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War 'n Nobility

Climb a feudal ladder from outsider to emperor by winning wars, swearing rivals as vassals, and forging your own county, duchy, and kingdom.

War 'n Nobility

Climb from outsider to emperor, one conquered rival at a time.

War 'n Nobility is a noble-progression and vassalage system for NeoForge 1.21.1. It gives a server a real ladder of titles, Outsider, Artisan, Knight, Baron, Count, Duke, King, Emperor, and a clear, political way to climb it: gather the loyalty of your peers, swear them as your vassals, and let your county grow into a duchy, your duchy into a kingdom. It owns the politics of rank. It does not pretend to own war. The fighting lives in Machiavelli's War 'n Taxes, and the outcomes of those wars feed straight into your standing here.

The ladder

The lowest titles are bestowed, not bought. Outsider through Baron are handed out by command, so an admin, an NPC, a quest, or a boss kill can knight a player or raise them to Baron however your server likes. From Baron up, you earn it.

Count, Duke, and King are won by SEALS. A seal is the sworn backing of a peer at your own rank: two fellow Barons make you a Count, two Counts make you a Duke, two Dukes make you a King. The moment you ascend, every peer who sealed to you is bound as your vassal, and your realm forms up around you, a county, then a duchy, then a kingdom. Titles also carry feminine forms (Dame, Baroness, Countess, Duchess, Queen, Empress) that show whenever a noble identifies as a woman, and every rank, threshold, and name is editable in config.

How you take a seal: you win a war

This is where War 'n Taxes comes in. It runs the wars and the colony vassalization. When you win a vassalization war there and a rival's colony falls under you, War 'n Nobility feels it at once: that rival is force-sealed to you, a bond of fealty they cannot simply withdraw. Win two such wars against your equals and you may claim your next rank.

The bond is honest about its source. It lasts exactly as long as the War 'n Taxes vassalization that created it, and it lifts here the moment that ends there, whether the war was lost, the term expired, or the colony was set back to Independent in the Diplomacy screen. And only conquests between peers of the same rank count toward the ladder, so you rise by subduing your equals, not by lording over commoners who could never have advanced you anyway.

Becoming King

A crown is not just two more seals. A Duke who would be King must also LEAD a faction (through Easy Factions) that holds enough claimed land, and must forge and bear a Crown.

The Crown is the interesting part. It is crafted from a Shard from the Crown of Unification, and the Shard has no recipe of its own. It is meant to be placed in the world by an admin or dropped by an event, a raid boss, a quest, a one-time prize, so that no player ever simply grinds their way onto the throne. Becoming King always turns on something happening in your world. Every threshold is configurable, and if Easy Factions is absent the faction half of the gate is skipped so the ladder still works.

The Chancery Table

Your seat of power is a craftable block, a lectern bearing a book, that opens a clean console when you right-click it. It has three tabs. COURT shows your standing, tells you exactly how to advance, and gives you the buttons to do it: take the next rank when you are ready, pledge a seal to a peer who is gathering them, and (once you hold land) name your county, duchy, or realm. SETTINGS lets you choose how your title is styled, its masculine or feminine form. SPECIAL TITLES is reserved for a future system of bespoke honours, a placeholder for now.

Your realm on the map

Install MineColonies and Antique Atlas 4 and the map gains togglable domain overlays. A count's land melds with all of his vassals' land into a single county border; dukes gather their counties, kings their duchies, each drawn in the holder's colour with a name label, so the shape of the realm is visible at a glance. A separate Factions toggle draws Easy Factions claims as their own coloured layer.

What you need

War 'n Nobility is built on a small ecosystem and REQUIRES these mods to run:

- MineColonies: the colonies and claimed land the whole realm is built on.
- War 'n Taxes (the MineColony Tax Addon): the war and vassalization engine whose outcomes drive your seals. It in turn requires FTB Teams.
- Easy Factions: backs the King gate (lead a faction holding enough claimed land) and the faction map layer.
- Antique Atlas 4: draws your county, duchy, and kingdom on the map. On NeoForge it runs through Sinytra Connector, so installing it also means installing Sinytra Connector, Forgified Fabric API, and Surveyor.

A note on this release

This is an early ALPHA. The systems are all in place, but they have not yet been proven in a live multiplayer server, so treat it as experimental, back up your world, and tell me what breaks. The Crown and its Shard wear placeholder art for now.

The War 'n Nobility Team

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YouTuber and Small-Project Dev: https://www.youtube.com/@The_Bronn

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