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Enigmatica 2: Expert - Extended

E2E-E is a continuation of the Enigmatica 2: Expert modpack

File Details

E2E-Extended-v1.84.0-beta

  • B
  • Jun 26, 2026
  • 26.61 MB
  • 35
  • 1.12.2
  • Forge

File Name

E2E-Extended-v1.84.0-beta.zip

Supported Versions

  • 1.12.2

Changelog โ— Known Bugs โ— Update Caution




โšก Performance Improvements




Gear


  • ๐Ÿ–‡โšกRework TCon armor generation onmobs
    • Now using native TCon methods, increasing performance for generation equipment
    • Lot of new modifiers added into gear pieces with higher difficulty level



โœจ New Features



  • ๐Ÿ–‡โ›๏ธAdd Self-fix trait
    Trait that allow auto-merge compatible Sharpening Kits to repair currently hold tool when it lose durability. Added to the materials:
  • ๐Ÿ–‡โ›๏ธReplace Glitch armor with brand new Glitch metal material
    • Same traits as Glitch set has (flight, +matter drop)
    • Same traits for weapons (+18 perm damage)
  • ๐Ÿ–‡โœŠPunch to extract/insert items
    Now have new mechanic when wear:
    • Prevent opening almost any GUI (including JEI or inventories) โ†โš ๏ธ could be bugged
    • But you can insert/take items from block inventories by punching them with empty hand or with item
    • Works even in cosmetic armor slots
    Why? This is a WIP for future feature "Nogui challenge"
  • ๐Ÿ–‡๐ŸŒ Make meteor ritual automateable
    Before: ritual marked unactivated after each success, requiring player and only real player to reactivate it.
    Now: ritual never marked unactivated, and just have short cooldown.
  • ๐Ÿ–‡๐ŸŒฑIC2 scanned by default
    Now you dont need to scan your crops anymore! They all always scanned already.
  • ๐Ÿ–‡๐ŸŒท rework
    Contributed by TabakaSIM
    • Loonium spawns mobs from other mods.
    • On peaceful spawns butterflies that need to be caught to get loot.
  • ๐Ÿ–‡๐Ÿ’š fireplace name display
    Right-clicking [Floo Bricks] will show obfuscated parts of the fireplace name.
    Touch it more.
  • ๐Ÿ–‡๐ŸคŽThrow mud to turn blocks into brown variants



๐Ÿ› Fixes



  • ๐Ÿ–‡โŒจ๏ธImprove /cofh clearblocks command
    Now can be used with inventory keyword to clear blocks based on current player inventory + keep other block names Use as /cofh clearblocks <x> <y> <z> <radius> <dimension> inventory [water lava ...]
  • ๐Ÿ–‡โ™ป๏ธ remove duplicate recycle recipes
  • ๐Ÿ–‡โ™ป๏ธAdd more recycle recipes
    Now it working with recipes from Thaumcraft and Forestry.
  • ๐Ÿ–‡โ™ป๏ธDisable UniversalTweaks mixin for RequiousFracto
    Since fixed in the fork
  • ๐Ÿ–‡โšš add to
  • ๐Ÿ–‡โœ๏ธ fix crash on usage
  • ๐Ÿ–‡โœ๏ธ fix merging unstackables
    Can't melt items with unstackable output anymore
  • ๐Ÿ–‡โœ๏ธ prevent dupe with oredict
    Now any items that share oredict in input and output will be blocked. No more duping from
  • ๐Ÿ–‡๐ŸฑFix destroyed by hand
    Contributed by Bada774
    When playing on server with low TPS and lot of AS perks, hand-breaking speed is so fast, even one frame of punching Drawer caused it to break -> just disappear. This fixes breaking drawers when taking items.
  • ๐Ÿ–‡๐Ÿ‘’Tagging entities not always keep them persisten
    Contributed by Bada774
  • ๐Ÿ–‡๐Ÿ“–Fix desc 4x to 3x
    related 418ffe18
  • ๐Ÿ–‡๐Ÿ”‰Fix scafolds not playing proper sound
  • ๐Ÿ–‡๐Ÿ”ตRemove Requious mixins since fixed
    ..by updating to RequiousFracto fork.
  • ๐Ÿ–‡๐Ÿฆฏ[Infernal Furnace] remove leftovers of incorrect nuggets
  • ๐Ÿ–‡๐ŸชMake skyblock planet render as void world
    Instead of second planet orbiting Earth ๐Ÿ˜…
  • ๐Ÿ–‡๐ŸŸ Migration mct_immersivetechnology
    There was some changes in HPS turbine and melting crucible.
  • ๐Ÿ–‡๐ŸŸ Migration mctsmelteryio => smelteryio
    This migration renaming all item and blocks IDs, so expect any AE patterns with those items broke, any blocks dissapear.
  • ๐Ÿ–‡๐ŸŸ Migration to RequiousFractoUnofficial
    Required some shifting of JEI pages

