Challenges are listed below in the order they unlock.
Level 1
Lockout Bingo
Compete against other players in a game of lockout bingo. Winner receives 100 Lifetme XP.
Level = Item
Use the Challenge Stick to convert all of your current XP levels into that many copies of a random item.
Random Item every 30s
Every 30 seconds, each player receives a random item.
Random Chunk Blocks
Each chunk is transformed into one random solid block type.
500 Blocks = Item
Walk 500 blocks to earn a random item.
Damage = Item
Taking damage rewards you with random items.
Level 2
No Chest Loot
Loot chests generate empty.
No Regeneration
Natural health regeneration is disabled.
Level 3
No Villager Trading
Villagers can no longer be traded with.
Max Health Modifier
Start the world with a custom maximum health setting.
Game Speed
Increase the speed of the entire game with a slider.
Level 4
No Crafting Table
Crafting tables cannot be used.
Random Enchantment every 30s
The item in your main hand gets a random enchantment every 30 seconds.
Level 5
Skyblock World
Generate your world as a Skyblock-style survival start.
Limit Inventory Slots
Reduce how many inventory slots you can use and lock the rest.
No Armor
Armor slots are blocked.
Level 6
Randomized Crafting
Crafting recipes are shuffled, forcing you to relearn progression.
All Achievements
Complete the vanilla advancement hunt in tracked challenge form.
Level 7
Hardcore Challenge
If you die, the run is effectively failed and no longer counts the same way for progression.
Chunk Hunt
Entering a new chunk locks the border to that chunk, transforms the chunk, and spawns a glowing target mob you must defeat to escape.
Level 8
Mob Health Multiplier
Increase mob health with a configurable multiplier.
Walk = Damage
Every block walked hurts you.
Heavy Pockets
The fuller your inventory gets, the slower you become.
Level 9
Damage = Border
Taking damage expands the world border.
Corrosive Tools
Durability loss can downgrade tools and weapons over time.
Level 10
Level = Border
The world border scales with player XP level.
Symbiotic Bond
In multiplayer, damage to one player is damage to everyone.
Level 11
The Floor is Lava
Ground becomes dangerous and standing still too long will burn you.
Level 12
No Block Drops
Blocks no longer drop their normal items when broken.
Size Matters
Mobs spawn at random sizes. Smaller mobs are faster, while larger mobs are stronger and tankier.
Level 13
No Mob Drops
Mobs stop dropping loot when killed.
No Food
No eating Food allowed.
Level 14
Upside Down Drops
Dropped items float upward instead of falling down.
Level 15
All Entities
Kill every eligible vanilla entity in a random order.
Level 16
Random Block Drops
Every block type drops a different random item, fixed by the world seed.
Level 17
Random Mob Drops
Mob loot tables are shuffled so mobs drop loot from other mobs.
Minecraft Trivia
Every 2 minutes you must answer a trivia question correctly or die.
Level 18
Double Trouble
Newly spawned mobs are multiplied by a configurable amount.
Level 19
Mine = Potion Effect
Mining blocks gives you a random potion effect based on the block you mined.
Level 20
All Items
Collect every survival-obtainable vanilla item in a random order.
Challenge Craft becomes even more fun in multiplayer.