Hearth & Crown-1.5.2.zip
What's new
Hearth & Crown 1.5.2
New mods
- Create: Stuff 'N Additions: copper, zinc, brass, rose quartz and blazing tools and armor, exoskeletons, and more Create gear, all behind Skillsmith locks.
- Let Me Despawn (with Almanac): mobs that pick up items now despawn normally and drop what they picked up, so mob pile-ups cause less lag.
Difficulty
- Difficulty stages are now per player. Everyone starts on Normal.
- Expert starts when a player kills the Wither, and Master when they kill the Ender Dragon. A player's stage no longer depends on which dimension they started in or entered.
- Blood Moon spawns lowered from ×2 to ×1.5.
Vampires
- Sun damage lowered from 7 to 1 (½ heart every 2 seconds), and it now starts at vampire level 2 instead of all at once at level 4.
- The Sunscreen action lasts 120s (was 40s) with a 180s cooldown (was 500s), and Sunscreen now blocks all sun damage at any strength.
Claims, colonies and taxes
- Faction claims now protect containers, close the open outer ring, and block TNT.
- Colonies can no longer be raided while their owner is offline.
- Claiming colony tax now pays emeralds (it used to fail looking for SDM Shop, which isn't in the pack). Tax is paid every 3 hours instead of every hour.
- The WarNTaxes faction system is off. Holdfast Factions handles factions. Colony wars, raids and vassals are unchanged.
- MineColonies: at most 150 citizens per colony (was 250), and colonies stay loaded 5 minutes after their owner leaves (was 20).
Villagers
- MCA marriage chance halved.
- Townstead farmers rework soil less often and wait longer when idle, for less lag. Farm radius is unchanged.
Skillsmith
- Magic gear from the Iron's Spells add-ons now uses the real school skills instead of the old Reskillable stand-ins. For example, Sanguinite weapons now need Blood Magic, and the Desert Spell Book needs Sand Magic.
- The Bagua Mirror and Elemental Commander chestplate need Symmetry, plus 6 in each of Fire, Ice, Nature, Lightning and Holy.
- Bottles o' Enchanting and Super Experience Nuggets are free to use. Only making them is locked.
- New locks: Grapplin Whisk, Copper Magnet, Blazing Cleaver, and the Magnetic Quarry and Quarry Smasher (Engineering 31).
Theme
- Removed recipes for tech that doesn't fit a medieval pack:
- Alex's Caves: Nuclear Bomb, Nuclear Furnace, Uranium Rod, Waste Drum, Nuclear Siren, Remote Detonator, Raygun, Tremorzilla Egg, Magnetic Levitation Rail, Hologram Projector, Holocoder.
- Create Stuff 'N Additions: all four jetpacks, the Brass Drone and Drone Controller, the Flamethrower, and the Block Picker.
- Items that already exist keep working.
- Alex's Caves Magnetic Caves and Toxic Caves no longer generate in new chunks. The other cave biomes are unchanged.
Fixes
- The werewolf food datapack now ships the trimmed 229-item list.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

