Challenge Craft 26.3-v3.zip
What's new
Challenge Craft 1.1.2 — Minecraft 26.3
Everything new since 1.1.1.
Now on Minecraft 26.3 (Fabric, Java 25). Older builds for 26.2 and 1.21.5 stay available.
New challenges
- 🎰 The House Always Wins (Level 8) — a full casino inside your survival world. Every item is worth Jetons, the House collects a growing fee every 10 minutes, and you farm or gamble to pay it: Mine Fever slot machine, Plinko, Crash and Roulette. Lost bets send monsters; when you die, a hand of Blackjack decides whether you come back.
- 🚦 Red Light, Green Light (Level 7) — on red, nothing may move, not even the camera.
- 🪑 Cushion Only (Level 10) — no walking, no jumping; you only travel by cushion.
- 🧭 All Biomes (Level 15) — stand in every biome of all three dimensions; one shared checklist.
New features
- 🔗 Challenge Codes — share a setup as a short code, seed included, and play someone else's run.
- 💾 Presets — save and load your favorite setups from the hub, world creation or
/challenges. - 🏠 Hub — level, next unlock, recent runs and the daily at a glance.
- 🔎 Challenge selection — search, category filters and collapsible sections; conflicting challenges tell you why.
- 🖥️ HUD settings — move and resize the timer and the challenge cards; also reachable from Mod Menu.
- ⌨️ Key bindings for the challenge screen, your progress and hiding the HUD, plus sound cues.
- 🤖 Lockout vs. Bob — add an AI player to the Lockout Bingo lobby (Easy / Normal / Hard). Early Development Stage.
- 🗺️ Lockout Bingo — all interaction goals are now in the pool, and the map opens the board by itself.
- 🎨 Own item textures for the Lockout Bingo Map and the Force Item Tracker.
Fixes
- Mobs that die without a player (sunlight, falls, other mobs) no longer drop XP.
- 500 Blocks = Item no longer counts portal trips or teleports as walking.
- Mouse buttons work again after Minecraft 26.3's input change.
- The Daily Challenge started from the title screen keeps its slider values.
- World creation no longer forgets the ticked challenges when the window is resized or you come back from a sub-screen.
- Level = Border and Damage = Border: mobs spawn beyond the world border again.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include