Recurrent Complex Volts

Performance, Compatibility, Bugfixes, Features

Fork of Recurrent Complex by Ivorius: https://www.curseforge.com/minecraft/mc-mods/recurrent-complex

One of Minecraft's most advanced and complete structure-generation mods: ruins, dungeons, trees, villages, mazes, decorations, natural terrain blending, and an extensive custom structure file ecosystem.

Community Structure Repositoryhttps://discord.gg/jY7RHksKzd

1.20.1 Forge (v.0.3.0.0)

  • Brings classic Recurrent Complex structures and worldgen to Minecraft 1.20.1 Forge.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Includes natural structures, Nether structures, villages, decorations, saplings, mazes, ruins, terrain blending, and script-generation support.
  • Adds /rc gui for browsing, previewing, placing, exporting, editing, and repairing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets, biome/dimension rules, script marker authoring, and missing-block repair.
  • Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.
  • Known limitations: the full old RC editor GUI, exact 1.12.2 transformer/expression parity, true modern jigsaw-pool village integration, and some advanced legacy systems are still in progress.

Wiki: https://github.com/Akiak7/RecurrentComplexVolts1.20.1

1.12.2 Forge (v.2.0.0.5)

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI
  • Added /#structures locate <structure-id> for finding predicted RC structure locations.

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).

Wikihttps://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note for 1.12: it is highly recommended to disable the RLTweaks patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.

The Recurrent Complex Volts Team

profile avatar
Owner
  • 7
    Followers
  • 6
    Projects
  • 217.1K
    Downloads
Donate

More from AkiakView all