorph: in the event of a recipe conflict, player can choose which recipe to use
- Spark: adds a profiler to help detect where lag/performance issues are coming from.
- Timeout Fixes: fixes timeout issues caused by taking longer to login to a server with lots of mods.
- YeetusExperimentus: Disables the annoying warning message when you’re joining a world/server if it’s using experimental world generation settings (which many terrain generation mods use).
Custom Recipes
- All recipes show up in JEI.
- Many recipes are inspired or copied from mods or data packs, but this should reduce load and increase performance compared to using multiple mods/data packs to accomplish the same thing.
Version 1.1.3 Recipes
New Recipes
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“Crush crafting”: Put a Stone Hammer (Just Hammers mod) into a Crafting table with almost any type of stone, gravel, or dirt and you can "crush" them into the next lower tier (stone > gravel > dirt > sand) for the cost of 1 durability per block on the hammer.
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“Uncrafting”: Vanilla saddles, horse armor, armor, tools, and weapons made of leather, chainmail, iron, gold, and diamond can be "uncrafted" into the main component used to craft them (leather, nuggets, ingots, or leggings [for horse armor]). This is a loss of materials and intended for "I've looted a bunch of gold items I don't want" or "I crafted a piece of gear I don't actually need and would rather take a loss than use it for something." It returns only 1-2 of the material, so it's not a way to duplicate your investment.
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Added recipes to remove any vanilla dye from dyed terracotta, stained glass, and stained glass panes
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Added recipes to re-dye any vanilla colored carpet, stained glass, stained glass panes, or terracotta into another vanilla color (64 total recipes)
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Amethyst Shard: 1 quartz, 1 lava bucket, 7 coal
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Amesthyst block to Amethyst Shards (4x)
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Anvil Repair: chipped/damaged anvil surrounded with ingots repairs the anvil 1 level (damaged to chipped, chipped to full)
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Arcane essence (Iron's Spells): Redstone + lapis lazuli, gunpowder + amethyst
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Blaze Powder from Fire Charge
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Bookshelf to Books x3
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Bottle o' Enchanting: glowstone dust, gold ingot, emerald, honey bottle
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Bread: default recipe has been changed to "smelting" 1 Croptopia flour (crafted from 2 wheat) in a furnace
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Clay balls (x12) from any default stone types (cobble, granite, diorite) and a bucket of water (doesn't consume the bucket, only the water in it)
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Clay blocks into clay balls
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Cobble to smooth stone in blast furnace
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Cobweb: 5 string
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Common ink (Iron's Spells): lapis + ink sac OR glow ink sac
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Crying Obsidian: 1 obsidian + 4 amethyst shards
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Dead bush: sticks x5
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Dragon Egg: 4 obsidian + 4 dragon's breath + 1 egg
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Elytra: phantom membrane x6, Netherite ingot, dragon's breathe
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Emerald: amethyst, Lava bucket, 7 coal blocks
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Enchanted Golden Apple: golden apple + 1 gold ingot + 7 gold blocks
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Enchanted Golden Apple: regular apple + 8 gold blocks (same cost as above, but skips a crafting step)
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Explorer's Compass: bell, ender eye, cobweb, map, compass, emerald, golden sword, ender pearl, bottle o enchanting
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Flint: gravel to flint (since you can achieve the same result by repeatedly placing and breaking the same gravel block until you get the flint)
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Furnace: vanilla recipe, but using most/all vanilla stone types
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Glass (x3): made from x8 glass panes of any color (currently, dyed panes will make regular glass, not their respective colors)
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Glowstone Dust: Get glow lichen with sheers and then smelt the lichen in a blast furnace.
