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ImmersiveRPG&MineColonies

An immersive, challenging RPG survival with classes, bosses and MineColonies – optimized for long‑term worlds and high render distances.
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ImmersiveRPG&MineColonie-v0.3.0-Beta1.zip

File nameImmersiveRPGMineColonie-v0.3.0-Beta1.zip
Uploaded
Aug 15, 2026
Downloads
47
Size
4.0 MB
Mod Loaders
NeoForge
File ID
8654075
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

ImmersiveRPG&MineColonies
v0.3.0-Beta1
 
Added Mods:
--------------
[Server&Client]
Fast Noise - 1.0.13
Streams Reflowing - 2.12.6
Autumnity - 6.0.1
Anvironmental - 5.0.1
Blueprint - 8.1.1
 
Chunky - 1.4.23
 
Updated Mods:
--------------
[Server&Client]
Supplementaries - 3.8.9 -> 3.8.10
Structurify - Structural Control - 2.0.32 -> 2.0.33
Concurrent Chunk Management Engine - 0.4.0-alpa.0.116 -> alpha0.120
Forgified Fabric API - 0.116.15+2.3.1 -> 2.3.3
Bard (RPG Series Plus) - 1.0.4 -> 1.0.5
Sophisticated Backpacks - 3.25.76.2067 -> 3.25.77.2086
Dynamic Trees - BetterNether - 1.9.0 -> 2.0.0
Dynamic Trees - BetterEnd - 1.8.0 -> 2.0.0
Village Taverns (RPG Series) - 1.1.5 -> 1.2.0
Create: Integrated Farming - 1.3.0 -> 1.3.2
Sophisticated Core - 1.4.85.2251 -> 1.4.86.2259
Balm - 21.0.64 -> 21.0.65
Waystones - 21.1.40 -> 21.1.41
Modern Companions - 3.62 -> 4.39
CreativeCore - 2.13.42 -> 2.13.43
FTB Quests - 2101.1.30 -> 2101.1.31
FTB XMod Compat - 21.1.10 -> 21.1.11
 
Resource Packs:
--------------
Removed
AL's Skeletons Revamped x Fresh Animations - 1.4
-Couldn't get it to work with Forgotten Mobs from Quark.
 
Removed Mods:
--------------
 
Config Changes:
--------------
MineColonies
[minecolonies-server.toml]
-guardDamageMultiplier = 1.0 -> 2.0
-guardhealthmult = 1.0 -> 2.5
-averagenumberofnightsbetweenraids = 14 -> 25
-minimumnumberofnightsbetweenraids = 10 -> 20
-barbarianhordedifficulty = 3
-dobarbariansbreakthroughwalls = true -> false
-----------------------
Dynamic Difficulty
[dynamic_difficulty-common.toml]
-maximum_level = 40 -> 80
--Necessary due to the new dimension progression (see Data Packs below).
--IMPORTANT: Dynamic Difficulty's built-in datapack overrides most of the
  [environmental_leveling] values (levels_per_distance, levels_per_deepness) on a
  per-dimension basis, but the [base_leveling] values (maximum_level) and
  [attribute_bonuses] are still taken from the config.
-max_health bonus per level intentionally stays at 0.15 (add_multiplied_base), NOT reduced
  to 0.03 as originally considered in Balancing.txt - enemies are meant to scale alongside
  Apotheosis' damage progression.
-----------------------
Distant Horizons
[common.worldGenerator]
-distantGeneratorMode = "FEATURES" -> "PRE_EXISTING_ONLY"
[common.multiThreading]
-numberOfThreads = 6
-threadRunTimeRatio = "1.0" -> "0.5"
-threadPriority = 5 -> 3
[server]
-generationRequestRateLimit = 20 -> 30
-syncOnLoadRateLimit = 50 -> 25
-globalBandwidthLimit = 5000
-playerBandwidthLimit = 2500
-A middle ground between fully unlimited and an overly conservative default: still
guards against a single player consuming the entire global bandwidth budget alone,
without throttling a lone syncing player's initial LOD download.
-enableAdaptiveTransferSpeed = true -> false
-Adaptive transfer speed throttled the initial sync noticeably in our testing;
disabling it gave a consistently faster, more predictable sync speed.
-----------------------
ModernFix
-mixin.perf.remove_biome_temperature_cache=true -> false
 
KubeJS Scripts
--------------
MineColonies
tags_fix.json
-MineColonies miners should now be able to mine all modded ores!
recipe_fixes.js
-You can now also use modded items in recipes, e.g. onions from Farmer's Delight.
 
Data Packs
--------------
Dynamic Difficulty - Dimension Leveling Override (via config/kubejs/data/minecraft/leveling_settings/dimensions/)
-Reason: Dynamic Difficulty's built-in datapack sets fixed distance/depth scaling values
per dimension, which ignore our own TOML config (see Config Changes above). Implemented
via the kubejs/data folder so the values automatically apply in every world (not just a
single instance copied into one world's datapack folder).
-New progression: Overworld 1-40, Nether 35-60 (picks up where Overworld ends),
End 55-80 (picks up where Nether ends)
-overworld.json: starting_level 1, max_level 40, levels_per_distance 0.0039 (was 0.005),
levels_per_deepness 0.225 (was 0.05), random_level_bonus 0
-the_nether.json: starting_level 35 (was 10), max_level 60 (was 50),
levels_per_distance 0.0005 (was 0.01), random_level_bonus 0
-the_end.json: starting_level 55 (was 18), max_level 80 (was 100),
levels_per_distance 0.0008 (was 0.001), random_level_bonus 3 (was 5)
-Tested via "/dynamic_difficulty debug location" - values apply as intended.
-Mod-specific presets for Cataclysm, Twilight Forest, etc. remain untouched, since only the
minecraft:overworld/the_nether/the_end dimension files are overridden.
 
Known Issues:
--------------
"HealthBars Picked Entity" method doesn't work correctly when using Shoulder Surfing.
 
Structurize sometimes throws an error when previewing buildings, but still seems to work.
(Not crashing, just the error)