Balance


  • ๐Ÿ–‡โœ๏ธ cheaper in
  • ๐Ÿ–‡โœ๏ธ fix ingredient
  • ๐Ÿ–‡โœ๏ธ default transfer rate to 2G rf/t
  • ๐Ÿ–‡โœ๏ธ harder
    Now diamond would not be meltable in Smeltery anymore, making blade require instead.
  • ๐Ÿ–‡โœ๏ธ cheaper in
  • ๐Ÿ–‡โœ๏ธ now accept only modded potions
  • ๐Ÿ–‡โœ๏ธ make faster in Alloy Smeltery
  • ๐Ÿ–‡โœ๏ธX10 energy transfer rate all Gendustry machines
    Since sometimes you need several RF pipes to power one machine
  • ๐Ÿ–‡๐Ÿ’™X10 replication cost increase without catalyst
    Since players actively use vanilla IC2 replication mechanics instead of the custom one, all prices for the vanilla replicator have been increased 10x. At the same time, the discount for low difficulty has also been increased 10x, so this does not affect the intended replication price. Replicating without a catalyst is already a sufficient advantage for IC2 replicator users.

Gear


  • ๐Ÿ–‡ExCompressum add entries
    For and .
    No body knew untill today that there is modifier for compressing mined blocks.

JEI


  • ๐Ÿ–‡๐Ÿ“ƒCollapse
  • ๐Ÿ–‡๐Ÿ“‘Unhide
    Now we can make collapsable group instead of hiding item from JEI.
  • ๐Ÿ–‡๐Ÿ“Slightly improve sorting of JEI categories

Quest


  • ๐Ÿ–‡๐Ÿ“–[Naquadah Reservoir] replace/add loot crate rewards
    Both quests previously had no meaningful loot reward, now give legendary/rare crates.
  • ๐Ÿ–‡๐Ÿ“– add Redstone Signal Inverter Upgrade info
  • ๐Ÿ–‡๐Ÿ“–Add living matter list
  • ๐Ÿ–‡๐Ÿ“–Add note that wild dragons must be chained
  • ๐Ÿ–‡๐Ÿ“–Fix quest cant be finished

Server


  • ๐Ÿ–‡๐Ÿ“Add info about Mc2Discord configuration
    Config already predwefined with fancy cool format

Worldgen


  • ๐Ÿ–‡๐ŸŒ disable gen in The Nether
    Emeralds supposed to be traded, not mined.
  • ๐Ÿ–‡๐ŸŒTerra Nova now have huge veins
  • ๐Ÿ–‡๐ŸชEnrich atmosphere types for solar system and fictional systems
    Enrich planetDefs.xml with realistic atmosphere values for solar system planets (Mercury, Venus, Mars, Titan, Uranus, Neptune) and add extreme atmosphere types for fictional systems (Kepler 0118, Chloros, Nexus, etc.)



