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Liminal Industries - Rescripted

A rewrite of the original Liminal Industries modpack with KubeJS to be more performative. Also includes new custom content made and suggested by the community.
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Liminal Industries Rescripted-1.19.3.zip

File nameLiminal Industries Rescripted-1.19.3.zip
Uploader
FjuleFjule
Uploaded
May 3, 2026
Downloads
22
Size
81.7 MB
Mod Loaders
Forge
File ID
8030954
Type
A
Alpha
Supported game versions
  • 1.20.1

What's new

Changes from the base pack:
- Rewrote the entire backrooms generation system to work off of a physical block-based grid system

- Sliced each room schematic into 4 parts to ease generation lag
- Filled outside room space with liminalstone

- Minor changes to each room schematic

- Migrated all mcfunctions to kubejs scripts (minimal command usage)

- Lamps are now destroyed by explosions instead of bricks

- Circuit breakers can control a room's lights
- Pool tiles can now be harvested via crowbar without damaging the item

- Sculk Scrubbers can now be directly place on sculk blocks
- Removed the effects of walking on sculk (replaced by mod: Corrosive Sculk)

- Reworked Blackholes; They now drop antimatter as they decay. Using singularities on them keep it around for longer

- Reworked Weird Chairs; Will run away from you

- Changes to cutting carpet, will now drop the item in world
- Cutting Carpet Grass drops string

- Added the ability to repair pool tiles
- Added bamboo chimes and amethyst chimes to some rooms

- Removed Nether Portals due to technical limitations

- Changed the method for entering and leaving the Infinite Library
- Fixed a teleportation issue with the Staff of Travelling
- Added the ability to open pool lockers with a crowbar for special loot

- Added a locker variant that has a sculk shulker hiding with it
- Added the ability to scrap certain items for resources
- Circuit breakers now only spawn in the rooms that require furniture to be powered; A bunch have been added randomly to specific room schematics