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Grass Block: dirt and bone meal
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Gunpowder: bone meal, charcoal, and redstone
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Hookshot: 1 iron claw (from Dixta's) + 4 iron ingots + 2 iron chains
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Horse armor of all vanilla tiers (leather, copper, iron, gold, diamond): 1 helmet, 2 leather, 1 wool, 2 leggings. Helmet and leggings are of the material of armor (iron helmet/leggings for iron horse armor)
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Ink sac: charcoal and slimeball
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Iron Plate (Quark) to 8 Iron ingots
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Lily Pad: 5 kelp + 1 bone meal
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Nametag: 1 iron nugget + 2 leather
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Nature's Compass: Lily pad, ender pearl, snow block, terracotta, compass, cactus, bamboo, kelp block, and Ars Nouveau Whirlisprig Shard
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Nether Remastered Evoker Shard: 2 gold ingots (or another shard) + emerald block + totem of undying
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Nether Remastered Evoker Shard: 2 gold ingots (or another shard) + emerald block + any splash potion
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Nether Remastered Nether Crystal: Diamond + Amethyst + Heart of the Sea
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Pedestal (Iron's Spells): stone brick wall + 2 stone slabs
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Podzol from Dirt and Dirt to Podzol
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Powered Rail: can now be crafted with either all gold or all copper ingots (so powered rails aren't so expensive since they're already outclassed by cheaper transportation methods)
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Prismarine Crystals: amethyst shard and quartz
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Prismarine Shards 4x from Prismarine Block
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Prismarine Shards: prismarine crystals 4x
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Quartz 4x from Quartz Block
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Quartz from smelting/blasting Sandstone
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Rabbit hide (campfire): place up to 4 rotten flesh on a campfire and they'll turn into leather after ~5 seconds (which can then be crafted into leather)
- Rabbit hide (furnace): rotten flesh in furnace
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Saddle: 3 leather + 2 string + 2 iron nuggets (added string to recipe)
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Sandstone blast to Smooth Sandstone
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Scuba Helmet: 1 copper helmet + 3 dark prismarine + 1 prismarine crystal
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Scuba Chestplate: 1 copper chestplate + 4 dark prismarine + 1 prismarine crystal + 2 leather
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Scuba Leggings: 1 copper leggings + 4 dark prismarine + 3 leather
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Scuba Boots: 1 copper boots + 4 leather
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Scuba gear, pseudo-repair: WARNING, this removes any enchantments on the scuba gear. Any piece in a crafting table with 4 copper ingots crafts a "new" scuba piece. Scuba gear doesn't already come with a repair method and I can't figure out how to properly add in a repair recipe, so this is a stand-in.
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Shulker Shell: popped chorus fruit 4x, iron ingot 5x
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Skeleton Skull: bone block, bone 4x
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Skeleton Skull, Wither: skeleton skull + 2 blaze powder + 2 soul sand
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Slimeball: 9 kelp
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Spider eye: slimeball + rotten flesh + redstone dust OR red dye
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String 4x from wool
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Totem of Undying: 2 emeralds + 4 gold blocks + nether star
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Vine: 1 grass block and 4 bone meal
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Wither Rose: 1 wither skeleton skull + 1 rose bush
Altered Recipes (from vanilla or from original mod recipe)
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Bedrolls are made from the color wool used
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Chain: uses 3 iron nuggets instead of 2 nuggets and an ingot (so that crafting chainmail isn't more expensive than regular iron armor)
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Golden Morningstar: 5 gold ingots + 1 stick. An issue with the mod made this craftable with just a stick.
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Netherite Claw/Falchion/Kanabo/Mace/Morningstar/Scimitar/Shotel/Tonfa/Warpick: Upgrade as you would vanilla netherite items. An issue with the mod made these have no way to craft.
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Source Berry Roll: now crafted from 1 bread + 1 source berry instead of 3 wheaat + 1 source berry
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Spell Book, Mage's (Ars Nouveau): novice spell book + obsidian + source gem block + abjuration essence + conjuration essence + manipulation essence + 3 diamonds. With Nether Remastered, the Nether takes much longer to reach and the default tier 2 spell book requires Nether ingredients. This fixes that while also forcing players to delve deeper into the mod than they may have had with tier 1 glyphs.
