Official Repository: complex.ivorius.de →
Mod Discussion: Minecraft Forums →, #ivorius on Discord →
More Information: Recurrent Complex Wiki
Nightly Builds: Drone.io
This mod is not being updated, and is looking for a modder to adopt it! Please reach out if you are interested (PM, Discord, GitHub).
Feature Overview
- Over 200 randomized structures!
- You can find...
- Forts
- ... also in the desert
- Water Shrines
- Nether thorns
- Ruins
- Underground Flora
- Hidden Treasure
- Inns
- Remnants of tribal nations
- Windmills
- Graveyards
- Towers
- Spiders!
- Mazes
- Meteors
- Mysteries
- Pyramids
- Trees
- Big Trees
- VERY Big Trees - Yup
- Abandoned Houses
- Abandoned Mines
- Floating Islands
- Pirate Hideouts
- ... and so much more!
- Server-Side only mode: The mod is not actually required on clients in lightweight mode
- Create your own structures (Supporting modded blocks, Block Entities, and Entities)
- Let your structures spawn in natural terrain, in villages, in place of trees and more!
- Export and import structures (between worlds - this supports modded content too) - Now with schematic support
- Easy to use GUIs - No silly text file editing
- All features (and structures) are completely optional (Disable Structures / Use ReC as a Utility)
- Previews make it incredibly easy to position your structures before committing to the changes
- Easier building with special tools and commands
- Randomized structure contents, like chest loot and cave generation
- Complete tree replacement
- Generate structures within other structures
- Randomized, modular mazes with lots of creative freedom
- Spawn Structures (<3 modpacks)
- Custom sapling spawns
Complete Feature Overview: Recurrent Complex Wiki
Note:
- Granted Attribution (Link to this mod, and mention of my name), you may use this mod in mod packs.
- This mod requires IvToolkit to function.
Cinematic Trailer / Showcase
Video Overview
Contributing
Are you tired of your builds going to waste? Do you want to see them generate in Recurrent Complex? Awesome, I want that, too!
Once you've completed a build (Tips), you can upload it to the official repository. There, other players can find and download it, and I might even have a look and enquire you to include it in the base mod itself.
What other people have said:
- "it shits all over other structure mods" - David AKA 'Vadis365'
Support this mod on Patreon:
this mod let you create your own structures, does anybody know of any other mods that do this? ideally for 1.16
I could've sworn I saw a link to somewhere with 3D renders of all of the structures a minute ago, can someone help be find them?
hey whats up i have a list of rare questions for any legends who have a list of rare answers. anyone got em? well here we go anyway
ahem*
uh... thank you for your time
if only someone would adopt this mod like it asks for.
Ok so i need a little help, i am making a modpack with ancient warfare and lost cities, is there any way i can edit the loot chests in them with the mod ?
like i can see the active loot generators (white things) but is there a way to edit them?
In reply to vgfctheowlmaster:
Nope, you'll need a different mod for that. Sorry!
In reply to Ivorforce:
ok thanks, one last question i want to make a bunker spawn naturaly how can i make it has a little part on surface and the rest underground ?
In reply to vgfctheowlmaster:
hope you can still use this, heres for anyone who appreciates it too <3
- first, if you havn't, put generic_space (negative space) everywhere that you want to be replaced with natural terrain, including inside of the bunker if you want that filled as well. maybe try sprinkeling some generic_solid (natural floor) for a different effect.
- next the placers can get pretty complicated and theres multiple ways to do it so heres just two basic methods without explaining too much
go to generation > natural generation > placer > customize - (the "surface" preset) > limit.
click "+" at the bottom and add a "move" node. press the up arrow to move it above the "mark" node.
edit the "move" node and set the distance to a static negative value that you want your structure to be buried.
OR - for varying-burying, set "move" to a minimum negative value, and set "mark" to another negative value for a placement range
advance notes:
Would love to see an adopter for this mod .. I am playing 1.16.5 but I can see it is a very well used mod and would love to see it updated all the way through so everyone can continue using it :)
I would absolutely pay someone $300 to get this mod working and updated for 1.18.1 I'm trying to make RLCraft for 1.18.1 and this is a must!
I love what this mod does. But it gives pretty big lag when generating some structures. So I can't use it.
In reply to HeavyLogic:
https://www.curseforge.com/minecraft/mc-mods/rltweaker
"Recurrent Complex
Clean Structure Data: Removes structure data to save RAM, highly recommended
Clean Structure Data Threshold: How many data entries must exist before cleaning up
Generate Structures Partially: Whether to generate and reload structures one chunk at a time
Manage Recurrent Complex Events: Whether any of these features work at all"
Might help
One of the best mods ever, wish this was on 1.18.1
are there any mod same this but for 1.16.5 ?
Is it compatible with world generation mods such as Biomes o' Plenty?
PLEASE 1.16.5
Everybody is asking for new versions but the sad thing is that this mod hasn't been updated since 2019
In reply to alejvipdev:
Abandoned.
love the work your doing. I have added this to my mod pack and have added a link to this page. Here is the link to my mode pack if there are any mistakes please let me know.
lizards-and-things
Hi i'm trying to add megaloot mod into the inventory generator but i have no idea how to can you please guide through it?