Cosmic Frontiers 0.8.0-Nightly.010
What's new
CAUTION : This is a version migration, old 0.7.X worlds will be incompatible with 0.8+
Nightly 010 1.21.1
! ! ! WARNING WARNING WARNING ! ! ! !
Frontiers has since last update migrated to 1.21.1 and has started to refactor progression to be a lot better quality to my goals for this pack.
As a result, old worlds on 1.20.1 will not work. Old versions have also been archived to avoid confusion.
Cosmic Frontiers 1.21.1 Changelogs for All previous can be found on the release page with their respective nightly.
https://github.com/Frontiers-PackForge/CosmicFrontiers/releases
Note : We are currently testing against experimental patches for GTCEU:Modern, if you find bugs, please report it to me first
Issues : https://github.com/Frontiers-PackForge/CosmicFrontiers/issues
Changelogs
Mod Changes
- Added Create: Design and Decor
- Removed Aether and Aero Blender
Content Changes
- Added Flight Diffuser: Consumes 8 Amps of power to create a local area you can fly in.
- Added and improved many of the questbook chapters
- Added the Modular Power Station; a large multiblock turbine/engine that can produce up to 16 Amps of power.
- Rebalanced all fuels to fit current power progression
- Added High Pressure Steam and made High Pressure Boilers and Large Boilers Produce High pressure steam
- High pressure steam automatically converts to steam when attached to steam machines or a steam input hatch, allowing seamless upgrading :D
- Expanded the Starter chapter to have extra info related to Frontiers.
- Added a notice to crash reports that the crash originated from the modpack itself.
- New Deed Cutscenes
- Added Tooltips for all of Cosmic Core's circuits
- Removed Developer EMI pins from official pack releases
- Completely overhauled power usage and production, many recipes take more than 1 amp of power, even in single blocks.
- Cable loss was entirely removed
- All cables/wires have been larger amperage capacities to accomodate for the new power changes
- Powderizers can now crush raw ore -> crushed, allowing all of ore sorting to be done with the ore sorter machine suite
- Many early power sources have changed drastically due to oil reworks
- Middle Fractionate can now be produced in a desalter for early game liquid fuel power
- Added 12x wire and cables
- 4A and 16A Energy hatches will now Boost Recipe Tier by 1, instead of strictly requiring 2 hatches, machines that only used one hatch before will only run at the recipe tier of their energy hatch
- Added 4A and 16A Dynamos and Hatches for all tiers, LV+
- Overhauled Jade to fit the new power system more cleanly
- All ore sorter multis now use 1 Amp to run their recipes, all multis in the ore-sorter classification however still parallel properly
- Added Chromite Line
- Started work on Zinc Extraction and Chelant production
- Added many new items and materials for chemistry processing
- Fixed many formulas and chemicals
- Added vertical and steep angle chaindrive support from Creatorio
- Backported many Effortless Building Fixes from 26.2
- Line and Single Block modes from effortless building now support gregtech pipes
- Undo/Redo Support for pipes now works
- AE2 Support for Effortless building has been backported
- Create Mechanical Harvester now can harvest soul gourds and bullet peppers without issue
- Fixed Xaero's Minimap distorting the size of ore-field renders, ore fields on the minimap now emulate the exact size as they are on the world map
- Improved some visual indicators for Multiblocks in EMI
- Marked Certain configs from AE2 as incompatible and by proxy disabled directly within AE2's config files
- Removed LDLIB completly
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