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Spell Book, Novice (Ars Nouveau): can optionally use the Worn Notebook instead of a regular book.
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Warp Dust: 1 amethyst + 1 ender pearl gives 1 warp dust instead of 4 of them.
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Warp Plate: Now requires 2 amethyst shards and 2 warp dust, instead of 4 warp dust.
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Warp Stone: 8 warp dust + 1 emerald block.
Removed Recipes:
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Croptopia in-game documentation book: disabled because it's bugged (won't open) and the mod author currently has no plans to backport the fix to 1.20.1
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Dirt Chest
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Dirt Chest, Trapped
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Griefer Shield
Config/Option Changes
Version 1.1.3 Configs/Options
- Ars Nouveau: Projectile was removed as a start glyph (it can still be unlocked).
- Ars Nouveau: the mana cost for casting Heal has been doubled.
- Bad Mobs: deactivated natural spawning for spiders, cave spiders, baby spiders (Born in Chaos), Mother Spider (Born in Chaos), and nightmare stalkers (Born in Chaos)
- Cook Your Food: Tooltips warn if an edible item will give food poisoning on consumption.
- Curios: number of charm slots was bumped up from 1 to 2.
- Distant Horizons: Default CPU load changed from minimal to balanced as this reduces the constant LOD queue warning on lower end computers.
- Dynamic Trees: all of the compatibility options for Serene Seasons were disabled since this pack doesn't use Serene Seasons and there's some evidence that having those compat options turned on was *dramatically* reducing sapling drops from trees. Bone meal twice as effective and trees drop twice as much compared to default Dynamic Trees.
- Effortless Building: Max blocks placed in survival doubled depending on level (256, 384, 640, 1280). Reach in survival mode doubled depending on level (8, 16, 32, 64). Max blocks placed at once (creative mode) reduced from 10k to 5k blocks.
- Embeddium: FPS counter disabled. If enabled, will show up behind the minimap.
- Enigmatic Legacy: offset the Cursed player's Ender Chest button in the inventory so it doesn't overlap with the sort button
- GUI Clock: Location on the HUD has been adjusted to make room for the Stylish Effects icons.
- Hourglass: In-game day time has been increased from 10 to 40 minutes while the night time has been increased from 10 to 20 minutes.
- Ice and Fire: Structure generation from world spawn has been increased to 1,200. Generation between Ice and Fire has been changed to 400. Dragon nest and sea serpent spawn chance decreased from 1 in 360 chance per chunk to 1 in 750 chance per chunk (they were WAY too common). Custom main menu disabled,
- Immediately Fast: HUD batching disabled because it was causing visual issues with the hotbar whenever an Ars Nouveau spell book was on the hotbar.
- Mowzie's Mobs: naga min group size = 1, spawn rate = 3 (so they don't spawn faster than you can kill them and also so they don't constantly flood their respawn biomes)
- Out of Sight: entity culling increased from 24 blocks to 100
- Sparse Structures: spread of structures was changed from mod default of 2, to 2.2. Woodland Mansion spawn rate increased to x3 over vanilla (Sparse Structures default setting is x2).
- Spoiled: Spoil rate has been increased from ~20 minutes to ~88 minutes (was ~50 minutes in 0.3.0). Show spoiled percentage is on. Compatibility with Salt mod (and Croptopia salt) is on and disables spoiling on salted foods. All edible items will spoil (except golden foods, honey bottles, cookies [including Croptopia cookes], french fries, sweet potato fries, smoked flesh/fish, smoked monster flesh, and copper nuggets). Stacks of the same item which are at different spoilage stages can be "crafted" together (recipe doesn't work if you try to "craft" more than 64 items together into one stack). Spoiling rates are reduced while food is in storage:
- Barrel: 15% slower spoiling
- Chest: 25% slower
- Copper chest: 35%
- Iron chest: 45%
- Gold chest: 55%
- Diamond chest: 65%
- Obsidian Chest: 85%
- Shulker: 100% (no spoilage, mod default)
- Waystones: Force spawn in all villages, generating outside of villages is about 50% more rare, generated Waystones cannot be broken, Waystones cannot be used to cross dimensions.
