Eldritch Aeons v1.9
What's new
Eldritch Aeons v1.9 — Conjured Walls & Spellcraft Improvements
Build A Spell Fix — Proper Conjured Walls
Updated Build A Spell Fix with redesigned construction magic. Conjure’s Wall modifier now creates an actual vertical wall instead of a solid cube or narrow pillar.
- Conjure + Wall: Creates a rectangular wall perpendicular to the caster’s horizontal facing direction, centered on the target. With the pack’s current settings, the basic wall is 3 blocks wide, 3 blocks tall, and 1 block thick.
- Conjure + Wall + Fill: Expands both width and height while retaining one-block thickness. With the current settings, this can create a wall up to 61 × 61 blocks in unobstructed, loaded space.
- Increased Area controls wall thickness: Adding Increased Area makes conjured walls thicker—1, 3, 5, … blocks for zero, one, two, and subsequent modifiers—rather than increasing their width and height. Ordinary Conjure and Floor retain their previous Increased Area behavior.
- Controlled placement: Wall construction proceeds outward from the target and respects the configured 4,096-block placement budget per Conjure + Wall execution. Thicker walls may exhaust that budget before completing their outer edges. Existing solid blocks are not overwritten, and unloaded chunks, world borders, and build-height limits are respected.
- Wall-block connections: Whitelisted masonry wall blocks connect during placement, allowing construction with actual wall materials rather than only full blocks. Wall + Fill intentionally replaces the old pillar behavior. Existing saved spells remain usable but now produce the revised wall shape. Expanded Conjurable Materials
- Added 24 masonry wall types and 33 slab types to the pack’s Conjure whitelist, including cobblestone, stone brick, deepslate, tuff, sandstone, brick, and Nether masonry variants.
- These additions extend the original whitelist rather than replacing it. Hold an allowed block in your offhand to select the construction material.
- Conjured slabs currently use their default bottom-slab state; selecting top or double slabs is not included in this update. Shield Fix — Now Fully Built Into the Mod
- Moved the Shield absorption-capacity workaround into Build A Spell Fix itself. The fix no longer requires a separate KubeJS script.
- Removed the obsolete buildaspell_shield_fix.js from the pack. Native handling covers player login, respawn, and Shield application, including non-player recipients.
- Retained the non-stacking behavior: equal or weaker recasts do not accumulate extra protection, while stronger casts can upgrade the shield. Existing higher absorption is preserved. The earlier Break + Fill and Evaporate Water + Fill restrictions, controlled Break + Chain excavation, and Conjure + Floor + Fill platforms remain in place. Crafting, Documentation & Distribution Fixes
- Updated Arcane Syntax descriptions: Research text and the Fill rune tooltip now explain the revised construction behavior, including wide walls and Increased Area’s thickness adjustment. Rune IDs, progression tiers, inscription recipes, and research requirements are unchanged.
Additional Notes Dread Incursions retains Hotfix 4, and Champion rarity-colored outlines remain unchanged. The Hunter Trainer persistence fix and Dread Lich key loot override are also retained.
Existing worlds and player progression are intended to remain compatible; no world reset is required. Update both client and server. KubeJS is still required for Eldritch Aeons’ other custom systems, even though Build A Spell Fix no longer depends on it.
Eldritch Aeons remains a public beta. Dread Incursions and the revised construction spells may receive further adjustments based on gameplay testing.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

