Recurrent Complex Volts

structure generation for modern minecraft

Continuation of Recurrent Complex by Ivorius

Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.

  • ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
  • Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
  • Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
  • Complete customization: create, import schematics, and share your own structures
  • Extensive in-game GUI for configuring every aspect of the mod and your structures

Community Structure Repositoryhttps://discord.gg/jY7RHksKzd

1.20.1 Forge / 1.21.1 NeoForge / 26.1.2 NeoForge (v.0.6.0.x)

  • Includes all original bundled structures.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
  • Create schematics are importable and functionality is supported for worldgen.
  • Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.

WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts

1.12.2 Forge (v.2.0.0.6)

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI
  • Added /#structures locate <structure-id> for finding predicted RC structure locations

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).

WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note for 1.12: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.

Please consider supporting the developer at https://ko-fi.com/akiak

The Recurrent Complex Volts Team

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