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Liminal Industries - Rescripted

A rewrite of the original Liminal Industries modpack with KubeJS to be more performative. Also includes new custom content made and suggested by the community.
A player finding one of the new community rooms

A player finding one of the new community rooms

Silverfish Cages

Silverfish Cages

A manillaroom with a waystone in it

A manillaroom with a waystone in it

A player's smeltery room

A player's smeltery room

Dynamic regrowth and stripping other wallpaper variants

Dynamic regrowth and stripping other wallpaper variants

Another community room

Another community room

Description

Liminal Industries Logo

 

This Modpack is a fork and expansion of the original, completely rewritten in javascript via Kubejs. It aims to enhance performance and create an overall better experience for it's players, while allowing the community to suggest and expand content beyond what was originally possible.

Original Modpack by Appocryptha: https://www.curseforge.com/minecraft/modpacks/liminal-industries

Expect lots of changes and new content soon!

 

Update 13/Sept/2026: The public release of 1.19.3 - 9.1 is out! This small update fixes various issues from the beta version and two exploits from the base pack. It also adds some other small new content. Players playing on existing worlds made in 1.19.3 - 9 should update to this version when possible.

Update 18/Sept/2026: For those concerned about the heavily nerfed steam engines, they will be given a slight buff to make early game a little easier in version 1.19.3 - 9.2. Coming pretty soon!

 

Warning: This project is still in active development and may contain issues! Please join the liminal industries discord and keep up with the modpack's development in it's respective channel.

Main LI Discord: (will expire after 30 days) https://discord.gg/pg8ZhGSUW
Discord for this fork! (will not expire) https://discord.gg/DHzSt8ves5

Please report any issues you may encounter to Dusklore there.

 

Info on version types for this project:

Alpha: Experimental update, only should be used for playtesting. Not recommended to update your main suvival world to these versions.
Beta: Mostly stable, you should be able to play a survival world with minimal to no issues.
Release: You should play on these versions for the best experience. Although minor issues may still exist, most have been reported and fixed by the time these versions come out.

 

Changelist:

PERFORMANCE CHANGES AND BUG FIXES

  • Migrates all mcfunctions to kubejs scripts with minimal command usage.
  • Massive world changes; complete rewrite of the worldgen system, using a physical node block based grid system instead of marker entities. Also reworked how schematics are placed to ease generational lag, with a custom performance mod made by SdataG.
  • Fixed many issues and stabilised existing features using clever kubejs scripting.

NEW CONTENT AND COMMUNITY INVOLVEMENT

  • Adds many community made rooms, and a new starting sector; Minor changes to existing rooms.
  • Adds other custom content made and suggested by the community directly.
  • Many quality of life changes, and visual overhauls.
  • Many new ways to obtain existing items, and items that were originally unobtainable.
  • Many new features alongside existing ones that were rewritten.
  • Many new quests added, chapter 2.5 for the library, and an extension to chapter 3.5 for the poolrooms.
  • New ways to modify the backrooms environment, allowing for the swapping of floors and wallpaper.
  • Overhauled circuit breakers which now control a room's lighting and the furniture around them.
  • Realistic lamp buzzing for subtle ambience.

OTHER MAJOR CHANGES FROM THE BASE PACK

  • Sculk changes; Deals damage over time instead of giving annoying effects.
  • Removed Nether Portals; Replaced it's functionality with other features.
  • Waystones found around the backrooms, and new parkour abilities.
  • Overhauled worldgen. Sector size is increased so they are found further out, and many sectors overlap each other, creating the possibility of smooth and interesting generation.

THE ROOM FORGE

  • Completely rewrote and ported over the room forge to the current versions of Liminal Industries.
  • This allows community members to easily build and modify room schematics.

 

NOTE: THIS LIST IS GENERALISED AND NOT LIMITED TO WHAT YOU SEE

Most features are not mentioned here specifically, as there are way too many to list. A more detailed list of changes is found under every uploaded file.

 

 

Liminal Industries - Rescripted Team

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