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Everfall - Revived

Everfall has begun. The world is your enemy, and you must act like so. Will you fall or rise in this apocalyptic world?
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Everfall - Revived-2.0.zip

File nameEverfall - Revived-2.0.zip
Uploader
iitsShadesiitsShades
Uploaded
Oct 21, 2026
Downloads
18
Size
208.0 MB
Mod Loaders
Forge
File ID
9280899
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Everfall 2.0 is here, with a near final example of how the closing act of Everfall should release as. Over time updates will still trickle in, but for the foreseeable future, things will slow down from the Weekly or Monthly updates due to life stuff and other things also needing my focus. You know the deal.

Everfall - Revived 2.0 Release Patch Notes

Bugs (Edit)
- World Generation can be... unique, compared to the dev build. Attempting a generation rework for 2.0hf against all odds.

Other Notes
- STAY ON 1.8.5 IF YOU WISH TO CONTINUE YOUR WORLDS! This Version is NOT update compatible with your worlds and they will break. It is recommended to begin from the start and re-experience Everfall differently

Bug Fixes
- Fixed a bug where upon first loading into the End, the Ender Dragon did not keep it's intended Max HP. Reloading would fix this, but now a fix has been implemented
- Removed Essential due to a world creation bug causing worlds created after making one to be stuck in Adventure mode until restarting the client

Misc Changes
- Added new Quests and fixed/reworked others
- Sliding and Diving has been removed to keep the player's strength weaving out of a horde in check
- Insanely enhanced performance on both Client and Server-side

Mod Notes
- Added EMI
- Removed Krypton Reforged due to an incompatibility with e4mc
- Added e4mc to replace Essential
- Removed Deeper and Darker

Tool/Enchantment Notes
- Mending is no longer an enchant. You will need to use the new Repair Kits to repair any/all items!
- Many More Ores and Crafts has been removed to hone down material variance, storage cost, and confusing tiers above and below the classic Stone, Iron, and Diamond
- To keep tool and material variety still unique, Tinker's Construct has been added for those wanting extra depth

Mob Notes
- Zombies can be remarkably stronger, including Zombie Brutes and Mutant Brutes, and the Mutant Zombie
- Egg's Zombies has been removed, alongside Zombies More, to hone in dangerous mob variety
- Creepers and Skeletons now spawn, albeit with less health respectively to vary the Mob strength and new combat encounters. Creepers also have a minor amount of projectile resistance. Zombies are still the main focus enemy of the pack though

Boss Notes
- Ender Dragon and Wither HP has been increased
- Ender Dragon has a sizable projectile resistance modifier

TaCZ Notes
- TaCZ Weapon variety has been cut by a sizable amount, with only a very small select few weapons to be reimplemented much later with appropriate balance changes
- Various TaCZ Weapon balance changes, vary from weapon to weapon. Some unchanged, some reworked.
- Various TaCZ Weapons have had their firing sounds and or suppressed sounds changed/adjusted
- ALL Pistol recipes have been reduced for early game weaponry attainment