promotional bannermobile promotional banner

GroundZero's Zombie Apocalypse

A modded Zombie appocalypse server
Back to Files

GroundZero's Zombie Apocalypsev11.zip

File nameGroundZero's Zombie Apocalypsev11.zip
Uploader
XbeatsXbeats
Uploaded
Sep 25, 2026
Downloads
80
Size
38.5 MB
Mod Loaders
Forge
File ID
8973238
Type
R
Release
Supported game versions
  • 1.20.1

What's new

🧟 GROUNDZERO MODPACK UPDATE

This update brings a major expansion to vehicles, cosmetics, farming, infected wildlife, jobs and general GroundZero gameplay.

🚗 AUTOMOBILITY & VEHICLE OVERHAUL

  • Cars now support 2 players — driver + passenger

  • Added a complete vehicle damage system

  • Crashes can damage individual vehicle components

  • Separate health for the engine, body and all 4 wheels

  • Damage scales with crash severity

  • Heavily damaged vehicles lose performance

  • Completely broken critical components can disable the vehicle

  • Damaged vehicles can visually smoke

🔧 VEHICLE REPAIR SYSTEM

  • Added the new Vehicle Repair UI

  • Inspect the condition of every part of your vehicle

  • Select individual components to repair

  • Added interactive 1 → 2 → 3 repair timing minigame

  • Added Vehicle Repair Kits

  • Added Spare Wheels

  • Added Engine Parts

  • Added Body Parts

  • New repair items have custom 3D models

  • Repair equipment can be crafted and found through JEI

  • Repair Kits have limited uses

👨‍🔧 CAR MECHANIC

The existing Mechanic profession has been expanded with a new specialization.

  • Town Mechanic remains available

  • Car Mechanic unlocks at Mechanic Level 5

  • Car Mechanics receive dedicated repair equipment while on duty

  • Repair damaged player vehicles for money

  • Repair payouts increase through progression

  • Car Mechanics receive a temporary service vehicle

  • Duty equipment and service vehicles disappear after clocking out

This creates a new player-driven vehicle repair economy.

☣️ INFECTED FARM ANIMALS

The outbreak can now spread beyond humans and zombies.

  • Zombies can now infect passive farm animals

  • Infection isn't instant — a zombie needs to remain around an animal long enough for it to become tainted

  • Infected animals become Tainted Animals

  • Normally peaceful animals can become hostile and attack players

  • Tainted animals periodically emit green infection particles

  • Infected animals can spread the infection to other nearby animals

  • This allows infection to spread through farms and livestock populations

  • Killing Tainted Animals can produce Rotten Flesh

Keeping livestock around infected areas is now an actual survival risk. An outbreak reaching a farm can eventually turn peaceful animals into another threat.

👕 NEW COSMETIC WARDROBE

  • Added the new Cosmetic Wardrobe

  • Cosmetics are easier to browse and manage

  • Equip and manage collected cosmetic items through the wardrobe

  • Expanded support for GroundZero's custom 3D clothing

  • Improved the overall cosmetic equipment experience

  • Built to support our growing collection of custom clothing and cosmetics

🌾 FARMING & FOOD

  • Farmer crop quality is now properly supported by the GroundZero economy

  • Food can have different quality levels

  • Higher-quality produce can be worth more

  • Farming progression now has a bigger impact on harvested crop value

  • Improved compatibility between custom Farmer items and existing GroundZero systems

💰 GROUNDZERO NIGHT

A new daily activity bonus has been introduced.

During GroundZero Night, supported activities receive a +10% payout bonus, including Ore Selling, Wood Selling, Corner Selling, Mechanic work and Police work.

The server automatically announces the active bonus to online players.

🏙️ TOWNS & NATIONS

  • Improved Town Bank deposit reliability

  • Improved Nation Bank payment handling

  • Additional safeguards around town/nation economy transactions

  • Several underlying town-system issues cleaned up

⚙️ GENERAL

  • Additional GroundZero Core integration improvements

  • Better communication between custom mods and server-side systems

  • Multiple economy and job-system fixes

  • Various compatibility fixes

  • General stability and backend improvements

GroundZero continues moving toward one interconnected survival world — where the outbreak can spread through wildlife, vehicles require maintenance, professions depend on other players, and farming, cosmetics, towns and the economy all connect together.