Troubleshooting, Performance, and Settings
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Crashes
- If your game crashes while chopping down a tree, you'll need to reduce the Distant Horizons settings or turn it off entirely.
- Opening the curios menu while in creative mode often crashes the game.
- Leaving the game open but inactive (not the main window) for a period of time (more than 5-10 minutes) before coming back will occasionally cause the game to stutter, freeze, and then crash.
Other Known Issues
- Middle clicking in the Curios menu will make all items equipped in a Curios slot permanently disappear. This seems to be a known issue caused by Inventory Sorter.
- Food spoiling at different rates will take up multiple slots in your inventory and don't stack normally. You can fix this by "crafting" two different stacks of the same food together (averaging out their spoil rates in the new stack). If the output isn't showing up, the stack with the higher spoil percentage usually needs to be on the lefthand side of the crafting recipe.
- If you don’t like the distance at which entities (mobs/animals/players) render into view, you can adjust this in MC video settings > Chloride > Entity Culling. Adjust the sliders here to increase their render distance. The default max is 100 (you'll need to edit the Out of Sight config to increase this max). This has a significant impact on FPS, but not as much as the render distance or Distant Horizons.
- If your UI is too big or small, go to the MC video settings and adjust the GUI scale.
- If you have two distinct layers of clouds appearing, you can disable one. To turn off the lower layer of clouds, go to MC video settings > FPS Reducer > Quality and turn off the clouds. To turn off the higher layer, see Distant Horizon settings.
- A common way to get better performance out of Minecraft (not just this modpack) is to turn off vsync and set your FPS limit to 60-120 (whatever your monitor is set to, do 60 if unsure). This will result in better FPS on many PCs, especially higher-end ones. If you get “tearing” with vsync off, then turn it back on.
Distant Horizons Settings
Distant Horizons is a resource intensive mod that some older/weaker computers may struggle with, especially on its default settings. If you're struggling with abnormally poor performance, Distant Horizons is a good first thing to check. This is trial and error, but we've found some solutions that have helped PCs with older GPUs. If you're getting crashes with an error that lists Distant Horizons in it, read on.
- Enable Rendering: This determines if Distant Horizons renders LODs. If none of these other settings help, turn this off entirely.
- LOD chunk render distance radius: Controls how many chunks (not blocks) away LODs will render. Default game render distance is 10 chunks. The mod’s default LOD render distance is 256 chunks. This is the big one to change. The mod doesn't explain this, but the minimum value is 32 chunks.
- Quality preset: The quality of the LODs. Match this to your vanilla quality settings for textures and such (low/medium/high).
- CPU load: How much CPU/RAM Distant Horizons uses (percentage based, so scales with the quality of your CPU). Higher settings = faster rendering of chunks/LODs. I recommend a minimum of “3. balanced” if you’re getting in-game messages that Distant Horizons can’t keep up. PCs with higher-end CPUs and more RAM should increase this to “Aggressive” or “I paid for the whole CPU” for the smoothest experience.
- Enable Distant Generation: This lets Distant Horizons generate terrain beyond your render distance so it can display LODs. Shouldn’t affect performance unless you’re playing solo on a low-to-mid-end PC.
- Show LOD Gen/Import Progress: Don’t worry about this, no performance impact.
- Enable Cloud Rendering: Optional. You can turn it off if you prefer vanilla clouds.
- Advanced settings: Leave these alone unless you know what you’re doing.
Versioning and Changelogs
To view specific changes between versions, please view the changelogs on the files tab. To view mod lists, custom recipes, and config changes in older versions of the pack, view this Google Doc.