Mods changes




๐ŸŸข Added Mods
 Icon   Summary   Reason 
    Recurrent Complex Volts
structure generation for modern minecraft 
 Supported fork 
    Requious Frakto Unofficial
Fork mod for creating custom single-block machines 
 Fork with several crash fixes 


๐Ÿ”ด Removed Mods
 Icon   Summary   Reason 
    Recurrent Complex
Adds a ton more structure generation, dungeons, and randomized loot - Fully customizable 
 Replaced by fork 
    Requious Frakto
This is a techmod. It contains whatever you configure it to contain. 
 Replaced by fork 


๐ŸŸก Updated Mods
 Icon   Summary   Old / New 
    Smeltery IO   MCTSmelteryIO-1.12.2-1.2.63
MCT-SmelteryIO-1.12.2-1.3.70
 
    Immersive Technology   MCTImmersiveTechnology-1.12.2-1.9.102
MCT-ImmersiveTechnology-1.12.2-1.10.197-release
 
    Zen Utils   zenutils-1.27.2
zenutils-1.27.4
 
    Quark: RotN Edition   QuarkRotN-r1.6-191
QuarkRotN-r1.6-192
 
    Forgelin-Continuous   Forgelin-Continuous-2.3.20.0
Forgelin-Continuous-2.4.0.0
 
    Chibi   loliasm-5.32
loliasm-5.33
 
    Fluidlogged API   Fluidlogged-API-v3.3.1-mc1.12.2
Fluidlogged-API-v3.3.2-mc1.12.2
 
    Inventory Bogo Sorter   bogosorter-1.6.3
bogosorter-1.6.4
 
    Baubley Elytra   Baubley-Elytra-v1.3.3-mc1.12.2
Baubley-Elytra-v1.3.6-mc1.12.2
 
    ็ฑ/Sound Physics Remixin   soundphysics-1.1.15
soundphysics-1.1.19
 
    Fugue   +Fugue-0.23.4
+Fugue-0.23.6
 
    Advanced Rocketry - Reworked   advancedrocketry-2.2.9
advancedrocketry-2.2.10
 
    ARLib   libvulpes-0.5.3
libvulpes-0.5.4
 
    Rather Enough Immersive Multiblocks   reim-0.2
reim-0.3
 
    Crash Assistant   !!!CrashAssistant-forge-1.12.2-1.11.9
!!!CrashAssistant-forge-1.12.2-1.11.10
 
    Thaumic Wonders Unofficial   thaumicwonders-2.3.1
thaumicwonders-2.3.2
 
    ThaumicTweaker   thaumictweaker-1.3.1
thaumictweaker-1.3.2
 
    Quantum Things   QuantumThings-MC-1.12.2-1.2.0
QuantumThings-MC-1.12.2-1.2.2
 
    ThaumicAPI   thaumicapi-1.0.2
thaumicapi-1.1.0
<summary>Changelog</summary>
MCT-SmelteryIO-1.12.2-1.3.70

Changelog:

 - Remove last traces of mixin code
 - Config name fix
 - Fix formatting in build
 - More build fixes
 - Build updates
 - Remove mixin from manifest
 - Add issue templates
 - Add configurable coolant items
 - Fix mixin relic in release
 - Fix version in mods screen
 - Add cooldown to SI
 - Code formatting and TE fixes
 - Iceball better particles
 - Fix up json models
 - Sided mixin is only allowed in DEV
 - Fix GUI for CM modes
 - TE Optimizations
 - Internal mod rename to fix TE registration issues
 - TE Improvements
 - Fix up registration code and additional warnings
 - Get mod working in dev again

 


MCT-SmelteryIO-1.12.2-1.3.68

Changelog:

 - Remove mixin from manifest
 - Add issue templates
 - Add configurable coolant items
 - Fix mixin relic in release
 - Fix version in mods screen
 - Add cooldown to SI
 - Code formatting and TE fixes
 - Iceball better particles
 - Fix up json models
 - Sided mixin is only allowed in DEV
 - Fix GUI for CM modes
 - TE Optimizations
 - Internal mod rename to fix TE registration issues
 - TE Improvements
 - Fix up registration code and additional warnings
 - Get mod working in dev again

<summary>Changelog</summary>
MCT-ImmersiveTechnology-1.12.2-1.10.197-release

Changelog:

- Fix item interaction on the stack limiter
- Add 4th mode to splitter conveyor it now does both/left/right/stop with redstone pulse
- Extract conveyor should not go angled
- Dropping conveyor should not rotate vertical


MCT-ImmersiveTechnology-1.12.2-1.10.195-release

Changelog:

 - Release build 195 - 1.12.2 is now feature complete, maintenance only
 - Various language file fixes
 - Fix baseheater sound keeps playing after finished


