The first of my modpacks to be available on Curse, this pack is a kitchen sink in every sense of the word. I've designed this pack to give the player a breath of fresh air at every turn, with loads and loads of mods, many of which are scarcely used in most packs. However, I have also especially taken care to make sure that no single mod is powerful enough that it will totally overshadow the rest. You could go for IE's whole tech progression first, or tackle TR, or even dive into Agricultural Expansion to automate your harvesting. While each mod's individual progression is largely unchanged, there's no suggested route this pack will give you -- tackle whatever mods you want, whenever you want.
Some of the highlights of this pack include:
- TechReborn and Immersive Engineering for the main, standard tech mods.
- My newest mod, Embers, for a bit of magitech flair.
- A wide variety of magic mods including Blood Magic, Roots, Elemental Invocations, Silimatics, and Runes of Wizardry.
- Cyberware!
- Tough As Nails and Hardcore Darkness, for a bit more difficulty.
- A large amount of decorative worldgen mods, including Recurrent Complex, RuinsAndConstructs, and Coral Reef.
- Drastically changed combat with both Rough Mobs and Better Combat, for a more fast-paced and active experience.
- And much more! The whole point of this pack is variety, so why not explore it yourself?

