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Hearth & Crown

This is a medieval RPG modpack. Build kingdoms, conquer kingdoms, explore new lands, find new treasures. Playing with friends is recommended.
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Hearth & Crown-1.5.2.zip

File nameHearth-Crown-1.5.2.zip
Uploader
CodeBadgerCodeBadger
Uploaded
Nov 15, 2026
Downloads
15
Size
25.3 MB
Mod Loaders
NeoForge
File ID
9622930
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Hearth & Crown 1.5.2

New mods

  • Create: Stuff 'N Additions: copper, zinc, brass, rose quartz and blazing tools and armor, exoskeletons, and more Create gear, all behind Skillsmith locks.
  • Let Me Despawn (with Almanac): mobs that pick up items now despawn normally and drop what they picked up, so mob pile-ups cause less lag.

Difficulty

  • Difficulty stages are now per player. Everyone starts on Normal.
  • Expert starts when a player kills the Wither, and Master when they kill the Ender Dragon. A player's stage no longer depends on which dimension they started in or entered.
  • Blood Moon spawns lowered from ×2 to ×1.5.

Vampires

  • Sun damage lowered from 7 to 1 (½ heart every 2 seconds), and it now starts at vampire level 2 instead of all at once at level 4.
  • The Sunscreen action lasts 120s (was 40s) with a 180s cooldown (was 500s), and Sunscreen now blocks all sun damage at any strength.

Claims, colonies and taxes

  • Faction claims now protect containers, close the open outer ring, and block TNT.
  • Colonies can no longer be raided while their owner is offline.
  • Claiming colony tax now pays emeralds (it used to fail looking for SDM Shop, which isn't in the pack). Tax is paid every 3 hours instead of every hour.
  • The WarNTaxes faction system is off. Holdfast Factions handles factions. Colony wars, raids and vassals are unchanged.
  • MineColonies: at most 150 citizens per colony (was 250), and colonies stay loaded 5 minutes after their owner leaves (was 20).

Villagers

  • MCA marriage chance halved.
  • Townstead farmers rework soil less often and wait longer when idle, for less lag. Farm radius is unchanged.

Skillsmith

  • Magic gear from the Iron's Spells add-ons now uses the real school skills instead of the old Reskillable stand-ins. For example, Sanguinite weapons now need Blood Magic, and the Desert Spell Book needs Sand Magic.
  • The Bagua Mirror and Elemental Commander chestplate need Symmetry, plus 6 in each of Fire, Ice, Nature, Lightning and Holy.
  • Bottles o' Enchanting and Super Experience Nuggets are free to use. Only making them is locked.
  • New locks: Grapplin Whisk, Copper Magnet, Blazing Cleaver, and the Magnetic Quarry and Quarry Smasher (Engineering 31).

Theme

  • Removed recipes for tech that doesn't fit a medieval pack:
    • Alex's Caves: Nuclear Bomb, Nuclear Furnace, Uranium Rod, Waste Drum, Nuclear Siren, Remote Detonator, Raygun, Tremorzilla Egg, Magnetic Levitation Rail, Hologram Projector, Holocoder.
    • Create Stuff 'N Additions: all four jetpacks, the Brass Drone and Drone Controller, the Flamethrower, and the Block Picker.
    • Items that already exist keep working.
  • Alex's Caves Magnetic Caves and Toxic Caves no longer generate in new chunks. The other cave biomes are unchanged.

Fixes

  • The werewolf food datapack now ships the trimmed 229-item list.