MCT-ImmersiveTechnology-1.12.2-1.10.192-release

Changelog:
 - OptiPNG do not apply lossless
 - Re-work sounds, this fixes some playing when not active
 - Mixin to fix IE wire rendering
 - Re-run less aggressive OptiPNG on all textures


MCT-ImmersiveTechnology-1.12.2-1.10.184-release

 - Belt optimization enabled by default (mct_mixin.cfg) DISABLE IF HAVING ISSUES
 - Belts fully idle when no items/entites are on them after 2 seconds
 - Belts now stay visually active for 2 seconds when items/entites pass over them (even without redstone)
 - Massive reduction in duplicated code through clean inheritance hierarchy (easier updates & bug fixes)
 - All conveyor types now share consistent item handling (10-tick pickup delay + no-despawn logic)
 - Covered conveyors now have unified, reliable collision & selection boxes (horizontal + sloped)
 - Covered variants properly render walls and supports
 - Extractor arm now visually extends/retracts based on target block distance (up to 4 pixels)
 - Split conveyor now has reliable alternating output + redstone pulse toggle mode (SPLIT / ALL LEFT / ALL RIGHT)
 - Split redirection uses per-entity NBT for stable splitting behavior (no more lost items)
 - Drop conveyors improved insertion detection and trapdoor compatibility
 - Vertical conveyors now correctly render bottom belt/wall connections when appropriate
 - Vertical upward push logic refined for smoother entity movement and better centering
 - All covered variants (including vertical & extract) now visually connect properly to adjacent blocks
 - Consistent magnet suppression / reversion logic across all types prevents item glitches
 - Better redstone interaction on extractors (unpowered = active extraction)
 - Player sneaking now reliably stops movement on all conveyors
 - Improved model cache keys include dye, cover, direction, activity, and extension state

Changelog:

 - Fix CME mixin for Cleanroom again
 - Fix High Pressure Steam Turbine not rendering rotor
 - Add AdvanceCokeOven to CokeOven JEI tab
 - Fixes for extract conveyors
 - Idle belt entirely when not doing work
 - Activate belts when entities are on them
 - Fix excessive model update calls
 - Add additional features to conveyors
 - Conveyor optimizations
 - Fix mixin not applying to split conveyor
 - Initial commit of optimized conveyors
 - Build cleanup
 - Quick formatting fixes
 - Fix OptiPNG to only run on JAR build
 - Remove IF from crucible JEI
 - Missed one for OptiPNG
 - OptiPNG run
 - Fix base heater IF value in manual

<summary>Changelog</summary>
  • refactor LaunchClassLoaderBytesProvider to use MethodHandles and check transformer exclusions
  • fix parameterNames doesn't consider big types
  • temp support patch for List subclass: NonNullList
<summary>Changelog</summary>

- Add LemonSkin as incompatible mod with Food Tooltips feature

<summary>Changelog</summary>

Bundled Libraries


  • Kotlin 2.4.0
<summary>Changelog</summary>
  • Fix Advent of Ascension thrown weapons not working with delayItemStackCapabilityInit due to their own hacky nature (thanks jchung01!)
<summary>Changelog</summary>Bug Fixes:
  • Fix occasional visual flickering while moving underwater (fixes #299).

  • Make it harder for the player to clip their camera into water without applying the correct fog or overlay.
<summary>Changelog</summary>
  • Fix GTCE / GTNE compatibility (#113)
  • Bump version to 1.6.4
<summary>Changelog</summary>
Baubley-Elytra-v1.3.6-mc1.12.2
Initial Modrinth Release
Features:
  • Add credits to the mod list gui entry.

  • Add mod logo to the mod list gui entry.

  • Add Modrinth updateJSON url.

  • Lang key for mod description in the mod list gui entry.

  • Make this mod's config gui translucent while in a world.

  • New config settings for toggling the Baubles patches added by this mod. These settings may only be changed while ConfigAnytime is installed, and are stored in a new "baubleye_patches.cfg" file. The existing config settings are unchanged!

  • Remap Colytra's dedicated "elytra bauble" item, and replace it with the Vanilla elytra item at runtime.

Bug Fixes:
  • Minor changes to the "elytra bauble checker" code to make it work with new Baubles forks (such as Bubbles). Certain patches may need to be disabled for full compatibility though (using the new config settings).

