promotional bannermobile promotional banner

ImmersiveRPG&MineColonies

An immersive, challenging RPG survival with classes, bosses and MineColonies – optimized for long‑term worlds and high render distances.
Back to Files

ImmersiveRPG&MineColonie-v0.3.0-Beta1.zip

File nameImmersiveRPGMineColonie-v0.3.0-Beta1.zip
Uploaded
Aug 15, 2026
Downloads
47
Size
4.0 MB
Mod Loaders
NeoForge
File ID
8654075
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

ImmersiveRPG&MineColonies
v0.3.0-Beta1
 
Added Mods:
--------------
[Server&Client]
Fast Noise - 1.0.13
Streams Reflowing - 2.12.6
Autumnity - 6.0.1
Anvironmental - 5.0.1
Blueprint - 8.1.1
 
Chunky - 1.4.23
 
Updated Mods:
--------------
[Server&Client]
Supplementaries - 3.8.9 -> 3.8.10
Structurify - Structural Control - 2.0.32 -> 2.0.33
Concurrent Chunk Management Engine - 0.4.0-alpa.0.116 -> alpha0.120
Forgified Fabric API - 0.116.15+2.3.1 -> 2.3.3
Bard (RPG Series Plus) - 1.0.4 -> 1.0.5
Sophisticated Backpacks - 3.25.76.2067 -> 3.25.77.2086
Dynamic Trees - BetterNether - 1.9.0 -> 2.0.0
Dynamic Trees - BetterEnd - 1.8.0 -> 2.0.0
Village Taverns (RPG Series) - 1.1.5 -> 1.2.0
Create: Integrated Farming - 1.3.0 -> 1.3.2
Sophisticated Core - 1.4.85.2251 -> 1.4.86.2259
Balm - 21.0.64 -> 21.0.65
Waystones - 21.1.40 -> 21.1.41
Modern Companions - 3.62 -> 4.39
CreativeCore - 2.13.42 -> 2.13.43
FTB Quests - 2101.1.30 -> 2101.1.31
FTB XMod Compat - 21.1.10 -> 21.1.11
 
Resource Packs:
--------------
Removed
AL's Skeletons Revamped x Fresh Animations - 1.4
-Couldn't get it to work with Forgotten Mobs from Quark.
 
Removed Mods:
--------------
 
Config Changes:
--------------
MineColonies
[minecolonies-server.toml]
-guardDamageMultiplier = 1.0 -> 2.0
-guardhealthmult = 1.0 -> 2.5
-averagenumberofnightsbetweenraids = 14 -> 25
-minimumnumberofnightsbetweenraids = 10 -> 20
-barbarianhordedifficulty = 3
-dobarbariansbreakthroughwalls = true -> false
-----------------------
Dynamic Difficulty
[dynamic_difficulty-common.toml]
-maximum_level = 40 -> 80
--Necessary due to the new dimension progression (see Data Packs below).
--IMPORTANT: Dynamic Difficulty's built-in datapack overrides most of the
  [environmental_leveling] values (levels_per_distance, levels_per_deepness) on a
  per-dimension basis, but the [base_leveling] values (maximum_level) and
  [attribute_bonuses] are still taken from the config.
-max_health bonus per level intentionally stays at 0.15 (add_multiplied_base), NOT reduced
  to 0.03 as originally considered in Balancing.txt - enemies are meant to scale alongside
  Apotheosis' damage progression.
-----------------------
Distant Horizons
[common.worldGenerator]
-distantGeneratorMode = "FEATURES" -> "PRE_EXISTING_ONLY"
[common.multiThreading]
-numberOfThreads = 6
-threadRunTimeRatio = "1.0" -> "0.5"
-threadPriority = 5 -> 3
[server]
-generationRequestRateLimit = 20 -> 30
-syncOnLoadRateLimit = 50 -> 25
-globalBandwidthLimit = 5000
-playerBandwidthLimit = 2500
-A middle ground between fully unlimited and an overly conservative default: still
guards against a single player consuming the entire global bandwidth budget alone,
without throttling a lone syncing player's initial LOD download.
-enableAdaptiveTransferSpeed = true -> false
-Adaptive transfer speed throttled the initial sync noticeably in our testing;
disabling it gave a consistently faster, more predictable sync speed.
-----------------------
ModernFix
-mixin.perf.remove_biome_temperature_cache=true -> false
 
KubeJS Scripts
--------------
MineColonies
tags_fix.json
-MineColonies miners should now be able to mine all modded ores!
recipe_fixes.js
-You can now also use modded items in recipes, e.g. onions from Farmer's Delight.
 
Data Packs
--------------
Dynamic Difficulty - Dimension Leveling Override (via config/kubejs/data/minecraft/leveling_settings/dimensions/)
-Reason: Dynamic Difficulty's built-in datapack sets fixed distance/depth scaling values
per dimension, which ignore our own TOML config (see Config Changes above). Implemented
via the kubejs/data folder so the values automatically apply in every world (not just a
single instance copied into one world's datapack folder).
-New progression: Overworld 1-40, Nether 35-60 (picks up where Overworld ends),
End 55-80 (picks up where Nether ends)
-overworld.json: starting_level 1, max_level 40, levels_per_distance 0.0039 (was 0.005),
levels_per_deepness 0.225 (was 0.05), random_level_bonus 0
-the_nether.json: starting_level 35 (was 10), max_level 60 (was 50),
levels_per_distance 0.0005 (was 0.01), random_level_bonus 0
-the_end.json: starting_level 55 (was 18), max_level 80 (was 100),
levels_per_distance 0.0008 (was 0.001), random_level_bonus 3 (was 5)
-Tested via "/dynamic_difficulty debug location" - values apply as intended.
-Mod-specific presets for Cataclysm, Twilight Forest, etc. remain untouched, since only the
minecraft:overworld/the_nether/the_end dimension files are overridden.
 
Known Issues:
--------------
"HealthBars Picked Entity" method doesn't work correctly when using Shoulder Surfing.
 
Structurize sometimes throws an error when previewing buildings, but still seems to work.
(Not crashing, just the error)

This mod has no additional files