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Liminal Industries - Rescripted

A rewrite of the original Liminal Industries modpack with KubeJS to be more performative. Also includes new custom content made and suggested by the community.
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Liminal Industries - Rescripted -1.19.3 - 9 (Alpha).zip

File nameLiminal Industries - Rescripted -1.19.3 - 9 (Alpha).zip
Uploader
FjuleFjule
Uploaded
Sep 5, 2026
Downloads
209
Size
86.5 MB
Mod Loaders
Forge
File ID
8812272
Type
A
Alpha
Supported game versions
  • 1.20.1

What's new

Alpha 1.19.3 - 9

  • Completely changed how blocks and items register and how features are called on
  • Allowed caged frogs to produce froglights when right clicked with a magma bucket
  • Removed summoning dragon’s breath. You can create it with an item now
  • Can instantly ripen a cheese wheel with a liminal soul
  • Soulcoal now only explodes after a few seconds
  • Added some quests and changed some others
  • Allowed sculk plants to be grown via machines, and turned into solidified experience
  • Ceiling lamps now slowly turn on when a room generates
  • Added ceiling lamps that quietly hum for ambience
  • Added no-clip walls with blue tape to the spawn room schematic
  • Added a new panorama to the main menu
  • The lights in each newly generated room will have a «wake up phase», which will place light columns if needed, and determine if the light will buzz
  • Finished the backrooms speaker block, which will spawn connected to the ceiling and play ambience occasionally. It is also now harvestable furniture that can be broken down
  • Added mint recipe and duplication recipe for coconuts
  • Added Torchmaster, mostly for use of it’s invisible light block
  • Replaced vanilla light columns in rooms with torchmaster invisible lights. These lights no longer block things like create belts
  • Adjusted simple radio recipes to make them easier to craft early game
  • Feature Nodes now only generate loot if a valid non-layer room node is detected. This is to prevent furniture from getting cut off by slice generation
  • Spiders from sculk spawners are now half the size. However, they are also nerfed in speed and damage. The size changes are to prevent suffocation upon spawning
  • Removed the ability to equip beach gear in curios slots. This is to prevent glitching in waterlogged stairs
  • Removed waystones randomly generating throughout the hallways, but allowed them to spawn in sculk rooms
  • Added TimeoutFixes and FastBoot mods
  • All escape eyes are now placable
  • Applied fix by Tommistrash for the Diamond Brush disappearing
  • Fixed brush cooldowns on deployers preventing it from brushing more than once
  • Added visual carpet regrowth (this will look better in the future)
  • Wood borders now work on stripped wallpaper properly
  • You can now dry carpet with a lava bucket
  • Changed model of fake wallpaper
  • Added room groups to be used in sector config. Entries marked with ## in the beginning allow the script to pull a singular room from a list of rooms without affecting the overall rarity of each room within the sector
  • Tweaked worldgen: Expanded the starting sector, making it more maze-like, and added a bunch of new rooms and room variants via room groups
  • Fixed a bunch of other smaller issues
  • Enchanted Ash is now used to create permanent-growth blocks instead of soulfire-conversion
  • Added various ponder mods (for custom scripts/mekanism/tinkers construct)
  • Tweaked location cards to be more clear, and gave the dimensional package depot slightly more pickup range
  • Updated tommistrash_additions
  • Added kd_additons

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