Bug Fixes:
  • Fix crash during mod load if Colytra is not installed (fixes #8) (this bug only affected v1.3.4 of Baubley Elytra).

Bug Fixes:
  • Fix strange crash during server load (fixes #9) (this bug only affected v1.3.4 & v1.3.5 of Baubley Elytra).


<summary>Changelog</summary>
soundphysics-1.1.19
  • Fix Jukebox mod playing being cut out
  • Fix IC2(exp/classic) jetpack freeze
  • Attempts to improve Simple Voice Chat compat
  • Fix sound name null crash

soundphysics-1.1.17
  • Move to Cleanroom, it is now a Cleanroom-only mod
  • Fix wrong Mixin target somehow worked and somehow broken
  • Somehow fix a rare null pointer exception, need further tests
<summary>Changelog</summary>
  • 6af3a68 Change gradle Xmx to 8g
  • 70f823d Add Transcend patch
  • ecec2ee Update gradle to 9.5.1
  • 75665d8 Revert "Fix compat with new lwjgl change"
  • 09d84cf Fix Railcraft compatibility (#129)
  • 58c5d2d Fix compat with new lwjgl change
  • adf679e Update gradle
<summary>Changelog</summary>
2.2.10

- Fixed rocket destination validation:
- Unregistered dimensions no longer fall back to Earth (dim 0), preventing invalid custom-dimension and cross-star routes from passing checks.
- Improved error messages for unmapped dimensions, instead of silent failure.
- Allow png LEO textures,
- Add voidleo.png to be used with customicon="void"
- Convert asteroidleo to png, and blank background
- Removed AR.Core (empty modcontainer showing in "Mods")
- One more small Jei.lodaded guard
- Update Chinese (thanks to ZY)
<summary>Changelog</summary>
0.5.4
- 3D spinning render in rocket/observatory GUI, now renders behind held item
- Corrected limited slots for Satellite Builder
<summary>Changelog</summary>

+ Fixed compatibility with new versions of Immersive Tech

<summary>Changelog</summary>
  • Ported mod to 26.2 for NeoForge and Fabric.
  • Fixed better compatibility checker (BCC mod), new config format.
  • Fixed compatiblity with Radiance mod. Also must fix compatibility with any other mod which is replacing OpenGL API with Vulkan.

See full changelog
<summary>Changelog</summary>
Fixed
  • Fixed inactive Osmotic Enchanter disassembling structure if broken near active enchanter
  • Fixed server crash on enchanter placement
  • Fixed missing Osmotic Enchanter language keys
<summary>Changelog</summary>
Changed
  • Ars Magica 2: Rekindled ores are now supported by Sounding Color Overrides

Fixed
  • Fixed Firebat hitbox eye height
  • Fixed a server crash with scanning
<summary>Changelog</summary>
QuantumThings-MC-1.12.2-1.2.2

Fixes
  • Fix Spectre Lens NullPointerException when starting a server (introduced in 1.2.1).

QuantumThings-MC-1.12.2-1.2.1

Fixes
  • Named the new variants of Spectre wood consistently with vanilla (Spectre Planks > Spectre Wood Planks) (Introduced in 1.2.0).
  • Fixed a crash from CustomClassWriter on newer java versions. (courtesy of Leclowndu93150)
  • Fixed a crash when the Notification Interface was used in Multiplayer. (courtesy of Alternis)
  • Fixed the Ancient Furnace being able to break indestructible blocks.
  • Fixed Magic Beans being able to resume growing when being interacted with with the Acceleration Wand (or any other item that would run updateTick()).
<summary>Changelog</summary>


[1.1.0]




Added
  • Added NBTTagCompound support for Vis Discount items
  • Added vis discount support for items held in mainhand or offhand
  • Added helper method for adding Vis Discount to items ThaumicAPI#addWarpingToStack(ItemStack, int) or by adding the TC.VISDISCOUNT integer NBT tag to the ItemStack tag compound
  • Added helper method for adding Warping to items ThaumicAPI#addVisDiscountToStack(ItemStack, int)
 
    Actually Additions V2 Coffee Edition   ActuallyAdditions-1.12.2-r152
ActuallyAdditions-1.12.2-r155